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Raphael

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TimestampSince previousGameRaphael's comment
Dec 6 23:01:04 Drift Punk ♥ 0 Really nice, difficult as hell, stunning visuals and a nice soundtrack. The pickup and drop of mechanics reminiscent of crazy taxi are a nice throwback as well. Overall very enjoyable with nothing major to complain about.
Dec 11 11:08:25 108h 07m Potdemon ♥ 1 Pros: - Interesting environment to explore - Nice description of the demons Cons: - Clunky controls - Tasks not really clearly laid out(maybe I missed something)
Dec 11 11:17:03 8m 38s High Protein Diet Dungeon ♥ 2 Nice game feel, simple and well executed. Also implements the theme very well. But I basically always shot some bullets when I was too slow so you aren't really punished for being too fat, maybe making it so you can't always just fire bullets to loose weight would be a more definitiv way of enforcing the theme.
Dec 11 11:27:49 10m 46s Keep going... you have my interest ♥ 0 I eventually found the coin by accidentally clicking on it. Like the others have said this seems more like a tech demo for some clue searching game-engine more than a real game.
Dec 12 13:05:22 25h 37m Busted! An Epic Cops Vs Robbers Endless Runner! ♥ 1 I don't really understand the correlation to the theme and the controls were pretty weird. But for under 24 hours it's pretty good.
Dec 12 13:12:17 6m 55s Vastator & the broken hitboxes - The game ♥ 1 As some other people have said the hitboxes are quite small, and also the use of theme is kind of weird, as in you don't have a choice. You have to kill the zombies so the consequence of them multiplying is always present. So this just plays like a regular game, the theme is not really present.
Dec 12 16:48:56 3h 36m Rogue Intelligence ♥ 2 I opened the first gate fairly easily but wasn't able to open the second one, I right and left clicked every object I could find with the energy gun but nothing seemed to do anything. Nonetheless the graphics were pretty good, my only gripe being that some objects were flat shaded even though they would have worked better with smooth shading.
Dec 12 17:00:24 11m 28s Total Pollination ♥ 0 The graphics look really good but the game has some balancing issues. At first it was very easy but then even though I didn't built any new structures it got much harder each wave (because of the spice I was accumulating) but because I didn't have any money left I couldn't do anything. I could only observe and see whether my units would survive. I also even though I had more than 15 spice packages I couldn't send my spaceship away. Another thing, the game world is pretty small, I would have loved if I could expand more and have several bases.
Dec 12 17:18:28 18m 04s Museum Keeper ♥ 1 The sound design is very good, the tension really rises once you hear that the burglar is stealing an artwork. I also liked the little conversation you used as an introduction. One thing that would have been a good addition is sprinting. Another little criticism of mine is that the difficulty just ramps up, meaning you have no choice over whether you buy an artwork or not. That way you used the theme but didn't really do anything too creative with it. If there was some choice involved, like you earn more money the more paintings you have but you also have to protect more paintings. __But__ by introducing this money mechanic you could've implemented some other addition, for example you can spend your money on some security cameras which give you a better idea where the burglar is. This way you could've put some play into the theme itself, having a choice that has both positive and negative consequences.
Dec 12 17:42:06 23m 38s The burden ♥ 3 The graphics, sound and mood in general were really nice. But there was no actual game behind it to back it up which is really sad... Also if you move your mouse too fast the camera kind of gets stuck. I am looking forward to what you are going to further develop!
Dec 12 17:51:19 9m 13s Among the trees ♥ 2 The game was enjoyable, but there were some issues. One being that the the performance on the WebGL client suffered dramatically once you were somewhat fast. And also the draw distance is kind of short. I know that if you increase the draw distance the performance will be even worse but it is unusual for the amount of vertices on screen for it to start dipping in fps this fast. Maybe you should look into enabling instancing on the materials used in the trees. Another idea would be to use object pooling so you don't always instantiate new objects. I don't know how you set up your game but if you just create new gameobjects and destroy the unneeded ones once they are out of the screen this will greatly impact performance. By reusing your objects in form of pooling you can mitigate this loss in frames per second. EDIT: I think I found out another major problem. If your trees are constructed out of individual Unity primitives and not a singular mesh you will also run into issues. If you did it that way you should look into modelling your trees in an external program like Blender and export the model and use that instead of a bunch of primitives parented to each other.
Dec 12 18:05:53 14m 34s Unsocial Media ♥ 0 I found the game to be kind of confusing. It often wasn't very clear what type of medium and mood I should chose. An example would be "#SongWithDinosaur" I thought since its a song it should be a video (because audio and all, it's a song afterall), and as a mood I chose silly, since it's about a dinosaur after all. But my followers just disliked it. Another thing is that the prompts are a bit too quick you often don't even have time to think(maybe this was intentional, because the game is criticizing the modern social media age). But the idea of showing all the negative effects a social media life can bring is a really good one! (But just simply having a stat saying mental health seems like it's dumbing down mental health too much) And it also fits the theme, the more followers you have the more problems you will have.
Dec 12 18:18:16 12m 23s Ludum Rest. ♥ 1 I really liked the animation and the individual mechanics. The game is really hard, that's not necessarily a bad thing but definitely something to consider. The only thing I found weird was that the producer even catches you when you come back from the toilet, I feel like there should be a small grace period after leaving the toilet, as a small toilet break is something bosses generally allow their personell to do. The music was also really catchy.
Dec 12 18:34:50 16m 34s Great Deal ♥ 1 The idea seems very cool, I just wished you would've taken it further. Maybe in a post-LD version
Dec 15 18:56:47 72h 21m Slithering Secrets ♥ 1 The ambience is pretty good, but I wasn't able to pick anything up and also I didn't collide with any walls. Here is a picture of my character just standing in a wall walk.PNG Also the controls feel a bit weird maybe controlling the direction via the mouse position would have been smoother. I hope I am not too hard these are just things I have noticed...
Dec 22 12:54:01 161h 57m Yard Time ♥ 0 Very peculiar mechanic ^^ The graphics were nice, especially the animations. Sadly there isn't much depth it's always the same thing over and over again. The audio is also nice and pretty funny as well.