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Feedback comments for LD41
sugarbyte's games and stats for all events →
| Timestamp | Since previous | Game | sugarbyte's comment | |
|---|---|---|---|---|
| Apr 24 02:19:34 | Shump Racing | ♥ 0 | I liked the crunchy pixels in the texture of the walls | |
| Apr 24 02:34:30 | 14m 56s | The Colossal Carrot Caper | ♥ 0 | Accomplishing 3d is really impressive. I wish the stealth half was more visible. |
| Apr 24 02:37:17 | 2m 47s | Driving simulator | ♥ 0 | I'm sorry it didn't work out this jam. |
| Apr 24 02:56:37 | 19m 20s | Black Hole Zoo | ♥ 1 | The graphics were charming. |
| Apr 24 11:03:56 | 8h 07m | Jammer Tank | ♥ 1 | The tank felt very physicsy - the separately rotating top component and the tracks really helped convince me it was a tank game. |
| Apr 24 11:09:49 | 5m 53s | Do You Even Build, Bro? | ♥ 0 | What are the two genres that you were combining? |
| Apr 24 11:13:36 | 3m 47s | Prophylaxis | ♥ 0 | I wasn't able to traverse the pink geysers; my platforming is not that good. The platformer genre is definitely present. |
| Apr 24 11:20:55 | 7m 19s | Pipe Warrior, Mech Dream | ♥ 0 | The pipe dream / mech genre mashup is very clear, and doing 3d graphics is impressive. But it was too hard for me - I died 3 times from leaks without firing a single shot. It is almost like a demake Zachtronics's "The Bureau of Steam Engineering", isn't it? |
| Apr 24 11:32:24 | 11m 29s | Happy Quiz | ♥ 2 | That's impressive. |
| Apr 24 11:43:46 | 11m 22s | Build The Road Jack | ♥ 2 | Wow, gorgeous. There was clearly some attention to making building the track really smooth and fluid. I would have liked to see two genres be combined - maybe the roadbuilding mode could be closer to Pipe Dream (build the road to connect A and B before the fluid filling the road leaks out), or closer to RollerCoaster Tycoon (attract as many racers to your road as you can). But regardless, the execution on the cyberpunk racer genre (like Distance) is great. |
| Apr 25 12:00:52 | 24h 17m | KEYBOARD WARRIOR | ♥ 1 | Nice work, especially without libraries. I would like to see more roguelike elements - maybe a procedurally generated map which is regenerated on death, or the opportunity to pause and think about the best next action. On the other hand, there is another genre, the "run and gun" games, such as Bloody Wolf. If you were willing to describe it as a run-and-gun + typing game, then there might be less to do - some side scrolling and a little level design. |