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Feedback comments for LD41
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| Timestamp | Since previous | Game | Derek Wilson's comment | |
|---|---|---|---|---|
| Apr 24 05:16:38 | MyTurn BR | ♥ 1 | I really have to echo many of gonutz's comments. The pace was pretty slow, for the first several moves I had no idea what I was doing. Im not sure if the timeout between moves is artificial or not but the wait time felt pretty long. Luckily I found a gun. Everyone around me seemed to be weaponless ;) I thought perhaps I would shot in the direction I was facing but I'm not sure that's how it worked. The music loop could be a bit longer, I had to turn down my speakers. A cool concept and you got it done in time which are both things you should be proud of. | |
| Apr 24 20:31:01 | 15h 14m | Basketball Wars | ♥ 1 | Neat idea! I died A LOT when I first played. It's a bit tough to judge where people are coming from. Felt like I was getting stabbed in the back/side a lot. Maybe spawn less guys and from further away but have them move a bit faster. I felt a bit overwhelmed by the opponents. When I finally did manage to dunk it, I felt pretty good haha. I had to slide along the left side and hope RNG was on my side. Congrats on getting the game done! |
| Apr 24 20:33:21 | 2m 20s | Rhythm Overdrive | ♥ 3 | Would love a macOS build. Or at least mark the zip on Itch as Windows ;) Screenshots look great, seems like you really nailed the particle effects! |
| Apr 24 21:04:44 | 31m 23s | Gorytale | ♥ 2 | This was a delight. The characters are great but seeing them explode into a bloody mess is better. Overall I like the graphics and humor the most. The game garners a smile. The thing I think that could be worked on was hit detection, I had a tough time understanding when or why I hit something, and it was a bit unclear how far I could shoot. Some particles or visual representation of what I shot would definitely help. Over all I think you guys did a great job! |
| Apr 24 21:32:53 | 28m 09s | The Farm | ♥ 1 | Annnnnd that's why Rac7 is bringing home Apple Game of the Year awards. Great job Jesse & Jason! My favorite part of the game is "accidental" farmer vs farmer combat. Ya'll should probably put the final coat of paint on this and release it, I'd play it. :) |
| Apr 24 21:41:30 | 8m 37s | Rogue Poker | ♥ 1 | Very cool. Took me a while to get the hang of it. It wasn't immediately obvious to me that the purple rock reset the board. When I first played, I was a bit confused about how to submit my hand, I didn't realize I needed 5 cards (seems obvious now). I haven't beaten it after a few tries, but I think he concept it really cool. Nice pixel art, it fits well. Hope to see this on the App Store some day! |
| Apr 25 17:30:14 | 19h 48m | Soccer Racing | ♥ 1 | Looks great, unfortunately controls were a pain pont for me. After about 5 minutes I hadn't made it even though one checkpoint haha. Once the enemies swarm the ball its really tough to win it back. Game looks gorgeous though and your animations are great. Definitely made me smile. |
| Apr 30 06:37:34 | 109h 07m | Blackjack Beats | ♥ 2 | I kinda wish that the rhythm aspect had more to do with the gameplay than just limiting when I can press buttons. (or maybe it does and I just didn't notice). Overall, I think the strongest aspect is how well you embraced the theme. Music had a good beat and I was able to find the rhythm easy enough to time the buttons. Glad to see you were able to get it done! |
| May 1 17:17:05 | 34h 39m | Super Balls Defense Base Craft | ♥ 1 | Happy to put you over the 20 review mark! I enjoyed the game, I've been brewing an idea like this as well! I'll echo what others said in that I wasn't sure what the towers would do. I'd appreciate even a reference just in the description since the game is pretty fast paced and even after buying a few different towers it was a bit unclear. |
| May 1 17:33:31 | 16m 26s | Card 'Em Up | ♥ 0 | Cool idea, I like that you took the idea of a deck building game that's more common in board games and added to to an action video game. One thing I didn't like was that I got pretty overwhelmed with enemies by the 3rd level. I spawned in the middle and there were so many bad guys forming a tight circle I felt I couldn't escape. Overall it was a neat game, I think if you were to put more time into it more types of cards would be welcome. |
| May 1 17:40:42 | 7m 11s | Pet Food | ♥ 2 | It's a bit unclear how to do well in this game. I assembled some pets I thought kinda matched the customer, but there wasn't any feedback on whether I did it well or not. |
| May 1 17:57:43 | 17m 01s | OptiShot | ♥ 1 | Neat concept. The player who goes first has a huge advantage though, I'd certainly put some time into that. In turn-based racing board games there's typically a mechanic like once a player has passed the finish line, then all players get an equal number of turns and the player who made it the furthest wins. Perhaps something like that would help to even things out. |
| May 1 21:24:58 | 3h 27m | Crafty | ♥ 0 | Cool game man! I found it a bit tedious to have to move things around so much but it was neat to discover the different items. Also, I took your tutorial on grenade explosions (and some assets from DevAssets) and turned it into a Jam game. Hope you'll take a look: https://ldjam.com/events/ludum-dare/41/modern-bowlfare |