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jeroenwimmers

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TimestampSince previousGamejeroenwimmers's comment
Dec 4 22:49:56 - - - ♥ 0 Congrats on finishing a game about not finishing a game! I feel that must've been pretty confrontential. It was nice reading the notes and seeing how it progressed (or not), but there was not really a clear story apart from that. The visuals just seemed to present other abandoned ideas every time. I would've liked to seem them progress and then completely explode or change for example. I think I did see this with the jet-figher, where at the end you saw a more basic version. I liked the representations though. I think those stacked blocks (sorta looking like buildings) were supposed to be pieces of code. It was a great touch to seem them cleanly stacked up at times or just scattered at others. But again, it was hard to see sort of a progress or story there. But I guess that's also the point of the game. Game dev is chaotic and can charge of in all directions. And reading the comments here, that seemed to have hit pretty well;)
Dec 5 09:18:30 10h 28m Castle Diorama ♥ 3 Hey great little illustration / game! It's nice to see the castle build up. Spoilers: I think my favorite interaction was pulling the roots down, pretty surprising. I was stuck for a little while before I found the cloud. Then I didn't expect to move the water like that but it worked out. All in all fun to play around with from start to finish. Great art style and music too. And from reading your description I actually encountered the same problems. Wanted to challenge the players to play as optimal as possible, but it just made things too complicated and didn't fit the game. Lost like 7 hours to it, hope you didn't burn through that much!
Dec 7 22:08:53 60h 50m Cairn ♥ 1 This was actually really calming. and I felt I had a lot of control with the mouse, well done. I like how there's a bit of freedom as to how you want to build your tower. like one big stack or multiple next to eachoter. I got around 11 and then the calming yet tense athmosphere turned in to sheer panic trying to prevent all the stones from falling off. Fun game
Dec 7 22:42:35 33m 42s Curse of Greed ♥ 0 At first I thought this was just another one of those hard platformer games, but I was wrong! Well, it was still hard, but the hp vs coins mechanic is really clever! I tried avoiding any coins as soon as I was on to your misdirections and it became quite challening. At some point I did start to collect some since I wasn't sure if there would be any use to them later. But soon I was 'messing up' and got to much gold that I only had little health. I thought a heart would help me out, but it seemingly only regains what you've actually lost, which makes it not always as useful. But I guess it makes sense to swarm them with coins in that case. I do wish there was some way to spend your hard/easy earned coins. Most of the time I just tried avoiding them, since the pay-off seems a bit long term (I think the end of the game). I think it would be cool if you could spend them at checkpoints, so if you one is close you know how far you could try and get your health down before you manage to get there. All in all, I didn't make it to the end, but it was fun to play!
Dec 21 17:21:55 330h 39m Ignite ♥ 2 Man, I really liked those puzzles! The art and mood was really well done too, although I don't think it really fit the logical side of the puzzles. nevertheless, lots of stars to you
Dec 21 17:38:09 16m 14s Of a Feather ♥ 1 First thing, it's adorable how the lil bird hops around. secondly, the sounds, mechanics and sounds all from a nice coherent whole, well done. I just wish my bird would fly up a little faster, but it's tiny bird anyway
Dec 30 22:29:31 220h 51m Samurai Shaver ♥ 1 wow congrats! this was a joy to play. I can see where it comes from, since I just played all your (and Kat's) other games and man they are good. keep on going👍