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tipyx

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TimestampSince previousGametipyx's comment
Apr 23 08:00:18 Rythm is Lava ♥ 1 ​Wow, excellent entry, great job man! The concept is cool, and dat pixel art :). However, the title in title screen looks like more a slop of pixel, pico8 issue maybe?
Apr 23 08:12:35 12m 17s Tennis Hero ♥ 0 A good and polished entry. However, I found a little weird that you need to move your mouse during shot to give it the good angle.
Apr 23 08:24:13 11m 38s The Cavern of Bad Ideas ♥ 0 One of my favorite entry (for now! :p), good job! The realization is pretty neat, and the gameplay pretty strong. Suggestion of improvement : adding a basic pathfinding for letting the player to click directly where he/she wants to go :).
Apr 23 08:46:41 22m 28s PE@CE ♥ 1 I'm totally not disappointed, it's very good! The LevelDesign is great, and you make a great realization of a plateformer (even it's a little bit classic despite the realization). Improvement suggestion : reset the falling plateform when you die, for avoid to die on an other to have to reset the stack.
Apr 23 09:50:48 1h 04m The Cards You're Dealt ♥ 1 Good job @Raindrinker ! Maybe a little too hardcore? I suggest to give more life to the player, of if he/she die, to let him/her restart for the beginning of the level, and not the entirely game. Other suggestions: letting the basic mouvement available permanently, it'll avoid the weird sensation where you need to hit empty space to wait for a mouvement card. Anyway, good job o/. After the Alakajam#2 entry and this one, you'll be sure I'll follow your work :D
Apr 23 10:02:13 11m 25s Witchbeat ♥ 0 Such a very beautiful pixel art <3. And nice GP!
Apr 23 13:49:32 3h 47m MATCH3+CONNECT4 ♥ 1 Nice polish on this entry :)
Apr 23 16:00:10 2h 10m Astral Fantasy ♥ 0 It take me a little time to go in but the mix of this two genres is... damn pretty good :D.
Apr 23 17:43:05 1h 42m RPGs Done Quick ♥ 1 I think you hold a good principle (Should I read or skip the text ? Auto fight (chance of dying) or choose my attack (more sure but more slow). Good job :)
Apr 24 20:57:52 27h 14m Goal and Crossbones ♥ 1 Nice realization. I think the game will gain in flow with a character more quick, and I thought on something : when you pick the ballHead and you have to choose a direction, you could not stop the time, but reduce it to very slow, it'll add some intensity ("quick, make a choice") I guess. Anyway, it's very cool! Good job :).
Apr 24 21:08:25 10m 33s Feed the Beat ♥ 1 That's... pretty good! Dat beat, and dat big pixel, yummy! Maybe a little too easy, but great job, team!