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smilewood

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TimestampSince previousGamesmilewood's comment
Dec 5 01:01:42 Towers for Nuclear ♥ 2 Really fun game to play. Great graphical work for the time limit, and the gameplay felt very natural. Interesting interpretation of the theme, although it didn’t feel like I had a choice about building more towers, so I didn’t notice the escalation of difficulty while playing. Great job!
Dec 5 01:11:43 10m 01s Bleak ♥ 1 I love the art style of this game, the darkness effect was really nice. I did find it hard to tell where I was shooting sometimes, and a couple of times I seemed to get stuck on invisible walls. Other than that the gameplay felt very smooth, and was quite fin and hard. I would have liked to see an exit button in the game, but overall it was a great game. Afterthought: I would have liked instructions in the game itself, I did not see the weapon switch keys until I was posting this comment. Back to the game! Afterthought two: I really like the interpretation of the theme that you went with, it looks great and is subtle but impactful.
Dec 5 01:15:55 4m 12s Reroute Reboot ♥ 0 Cant wait for the windows build, the one screenshot looks like this will be quite an interesting game!
Dec 5 01:36:05 20m 10s A Dying City ♥ 1 You asked for criticism, so here goes with all of my thoughts as I play your game. ...Yay, volume settings and good music! ...It would be nice to have some indication from the map what I am doing in each district, there are a lot of them to keep track of. Also, maybe some indication of what each of the numbers mean. ...Is the crime rate how much the crime level increases by? What happens when it increases? The breaking news just told me that a factory has gone bankrupt in (unityengine.gameobject). Interesting, I don’t know where that is. Also, what does a factory closing mean for the game? More crime is my guess. ...I have no public opinion, and have not for three turns, but I haven’t lost? It just keeps warning me that I will be replaced…. Now the game ends when I ran out of money. Does the low opinion just drain my money? Overall I really like the concept that you are going for. It makes sense with regards to the theme, and seems like it would be quite the interesting challenge with a little more polish on the interface. However the interface has no good indicators of what effect different actions will have on the state of the world, and my random guessing (more police in places with high crime rates, fight in places with high crime levels) ended up with me having a lot of money and no public opinion. That is really the only problem that I had with this game, it wasn’t able to tell me what I needed to do to succeed at it. I think that it is a great game, especially as a first entry into LD, and all that it would have needed to grab my attention for a lot longer is more feedback and interface polish. Great job!
Dec 5 23:55:49 22h 19m Lantern ♥ 4 This is a beautiful game. I really love the lantern effect and the design of the character as well as the monsters. I thought the all of the animation of the character was great, and I especially liked the game over animation. I really liked the concept as well, keeping vague monsters just outside of the light was very effective. I also thought that the music was great and perfectly fitted the theme of the game. I did have some problems with the actual interface. The back button in the options screen is very hard to find, it blended in very well with the lantern hanging in the top corner. There also didn’t seem to be anything after the game over, it just faded to black and stayed there with no options. While this is a fantastic environmental game I didn’t see much of the theme in it. What is it that gets worst if you have more of something? Fears themselves? That would be very Meta, I like it. Complaint revoked. Thanks for the fantastic game!
Dec 6 00:09:19 13m 30s Under the Wheats ♥ 1 Interesting, to say the least. I had quite a bit of fun playing this. I did have some trouble getting them to go where I wanted, especially to mate. Sometimes it seemed like the clicks just didn’t register if I was right-clicking on some of the Emus. I really like the eating animation for the Emus.
Dec 6 00:25:13 15m 54s Artifact ♥ 0 Well themed. I really like the vibe of the game, running around with a flashlight in the dark is always fun. I did find the head movement while walking a little extreme, and I had some trouble aiming the laser (assuming I was meant to shoot the glowing aliens). The game was a bit laggy, but nothing unplayable. If I had to guess about the lag I would say lighting, but I am willing to give up frames to get the environment of this game. I also really liked the ambient sound of the game world. Great game!
Dec 6 00:47:15 22m 02s How To War ♥ 1 Fun management game. I felt that the fire was a little too powerful, in order to get enough factories to satisfy demand they had to be close together, then fire spread through the whole place faster than I could deconstruct a fire block in front of it. Wiped out most of my factories and trees in one swoop, then bankrupted me when the rest of the trees ate up the money. It really drove home the theme though, I had more and it was worse. Much worse. I really liked the factory graphic, especially the helicopter that came through to grab the supplies. The music was fine, and a good effort for a first time. Overall quite fin to play.
Dec 6 01:01:15 14m 00s Rocket Jump ♥ 1 Fun to play, while I am not all that good at rocket jumping this was a fun challenge. I really liked your interpretation of the theme, it made me have to strike an interesting balance between having enough rockets to retry a jump if I messed up and being light enough to make the jump in the first place. I think that the game would have benefited a lot from some sound, but it doesn’t detract from the fun of some good old rocket jumping.
Dec 6 01:18:48 17m 33s MOAR ENGINES ♥ 1 What a great take on the theme. I really appreciated the results screen that told me that my results made it not follow the theme. While my speed was apparently not worse with MOAR ENGINES, I found it really interesting that the length of the car was what started to get in the way. I expected the problem to be more speed making it impossible to navigate the track. The track looks good and in interesting to drive around. I really like the effects from hitting sand or the walls. The sound effects are fun, and had me grinning the whole time I was playing. Great submission!
Dec 6 01:25:31 6m 43s Tri-Angle ♥ 1 Interesting take on the "fling things right" style. I like your take on the theme, and the game is fun to play. Interesting choice going for a mobile platform, fun game.
Dec 6 01:43:04 17m 33s Superhero Problems ♥ 0 Really fun game to play, I start out wanting to avoid the civilians, then by the end decide that a ground level firing of the eye-lazor is the most effective way to do things. I really like the art style, and all of the weapons felt like they had a place and a time to use them. I think that the game may have benefited from something like a mega-boss or the civilians attacking you once you got to full power, and presumably gave up on the protection business. "the needs of the many" and all that. I had a lot of fun playing this game, it was a good time.