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Feedback comments for LD40
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| Timestamp | Since previous | Game | ueki_shurei2006's comment | |
|---|---|---|---|---|
| Dec 5 05:52:52 | Don't Sink | ♥ 0 | I'm not quite sure how to evade the cannonballs, but I love the art style! And the game is definitely challenging. | |
| Dec 7 01:08:46 | 43h 15m | Miiiaaawww | ♥ 1 | That was fun! You need to be pretty precise, though. And like the others have mentioned, a gauge bar would have been better than numbers. I would like to add, though, that I can't see the theme being implemented in the game. |
| Dec 7 02:01:02 | 52m 16s | Curse of the Brew | ♥ 0 | Fun game! I can't really see the effects of the potion, though. Probably because the furthest I went to is the 2nd floor. Going for maximum damage while timing the dodge is tough, but I could probably just play with the Minotaur if I'm patient enough. |
| Dec 7 05:30:03 | 3h 29m | Snowballing Out of Control! | ♥ 2 | Cool game (no pun intended)! I do notice, though, that there's no real penalty to being slow, so what I did was get as far as I can with a small snowball, then, if I feel that I'm losing control of the snowball, I would purposely hit some snow. The snowball would gain a bigger collider, but I also wouldn't have much ground to cover before the finish line. How do you make a game using Java, though? I'm curious. I saw some people doing the same thing, and I also saw a few submissions here that use Java. |
| Dec 7 05:45:33 | 15m 30s | Tank Thunder | ♥ 0 | It's a fun game! It's like Enter the Gungeon, but you only have 1 gun, and you have things that slow you down that you have to get rid of quickly. Once you get the hang of it, though, the game gets really easy. Once you get past the initial horde (which you can manipulate by just having them chase you around, grabbing as few orbs as possible), all that's left are the enemies that spawn from a single spawn point (this is a bug, I guess) and remaining orbs, which you can clear while waiting for enemies to spawn so the map isn't littered by death traps. My suggestion is to increase the spawn rate the more enemies the player kills or the more orbs the player sends through the portal. |
| Dec 7 05:57:51 | 12m 18s | IntenSEAty | ♥ 4 | My opinion is similar to the others. Awesome graphics, awesome and non-grating audio, only gameplay that doesn't show the theme well and is a little clunky. Perhaps an indicator of the spawn rate increasing would help show the theme. After some time, I would just clear the bottom half of the screen while the enemies at the top fire ahead. Having different behavioral patterns on the enemies might make it more interesting, but I understand that there isn't much time to develop multiple enemies. |
| Dec 7 06:17:53 | 20m 02s | Orbits | ♥ 1 | Best LD #40 I've played so far! I keep having the urge to beat my own high score (which was 3, by the way; I couldn't react fast enough when the planets collided). Beautiful graphics, pleasant audio, innovative gameplay... I got no complaints. |
| Dec 8 01:15:23 | 18h 57m | TECHNOCIDE | ♥ 1 | I was quite immersed when playing it. Shows how polished the game is. Awesome! I love the Doom-meets-roguelike feel. |
| Dec 8 01:21:38 | 6m 15s | Aurora | ♥ 1 | I like how there's a sound cue for everything. It's minimalistic, but when combined with audio, the experience becomes rich, almost as if I'm watching someone paint in water. I would love a reload option, though. |
| Dec 9 01:08:55 | 23h 47m | Zombeer | ♥ 1 | Fun game! I like how the effects of being drunk are shown on the screen. I'm terrible at it, though. My score is 999. |