Foon → Ludum Dare Explorer → LD41 → Feedback comment stats → Lakrits
Feedback comments for LD41
Lakrits's games and stats for all events →
| Timestamp | Since previous | Game | Lakrits's comment | |
|---|---|---|---|---|
| Apr 25 14:33:45 | monoPlatform | ♥ 2 | Always being allowed to add obstacles would probably be nice. Spawn random obstacles beforehand and allow players to plop down their own at strategic positions to make it harder for other players. | |
| Apr 25 14:38:41 | 4m 56s | College Story | ♥ 1 | It's a good idea but there's not enough time to read the question and all of the answers before you get hit by a random letter. Larger gaps between each character coming at you is needed so that you can dodge all the letters until you have finished reading and decided on a letter that you wish to aim for. |
| Apr 25 14:43:34 | 4m 53s | Good Hamster — Dead Hamster | ♥ 4 | Kinda easy to get into a stalemate. Some kind of interaction during the simulation would improve gameplay and make it feel less random. An idea could be to have two crosshairs move randomly across the screen and if you press space you give food to the hamster below (buffing the surrounding hamsters). One crosshair would buff the enemy and the other your own hamsters, the trick then is to make sure you don't accidentally buff the enemy hamsters more than your own. |
| Apr 26 00:11:23 | 9h 27m | SURVABY | ♥ 2 | The babies are scarier than the zombies. O_O Btw it took a while for me to realize I had to point the bottle at a baby and hold down the left mouse button in order for it to do anything. |
| Apr 26 00:20:09 | 8m 46s | Off the Hook | ♥ 1 | Got graphical glitches on the WebGL version (big white spots with what looks like small black hockey pucks inside them). Tried downloading the exe and just got this error: "The application was unable to start correctly (0xc000007b)". I have Windows 7 64bit. The graphical glitches really ruins the mood on the WebGL version but from what I can see it looks really nice and atmospheric. Wish I could see it as intended. |
| Apr 26 00:28:21 | 8m 12s | Dungeon Typist | ♥ 2 | I wanted to play a while longer than I was able to, holding the arrow keys caused for example "ArrowUp" to get shot so often my browser (Firefox) started lagging. Even in lower resolution. I think using the arrow keys without shooting them would work better. Or maybe even typing "forward"/"left"/"right" and "stop". Would have followed the theme and added some difficulty. |
| Apr 26 00:42:26 | 14m 05s | Bullet Hell Typing | ♥ 0 | Nice, me and my friends also did a space shooter. Btw, for some reason the background music was mute for me the first time I played (tried Normal). The volume slider was at 0, noticed when I was exiting. Tried restarting the game and then the music wasn't mute anymore. Went into instructions first from the main menu, dunno if that might have done something. |
| Apr 26 14:25:35 | 13h 43m | The Fat Man and the Sea | ♥ 1 | Excellent game, had fun playing it! Got ~2450 points on my second try but it crashed when submitting the score. =( Tried starting again and died immediately just to check the high score list and it looks like my oldest high score (from my first try) got overwritten by the later lower dummy score. Here's the crash error message: > FATAL ERROR in action number 1 of Async Event: HTTP for object obj_endgame: > json_decode argument 1 incorrect type (undefined) expecting a Number (YYGR) at gml_Object_obj_endgame_Other_62 > stack frame is gml_Object_obj_endgame_Other_62 (line -1) |