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Igor KinGamer

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TimestampSince previousGameIgor KinGamer's comment
Dec 6 18:47:05 Conversations ♥ 0 Hard to understand, but creative. Somehow, I got to the end twice, and it felt good to see people's approval :) Feels like a real situation.
Dec 11 02:09:41 103h 22m I didn't know we still had that ♥ 1 Three words: πŸ‘ πŸ‘ πŸ‘ Fits the theme amazingly, if not perfectly, both regarding the "story" and the gameplay. Complementing what has been said about the controls, I think you could improve it so when you have a box open and moves (left or right), the box closes automatically -- although you can already just move and store the box anywhere without closing it, so it's more of an aesthetic thing. Also, I find it somewhat cumbersome what you have to do after you find the right item. Seems like it would be better to close or store the empty box automatically. Overall, everything fits very well. Great job! πŸ™‚
Dec 17 21:52:53 163h 43m The Lost City of Bhalrim ♥ 2 Very nice! I really enjoyed it (+1) :) **Review (or so)** The music fits very well. Maybe audio could be better if there were more specific sounds related to the events that happen. The game is very innovative, combining the main style with the minigame and interesting mechanics that, contrary to what I expected, doesn't leave an unpleasant feeling of lost progress (like being defeated by the last boss of Ninja Gaiden and going back to the very beginning of that merciless level) -- starting the journey all over again. Regarding the graphics, there are some bits that could be improved, but overall they are already really really good. Lastly, I think it would be nice to take into account whether you have coins/treasure or not when showing the actions/messages/events. Also, I was able to buy a power pick twice, looks like that wasn't intended. Great job!
Dec 17 23:50:03 1h 57m Tower of Mana ♥ 2 Great idea! Graphics are complete, no placeholder graphics, everything seems to convey the right meaning. Nevertheless, the different elements doesn't fit together very well. Anyway, the game is great, I won't say much more because I mostly agree with what has already been said. Nice mechanics, I liked how enemies don't (immediately) kill you. I really would like to have more time to spend trying to beat it. Cumprimentos do Brasil! 😁 ParabΓ©ns!
Dec 22 18:45:50 114h 55m Reroute Reboot ♥ 1 Great job! :) Initially I thought there was no way to make progress, but I kept trying until I got it. Just two things: Looks like you have some rebel packets here... :') pacrebeldM.png And I didn't really like that effect (or whatever it's called) around the globe. Maybe in part because I already think people overuse such Unity effects, but it also caused a little momentary confusion, since enemies are identified by their colors and, you know... vacacor.png But it was very fun! After a few minutes I noticed there was basically no AI, and I thought it would be easy. Not so much... At least until I had a good idea. Even then, I didn't immediately take over everything. I could see a relation to the theme before I managed to take over another mainframe, but not for long indeed. With the improvements people have talked about, it would be even better. :) Edit: I've just discovered I can zoom!
Dec 25 23:49:58 77h 04m Critical Mass ♥ 1 Hey, you've got a nice idea here! Feels somewhat like a bullet hell. The way the difficulty increases over time is nice, ie. it gets harder both because of the greater number of things coming in and as a punishment if you touch something. Also, I liked how you can get rid of the planets by a "close call". Maybe it would be nice if something happened when planets touched one another (explode, bounce, ...), giving more room to develop some strategy and avoid them. I wish I could vote on humor. I found it funny when the screen got crowded with planets (and other things). Also when a planet orbited around the black hole for a second or two. Great job!
Dec 27 18:32:03 42h 42m garbage sort ♥ 1 The graphics and audio create a mood that doesn't really fit the style of the game, but that is nice anyway. :)