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Linver

Feedback comments for LD41

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TimestampSince previousGameLinver's comment
May 8 19:38:41 Infernoculus ♥ 1 It was a hard time before I understood how to look at abilites tooltips. (It will be nice to have a much smaller timer before poping - up them). The no difference between some characters on a timeline, so it mess planning a bit, but it's OK for LD game. But I like the art and the game overall (and put you high scores).
May 8 20:53:25 1h 14m Me da miedito la oscuridad (I get goosebumps in the dark) ♥ 2 Your art and mood are on a very high level. Cooperation gameplay is working, and cooperation is always fun (if you have a friend near you :). I have some comments for a possibility that you will improve the game later :D It's hardly to tune perfectly code-generated levels, but your result is good for LD time restrictions. Platformer part is easy sometimes, sometimes I dreamed about a controlled height of jumps with a time of pressed spacebar to pass some tricky generated level part. We also have a problem with remembering what color is equal what fear icon, because of pulsing "X" on a heart, probably.
May 8 21:52:01 58m 36s Asimov's Breakout ♥ 2 Your voxel art and animations are at a high level and a my main reason to play the game more to check them all. 👍 I spent a lot of time to understand the game rules.. (What buttons should I use for the mines? What I should do to get money? How to charge robots at the start? and etc) , but I did it finally. In my opinion, you will help your players very much even with a text description what buttons they should press to do the "right" things under the game. Really, the main reason of my loses was a new bots at the top of screen 😄 (I missed a moment of their spawn, probably because I am playing without sound).
May 8 22:41:41 49m 40s Black Jack Racing ♥ 1 Man, thank you for putting a link to Java! (I have troubles with running java games before you.) If you did it on a JOGL, you did a very big job with this game, so you are a skilled programmer. If you have not any reasons to don't use JS+Unity, I recommend to use it at the next time to fight more with a game design than with code to make much more stuff for your games. The concept of the game **is very incompatible**, but parts of the game can be linked stronger a bit. I mean, you can give a player extra speed if he wins with a really fast making decision to follow the racing part.
May 8 23:00:54 19m 13s Silence of the Chickens ♥ 1 I cann't load any game at simmer.io site with facing the infinite loading. I hope that it's a site problem and I will try to play your game tomorrow again. 11.png
May 8 23:29:27 28m 33s Wizsnooks ♥ 4 I'm glad to see your art at the one more ludum dare 👍 After the scrolling this wall of messages I got that my notes will not be news for you. It feels not fair sometimes because of not polished physics engine and a lot of ways to die in a one move. I follow the ideas to make the possibility to see the whole level from the start and making 3 lives before restart or re-balancing damage from holes and some monster damage. At overall, you made a well-mixed, nice looking, inspirational game. I think, that amount of interesting feedback is a possible way to check how game is cool. You got it a lot :D
May 8 23:52:34 23m 07s YOU LEFT ME. ♥ 0 This is a Compo game? Oh my goodness! After playing your masterpiece I got that I do not know how to make games at all. I am able to say that it fitted the theme very lightly, but these words cost absolutely nothing in a face of this work. It have so polished UI and effects that people will spend years to reach it. Do it more and make people happy, because you can 👏
May 10 08:05:41 32h 13m Rockin' Horse ♥ 1 I like the rhythm feedback in your game (I mean these colored rings). I tried to do some rhythm games on game jams and I know that it's usually very hard to polish in a time restrictions. The feeling of speed is cool! The idea of making two controlled modes of rhythm is a very good game-design move, in my opinion. But it was hard for me to switching between modes in a time with these rules without a big practice. I used different buttons pressing speed in my game, but it's not the perfect solution too.
May 10 11:23:02 3h 17m Bad Band ♥ 1 I like the possibility to make a nice music by myself by picking best instruments. My best score is 216 in two genres at the same time, but I am not sure that it's the best possible result. There is a possibility to make pretty music and it's very cool ✌️ It's funny when all is wrong, but it becomes boring a bit to wait some minutes when the balance is found. I think that you can give extra points for finding a good balance and then change the proportion of "red" and "blue" guys to force the player change the balance.