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Feedback comments for LD41
tipyx's games and stats for all events →
| Timestamp | Since previous | Game | tipyx's comment | |
|---|---|---|---|---|
| Apr 23 08:00:18 | Rythm is Lava | ♥ 1 | Wow, excellent entry, great job man! The concept is cool, and dat pixel art :). However, the title in title screen looks like more a slop of pixel, pico8 issue maybe? | |
| Apr 23 08:12:35 | 12m 17s | Tennis Hero | ♥ 0 | A good and polished entry. However, I found a little weird that you need to move your mouse during shot to give it the good angle. |
| Apr 23 08:24:13 | 11m 38s | The Cavern of Bad Ideas | ♥ 0 | One of my favorite entry (for now! :p), good job! The realization is pretty neat, and the gameplay pretty strong. Suggestion of improvement : adding a basic pathfinding for letting the player to click directly where he/she wants to go :). |
| Apr 23 08:46:41 | 22m 28s | PE@CE | ♥ 1 | I'm totally not disappointed, it's very good! The LevelDesign is great, and you make a great realization of a plateformer (even it's a little bit classic despite the realization). Improvement suggestion : reset the falling plateform when you die, for avoid to die on an other to have to reset the stack. |
| Apr 23 09:50:48 | 1h 04m | The Cards You're Dealt | ♥ 1 | Good job @Raindrinker ! Maybe a little too hardcore? I suggest to give more life to the player, of if he/she die, to let him/her restart for the beginning of the level, and not the entirely game. Other suggestions: letting the basic mouvement available permanently, it'll avoid the weird sensation where you need to hit empty space to wait for a mouvement card. Anyway, good job o/. After the Alakajam#2 entry and this one, you'll be sure I'll follow your work :D |
| Apr 23 10:02:13 | 11m 25s | Witchbeat | ♥ 0 | Such a very beautiful pixel art <3. And nice GP! |
| Apr 23 13:49:32 | 3h 47m | MATCH3+CONNECT4 | ♥ 1 | Nice polish on this entry :) |
| Apr 23 16:00:10 | 2h 10m | Astral Fantasy | ♥ 0 | It take me a little time to go in but the mix of this two genres is... damn pretty good :D. |
| Apr 23 17:43:05 | 1h 42m | RPGs Done Quick | ♥ 1 | I think you hold a good principle (Should I read or skip the text ? Auto fight (chance of dying) or choose my attack (more sure but more slow). Good job :) |
| Apr 24 20:57:52 | 27h 14m | Goal and Crossbones | ♥ 1 | Nice realization. I think the game will gain in flow with a character more quick, and I thought on something : when you pick the ballHead and you have to choose a direction, you could not stop the time, but reduce it to very slow, it'll add some intensity ("quick, make a choice") I guess. Anyway, it's very cool! Good job :). |
| Apr 24 21:08:25 | 10m 33s | Feed the Beat | ♥ 1 | That's... pretty good! Dat beat, and dat big pixel, yummy! Maybe a little too easy, but great job, team! |