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Feedback comments for LD40
Mikeliosus's games and stats for all events →
| Timestamp | Since previous | Game | Mikeliosus's comment | |
|---|---|---|---|---|
| Dec 24 16:09:10 | Cats Them All! | ♥ 1 | Great game! Super polished as a jam game from every side! My best is 88 :) | |
| Dec 24 16:21:50 | 12m 40s | Western Hero | ♥ 1 | Good game! Unpolished from gameplay side but your art is awesome! Tremendous work for a jam game! Great job, guys! :) |
| Dec 24 16:50:02 | 28m 12s | A Hero's Burden | ♥ 2 | A tremendous work on a jam, guys! It's super cool that you did it! About the game itself - so much text on every step making this a bit boring. I understand that you want your players to feel the main character. But with so much text and slowly progression through game it feels like "narrative forcing". I think it will be much better if you fully consentrate on a narrative side or on an action side. Because when you playing action part - you form some expectations about action gaming for yourself, but then you meet narrative part which prevails over action part - it feels contradictory. Also I don't really get the depressive narrative, but it's an individiual moment. If you deliver it in more polished way it will be great. This just a notices I want to leave if you want to turn your game in a startup project. But anyway for now it's a jam game, and for jam game it's a super great work! So much polishing of your idea in 2 days! Art looks awesome :) |
| Dec 24 17:07:53 | 17m 51s | Collateral Damage | ♥ 1 | Grat entry for compo! First few levels of guns was very fun. I wish to see there tons of enemies spawning from every side, it would be awesome shooting them with high fire rate :) Also funny idea to make uncomfortable weapons which hits obects you should defend. |
| Dec 24 17:29:45 | 21m 52s | Mr. Capital! | ♥ 1 | OMG THIS IS AWESOME! Man, it is a super game, and it is very cool that you did it for compo) Your idea, jokes, gameplay, level design, soundtrack - everything unites in a great little project :) Only one little moment - it was a bit uncomfortable to control the character, looks like he "slides" a litlle bit. But anyway even this was easy to get used to. I love your work) I passed the game and listened to soundtrack on the end screen for a few minutes writing this comment) Thanks for the game!) For me - your game is a compo winner :) |
| Dec 24 18:17:50 | 48m 05s | Loot! | ♥ 0 | Good entry :) I think I passed all the content XD I like your humor, and saw your comment that you also did a challenge for yourself which is great! Completing challenges for yourself - is a main part of a jam conception, so you did it right :) Also it is very fun to look on your game from a theme perspective. "More clicks you did - more time you lost" XD Actually I not really like clicker games because they take Skinner box as a main gameplay mechanic. And your entry have an ironic overplay on this genre which is great. :) |
| Dec 24 18:37:26 | 19m 36s | Cost | ♥ 1 | Checked. Like many others said - the game is super slow. I hope you completed a challenge for yourslef, which is always great on a jam. From the game design perspective - recommend you to show your game to a potential player and view his reaction and how he playing. It helps a lot to understand wich parameters will be kindly met by the wide audience. |
| Dec 24 19:46:48 | 1h 09m | The Big Nom | ♥ 0 | Guys, it is awesome that you made such a huge work on a jam. In general - I liked your game, even passed all the content and reached the castle with a lot of cakes :) But it was a bit frustrating on a few moments when it was really hard to understand or do something. Here is a list of frustrating moments from me: 1. I haven not seen that "E" - is an action key anywhere. Kind of explanation should be placed near the first table (in tunnel, on the side where you will interact with it). 2. It is pretty ucomfortable to interact with tables. Sometimes you simply can not drop them. 3. Also are here any argumentation behind the table visualization? Why it's not boxes? It's uncomfortable to place table legs on the buttons. It will be more clear if you would use boxes. Box will better visually deliver mechanic of interaction with this object. 4. Final part really lacks a savepoint. When you ate a very uncomfortable placed 4 pieces of the cake and passed the door. But anyway it is a great entry! Looks really good :) |
| Dec 24 20:02:32 | 15m 44s | Randomly Relentless Rumble | ♥ 0 | Nice entry, passed the game :) Game still really lacks polishing because of the battle mechanic, it is not comfortable and really fun. To pass the game I avoided most of the enemies I met. Also, I catched your idea, but as for me, entry is weakly connected to a jam theme. Anyway it is a good job :) I like that you created a lot of weapons, and some of them was fun. |
| Dec 26 18:21:48 | 46h 19m | Scraps | ♥ 2 | Hi, guys! Big work for a jam! Want to notice a few things from my playtest: 1. Starting comics is unclear. I completely did not understand what you tried to deliver. If you add at least a little sentences along with images it would be great. 2. Character start to roll over in unclear situations. Also when it rolls - controls become really broken. This physics issue makes gameplay uncomfortable. 3. Here is a kind of fatal situation that reboots the game. In this moment uncomfortable that you have to wait some time looking on a comics and tutorial again and you can not skip them. 4. Any argumentation behind the not-respawning layout? Why player should pay during a bunch of tries for his starting mistakes? If it was your idea game really lacks a lot of chekpoints. But of course I understand that everything can not be done in 48 hours :) And It's really cool that you did this! I just want to tell everything I noticed because it's honest and useful if you planning further development of the game) I like your animations :) Looks preety smooth as for game jam. |
| Dec 26 18:59:34 | 37m 46s | Blobville | ♥ 1 | Hi, passed your game! :) But I not reached additional point - 20 blobs, too hard XD Reached 18 but then they dropped to 13 again. It is really fun and super polished for compo. Everything done really cool :) I like your balance, animations and a pinch of humor) Looks cute :3 Also one of the blobs was horizontal, is it supposed to be so or not? XD I still don't know but wanted to notice, maybe it would be useful) |
| Dec 26 19:21:36 | 22m 02s | Lore Finder | ♥ 1 | Great realization and polishing! I liked your entry a lot! :) Great job! Get well and have a nice holidays! :3 |
| Dec 26 19:43:29 | 21m 53s | Babies! Babies! Babies! | ♥ 1 | Omg, this is super creepy. First play it was fun, but every next play it's become more and more creepy. Maybe I am too impressionable, but I need a brief break after this. Yeah, but general idea is funny) I hope you had as much fun as we making our game. We also have a bit cruel conception, but not so much I think XD |
| Dec 27 20:54:12 | 25h 10m | Robox! | ♥ 0 | Really cool entry! I liked your beatiful graphics and animations! Game is super polished. The only thing - first play I have not checked the game descriptiona and played LD version, so it was a bit unclear that I should move boxes out of the fire. When I started the play it was obvious that I should catch them, but when amount of boxes raised I thougt that I need to both drop them and burn to make a score. But then I checked your description and instructions in post LD version and realized the truth :) |
| Dec 27 22:00:54 | 1h 06m | Invasion | ♥ 1 | Hi guys! Nice entry, a lot of work done! First of all need to notice one thing that is super important, I think. I re-launched your game a few times and every time I clicked Space on Start, program become "not responding". Only after 3 re-launches I gave it some time to stop glitching. Then I realized that any loading in this game shows that program is "not responding" and lasts really long (~60 seconds). BTW it's not my PC problem for sure. Ok, and as for game itself, when I was able to play it, it was pretty fun) About ingame troubles: 1. For the first few minutes I thought that I can move my screen only left-right. 2. A little bug occurs when new weapon unlocked - a sprite of an old one remains on the map. In general - great entry! I reached level 7 at the end of the game) Remembered me a bit about good old shoot em'up - Moorhuhn :) |
| Dec 27 22:25:40 | 24m 46s | I Just Hate My Fans! | ♥ 2 | Great entry, guys! A lot of work! I liked your visuals, your game is pretty polished! But during the paly I met a few troubles: 1. A few times I accidently clicked on a space on the loose screen and returned to menu. It will be logical to change bindings of "Space" and "Z" for this screen. Because player clicks "Space" really frquently. 2. A few jumps was pretty uncomfortable. 1st and 4th jump over a pit on the first level. In general it is great and music really fits your visual style, I liked it) Oh, and funny VOs :) |
| Dec 27 22:54:52 | 29m 12s | Wisp | ♥ 2 | Hi, guys! Checked your game, reached the 7th floor. Nice entry! Want to notice a few moments: 1. Game becomes kinda repetetive, I was already a bit boared on the 7th floor 2. Also I did not know that I can swith the light level with Q/E buttons during my play XD I cheked helped only after a play. It will be really good to pu this on the first level. Until I realized that the light level can be changed I wanted to ask "why did you not highlited the stairs as you did with the key?", but I think for now this question have no point XD Actually was a good balance decision) In general - your game is pretty polished and it is a great entry for the first game jam! Good job! |