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Feedback comments for LD40
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| Timestamp | Since previous | Game | PolyHatSteve's comment | |
|---|---|---|---|---|
| Dec 5 05:12:47 | Hotel Nero | ♥ 5 | Very nice overall! The level design is really well done - you definitely have to put some thought into how many trips to take, and who to leave behind. The aesthetic is solid and pleasing and the fire is suitably terrifying. | |
| Dec 5 05:22:22 | 9m 35s | Just Another Day | ♥ 2 | Very interesting experience overall. The aesthetic really makes you feel like a call worker, and the silly people voices make it feel a bit surreal and are a nice touch. A lot of the conversations are genuinely interesting, with some really throwing me off guard. I think I got caught in a similar loop to dcolgan though, receiving infinite calls about playing the game. Was starting to get creepy until I realized it was probably a bug. Glad to have played it though. |
| Dec 5 05:37:28 | 15m 06s | Drgn | ♥ 1 | Very impressive production value, and a fun game in general. It is actually quite hard because the villagers are really quite threatening. I thought I found a cheese strat of leaning against a building and shooting it, but thankfully those damn villagers kept me in check. The limitations of the aiming and chomping mechanics add to the fun because you really have to plan your moves. The arcing of the arrows is also great because it adds to the challenge of fighting villagers head on. The graphics and music are really perfect for a game of this scope. In combination they really give it a lot of charm. I especially liked the UI and HUD elements. Great game overall. |
| Dec 5 06:16:58 | 39m 30s | Indoor Haul | ♥ 1 | This is really an excellent game. The seemingly randomly generated malls are very fun to explore, and the control scheme for the core mechanic is really great once you get used to it. I got a little greedy in the 5 minute mode, stuffing probably 15 pc towers into my cart, only to find that rapidly pushing forward only inched me along. The graphics, sound, and music also have a lot of character. I especially love the goofy store signs. One thing I would love to see would be one or two really pricey stores in every mall. That could definitely up the challenge and reward the player for exploring every area. Anyways, had a lot of fun with this one. |
| Dec 5 14:15:36 | 7h 58m | SiniS is not in Space | ♥ 0 | Excellent game once I got used to the controls. I love the self-regulation of the difficulty in combination with the instant online leaderboard. Very satisfying cracking the board on some of the harder maps! Nice enemy differentiation enables you to really tailor your ship for each level once you get to know their patterns really well. I think I spent a good hour playing this. :) |
| Dec 5 20:29:08 | 6h 13m | The Provocateur | ♥ 2 | Really a lot of fun, and the mood is fantastic. My AI got stuck on buildings once in a while but the reinforcements were usually enough. To some degree it almost seems to counteract the theme though - a bigger army was better not worse. Had a lot of fun though! Love the ending. :D |
| Dec 5 23:15:41 | 2h 46m | Lovely Kana | ♥ 1 | Very nice. Very nice graphics, audio and overall production! The game is fun but two feedback I would give is: more options might be nice, and more feedback about how much work you've done might be also nice. Really relaxing and interesting overall, would love to see it fleshed out into a bigger game. |
| Dec 5 23:29:34 | 13m 53s | MAMMONITE LD40 | ♥ 1 | Solid game, amazing production value for 48 hours! Camera is a little tricky, but the biggest challenge is that it seems very rare that your attack interrupts the enemy's attack. One bug I noticed is that the score always shows 93 even when I get higher. One thing I really like is the avatar's attack animation - feels weighty and powerful. |
| Dec 7 01:06:45 | 25h 37m | Manage Your Stuff | ♥ 4 | Definitely one of the best games I've played this jam! The minor inventory bug can be annoying but it's easy to fix(move a weapon to a different spot.) Graphics and sound are fantastic, love the weapon FX especially. The game design itself is brilliant though, takes the annoying loot shifting around in ARPGs into a challenging and interesting game. I love the different weapon ranges and enemy types in particular. You really have to save the big guns for the tanks if you want to last for awhile. P.S. Make sure to rate games to improve your smart rating, this really deserves to be on the leaderboards! |
| Dec 9 02:04:09 | 48h 57m | Catastrophic Cities | ♥ 2 | Very nice game, although very difficult. The RNG can be a little rough at times, but I'd imagine that could be ironed out easily with a bit more time. As an example of that, it's possible to you fire station to light on fire the instant it is built. That's game breaking if it happens on the first turn. Graphics are great, and the icons are clear. It's easy to gauge your progress at a glance, and is rewarding to see your city grow. I like the UX for the most part, although the text % could be nicely augmented with bars, etc. Anyways, a fantastic game to have been made in a jam! |
| Dec 9 02:14:16 | 10m 07s | Sea Wars: Piratefront | ♥ 1 | Really impressive for 48 hours. I kind of wish the turning radius was a little tighter, but I suppose that's part of the challenge. Difficult and fun overall! |
| Dec 9 02:21:14 | 6m 58s | Keyboard Cats | ♥ 1 | Fun and cute game, but I must agree with some of the other commenters that it did start to drag on after awhile. I think part of that is that the typing isn't very engaging, even though petting the cats is satisfying. Very interesting idea though, so I'm happy to have experienced it! |
| Dec 9 02:27:35 | 6m 21s | Majestyland | ♥ 1 | Very interesting game, with a lot of personality! The dwarves getting stuck on things is very frustrating however, amplified by the lighting not making it clear where the cliffs are. The core game idea is very cool though, and could be a lot of fun if polished up nicely. |
| Dec 9 02:33:53 | 6m 18s | A Walk To The Finish Line | ♥ 1 | Honestly really amazing that this was produced during the compo. Very clever, polished and well balanced. I especially liked the slow introduction of new mechanics. |
| Dec 9 02:40:45 | 6m 52s | Mini Mod | ♥ 0 | Very impressive showing for a game jam. The instrumental sound in particular is amazing and very clever. Love the self-regulated difficulty as well, reminds me of Bastion's system in a really good way. |