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Feedback comments for LD40
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| Timestamp | Since previous | Game | Space_man's comment | |
|---|---|---|---|---|
| Dec 6 04:38:00 | Dr. Stress - LD40 Jam Entry - Submission Post | ♥ 1 | Cool concept, would be fun if there was more of a need to remember multiple patient sheets at once so that you have to worry more that you chose the wrong equipment while playing through a minigame. | |
| Dec 6 05:08:15 | 30m 15s | Cohesion | ♥ 0 | Fun game, and feels very polished. That last level was tricky, took me a while to get it! |
| Dec 6 06:08:35 | 1h 00m | The More You Snow | ♥ 0 | Who knew rolling a snowball through lava could be so useful? Fun game, I liked the dynamic snowball growth/destruction. |
| Dec 6 19:44:04 | 13h 35m | Mr. Capital! | ♥ 1 | The coin mechanic is a very good use of the theme! As others have mentioned it would be nice if the platforming was a bit more forgiving, it's very easy to fall off and have to restart the level. |
| Dec 6 20:38:31 | 54m 27s | BufferMAN: Hack 80's style! | ♥ 0 | The graphics are nice, the controls could use some work - jumping felt inconsistent with regards to how far you jump. I also didn't notice the penalty for actions. |
| Dec 7 05:32:28 | 8h 53m | Justify the Means | ♥ 1 | Very nice graphics! It would have been nice to see more of a focus on balancing how much magic you have to better fit the theme, but overall I enjoyed playing. |
| Dec 9 21:21:09 | 63h 48m | The Dark Castle | ♥ 1 | Really good game, I had fun exploring various paths - really impressed with how many options there are to discover for a jam game. I think I'll come back to this later and try to get more endings! |
| Dec 9 22:05:33 | 44m 24s | ARTIFACTS | ♥ 1 | Very nice art and sound! It took a while for me to realize how important jumping at the end of a grapple was, but the controls felt good once I figured it out. Fall damage is a bit annoying, not sure it adds much to the game. |
| Dec 9 22:56:05 | 50m 32s | Barnacle Dash | ♥ 1 | Nice simple game. Making it to the end is maybe a bit too dependent on getting lucky barnacle / rock positioning. |
| Dec 11 07:03:47 | 32h 07m | Bright Vision | ♥ 2 | That was an interesting little game, cool seeing a VR game in the compo. The blinking cubes took me a little bit to figure out, at first I thought they were just disappearing because I looked at them. Overall, though the gameplay was simple, I liked the atmosphere and it was an enjoyable experience! |
| Dec 11 07:19:42 | 15m 55s | Rattletrap VR | ♥ 3 | Impressively polished VR game for a jam, was lots of fun running around shooting bots and keeping the ship from breaking down. I didn't have enough space for roomscale, but the artificial locomotion worked well and I was able to survive for quite a while. Great game! |
| Dec 11 07:43:43 | 24m 01s | Downgrade VR (+Desktop) | ♥ 0 | That was fun, enjoyed dodging around a swarm of bullets while shooting enemies. Nice to get to play a VR game from the jam! The restore points were a bit confusing, it wasn't really clear what the numbers meant and how I was affecting things by spending them. |
| Dec 18 22:08:12 | 182h 24m | Brick Racer | ♥ 1 | Simple, but very fun game. The gameplay of having to balance going fast and not dying was good, I think the addition of a good soundtrack would really make the game great. |
| Dec 18 22:32:15 | 24m 03s | Crystalien: Mega Blastar | ♥ 2 | Very nice graphics, the lighting and all the particles were great. Game was fun too, I haven't tried the post jam version yet but it sounds like it would help it stay fun for longer. I was briefly confused at first as to which end was the front of the tank, but because you never really stop moving it didn't end up being an issue. |
| Dec 18 23:11:28 | 39m 13s | ARCADE OVERFLOW | ♥ 2 | Really cool game, it was fun to play and the whole thing felt nicely polished. I managed to make it through without any game overs, though I was worried near the end when the pacman game spawned me in a spot cornered by a ghost, though fortunately it turned around before reaching me. It would be nice if the score in each of the games was tracked - or maybe it could be used as an extra lives mechanic, where clearing the pacman field / clearing some number of tetris rows / etc. allows you to continue after a game over. It would also be cool to have a full speed replay of the games at the end. Overall great game, really well done! |
| Dec 23 20:38:28 | 117h 27m | Dungeon Dealer | ♥ 2 | Really cool concept, and it was fun to play. I think the game could use a bit more complexity, after getting used the mechanics there weren't many difficult decisions on how to reorder the cards - but I think there is a lot of potential there. Maybe there could be different effects when you get hit by each monster type? |
| Dec 23 21:20:10 | 41m 42s | Avoider | ♥ 1 | Cool game, I used a similar mechanic but this game plays very differently. The controls could use some work though, several times I ended up turning more quickly than expected and going in the wrong direction which caused me problems in later. |