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| Timestamp | Since previous | Game | tacohej's comment | |
|---|---|---|---|---|
| Dec 5 19:54:49 | Kittea Party | ♥ 6 | **Hello there!** Here is a few thoughts about your game Kittea Party **Graphics** Great work on the artwork. I think the main character Gertrude looks and animates really well, and there is a few details like the rounded borders on the rooms that made the environment really pop. Some dimensions and angles seems a bit off though. If that was intentional it could have been more clear to make it a bigger part of the overall design. I'm nitpicking here, it really looks stunning. **Theme** This is, together with graphics, the strongest feat of the game. Clever, fun and unique. Enough said. **Gameplay** For me this was the weakest part of the game. I found myself running between the two rooms, clicking on everything over and over. I'm missing some kind of strategic element or challange. On the positive side, the game feels good. The controls feels snappy, and that's important. **Overall** Good looking, cute game that only lacks some kind of hook to be something great. Good job! | |
| Dec 5 21:35:40 | 1h 40m | A Short Story | ♥ 1 | It's hard to say something about a game like this because it does "it's thing" and it does it very well. I find it fascinating how someone can evoke feelings in such a short amount of time. It's like whenever I watch the movie Up, 5 min in and im sobbing... Every time. Anyway what I'm trying to say, Im impressed and I think you nailed the mood. The theme is very well imbedded with the game. I think you captured it on a large scale with the war and Jons mental health, but also within the details like the quality of the handwriting and different signatures. The graphics fits great with the overall feeling of the game, although I can't stop thinking about Darkest Dungeon for some reason :) . And to actually contribute with some constructive feedback, maybe the characters and the scenes don't go super well together. Well done. Thank you and good luck! |
| Dec 6 23:05:50 | 25h 30m | Squire! Where's My Sword?! | ♥ 4 | ** Hello there! ** The main reason why I tried it out was the title (our submission is a game called "Squire") but I'm really glad I did. I will focus on a few aspects of it. ** Theme ** It's not super obvious how this fits the theme, I would say that our game have a similar problem. I guess it's like - More choices makes it worse ' or ' More items in bag, harder to fit more items '. That said, I think the theme is something that should inspire people to make great game rather than restrict. ** Graphics ** I think it was very clever how you made it look alive with very simple means like the hero walk animation, and the paper feel worked really good with that. The change of scenery added some variation and that was a nice touch. I think some of the enemies did a good job expressing what kind of attack they did, Like the posion muchroom in the start. Others were less obvious like the burning skull that did magic damage. Like someone else mentioned, it was hard to have time to read, which made me take decisions based on what was expected from the looks of the enemy, instead of the text. I also got fooled by the golden sword by the way :) ** Gameplay ** On this, I'll give you one of best compliments I can think of. I was fun! Probably one of the hardest things to achieve in my opition. Alot of things could be improved of cource. Items with permanent effects while in bag sounds very exciting as a part of the core mechanism. I think that would be enough to build something great. I found that the pace was to high for me to try to rotate and fit items perfectly, so I would not mind cutting some of that or move towards a more strategic game. ** Verdict ** Squire! Where's My Sword?! is a fun, clever game with potential. Would like to see more of it in the future |