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Pyrodaes

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TimestampSince previousGamePyrodaes's comment
Aug 15 22:38:10 Pop it! ♥ 2 This game made me hungry. Haha cool idea! I really like the overall feel, good job with audio and graphics. I agree with the others in saying it lacks a bit of variety, but it's a really nice mini-game. :)
Aug 15 22:52:04 13m 54s Dumpotopia ♥ 0 Nice game, conveys the theme quite powerfully. And wow, you created a lot of art assets in such little time! Even though maybe focusing more on the main character and the fish (especially animation wise) and less on the background would have had a greater impact. In general, I agree with what @antoined73 said.
Aug 15 23:08:39 16m 35s Trophy Hunter ♥ 1 Grrrrreat game feel, very consistent style, well thought level design, interesting enemy patterns. I loved the sound of the steps. Maybe not the most innovative choice, but very well executed. For now it's the game that kept me hooked longest. Maybe the downgrades take some sense of reward away, but really, great submission! :D
Aug 15 23:19:10 10m 31s Feed Us ♥ 1 I definetly agree with @manusaiz, the game has a very unique and sophisticated look. I really liked the animations' feel and the take on the theme. I also loved the way you presented it. I didn't understand how to play it, though... i gave the customers the food they wanted, but nothing changed. Maybe an in-game tutorial would have helped.
Aug 17 12:20:22 37h 01m NOOR ♥ 3 Noor is definetly one of the best entries I played so far. I loved the dialogues and the sound design especially. The mood feels great in its minimalism! I like the gameplay as well, even if think the absence of checkpoints penalizes it a bit. It probably isn't refined enough to be so repetitive. If the bulbs lighted a bit more or recharged faster, moving through already visited places would be less annoying. Still, it's amazing you did all this on your own! Really good job :D
Aug 17 12:52:42 32m 20s LETTERBOX ♥ 1 One of the best entries! The game feel is amazingly good, great job on polishing especially animations and sound! Made me quite mad, I failed a lot of times xD but it's the way it should be. I kept playing and enjoyed it. The only thing I found frustrating was the fact that, even if you didn't die, one mistake prevented you from trying again. Maybe the jump arrows could regerate, and the switches could keep working? Aside from this, fantastic Ludum Dare entry! I'm curious, are you a team or a single person?
Aug 17 13:29:48 37m 06s TrackBlasters ♥ 1 It's great to see a fellow Godot team!! Really good art and sound, loved the overall style. The controls would have probably felt better on a gamepad. I agree with others saying that the winning condition isn't very clear. Maybe some kind of charging bar in the hud saying how many bombings were completed would have helped? Still, a really nice entry, good job :)
Aug 19 22:03:07 56h 33m Co-op Puzzle ♥ 2 Hey! One of the best entries so far in my opinion!! I played with a friend and had a lot of fun! She was a non-gamer but got very involved with the funny tasks on the android part. I really liked the idea of two players with different control systems, and the game in itself is well done too! I found the fruit mechanic in itself somehow satisfying. I only got some problems in understanding what determined loosing and what to do to score, maybe a more detailed tutorial was needed. Also, I think the pace of the game could have been a bit faster. But really nice job! A breath of fresh air :)
Aug 27 10:41:34 180h 38m Where Stars Belong ♥ 1 I completed the game without trouble (didn't find the secret though!). Here are my thoughts: - I looooooved the graphics you managed to pull out! I loved the color palette, and the shapes, and the clouds! The mood is 5* - the controls could have been a bit smoother, but it's a jam after all - maybe its greatest weakness is narration-wise: I liked the actions and the symbolism but the dialogues sounded quite 'commonplace'. - the music could have had a bit more personality - I loved how you built the world: the long way to the crystal to build anticipation, the window showing the black star particles... I found it very intuitive. (only the jump to the star-shooter felt a bit wierd). Great entry! :D
Aug 27 11:08:03 26m 29s Lava Palava ♥ 2 Wow, that graphics! I loved the monsters! The font clashed a bit with the rest of the style, but that's the only thing I didn't like, visually. The overall look and mood was amazing. Nice level design, too. The controls don't feel right, though. I don't know if it's because the web version is a bit slower, but the movement and jump feel very indirect. In my opinion you could have made the jump definetly faster and with some acceleration at the end. On the contrary, the fact that the balls you shot were bouncy and slow made them more fun. Also, consider sticking to common control schemes, like left mouse button to shot - space to jump - wasd to move. I think it would be more intuitive for your players, considering that in a jam you're referring to an audience of gamers. Still, I enjoyed going through the levels! Good job! And I hope this feedback was useful :)