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Feedback comments for LD40
MC_Crash's games and stats for all events →
| Timestamp | Since previous | Game | MC_Crash's comment | |
|---|---|---|---|---|
| Dec 5 03:10:46 | Theme - The Game | ♥ 1 | I like you interpretation of the theme, the more none theme themes, the worse the theme rating ^^. Jokes aside this game took me by suprise. It was definitly interesting and wacky, but it made me chukle a few times. | |
| Dec 5 03:20:24 | 9m 38s | Party Maker | ♥ 1 | It is a little hard to find yourself at the beginig but beside that it is a solid game. |
| Dec 5 03:28:13 | 7m 49s | Town of Overflow | ♥ 1 | It took a moment to realise that you can scroll up and down, beside that it is a solid game. |
| Dec 5 03:33:08 | 4m 55s | Cowquest | ♥ 1 | Pretty good game |
| Dec 5 03:39:59 | 6m 51s | Awfultown | ♥ 4 | Well that city didnt live long. This is a nice little game. It could use a little bit more polishing but besides that it is a solid entry |
| Dec 5 04:07:27 | 27m 28s | Cardhoard | ♥ 2 | This reminds me a lot of an old handy game where you managed a warehouse. Realy good game. I like how the movement feels. |
| Dec 5 04:22:41 | 15m 14s | Paya's Milk Run | ♥ 1 | Nice little game. |
| Dec 5 04:41:06 | 18m 25s | Cat&Co | ♥ 1 | The Game is way to slow in my opinion. With that i mean that the time between upgrades is way to big. |
| Dec 5 04:51:27 | 10m 21s | 10 inches or less | ♥ 5 | The Art is nice, the gameplay is good, the theme is well executed and overall this game is pretty good |
| Dec 5 05:08:29 | 17m 02s | Guinea Post - Rodent Delivery | ♥ 1 | The game is good. I love the artstyle. A few thing that might need some tweaking are the downtime between customers in the beginning ( pressing space a bunch of times is funny at the beginning but gets dull rather quickly) and the overall time between days ( probably another thing that is only an issue in the beginnig). It takes some time to understand what you have to do but that is not realy a problem since the game does not really penalise you for getting things wrong and i have the feeling that you wanted the player to figure out what he has to do. |