Foon → Ludum Dare Explorer → LD40 → Feedback comment stats → Hackingroelz
Feedback comments for LD40
Hackingroelz's games and stats for all events →
| Timestamp | Since previous | Game | Hackingroelz's comment | |
|---|---|---|---|---|
| Dec 10 19:22:33 | The Dark Castle | ♥ 1 | Loved this! The narrative was great and the audio and visuals really complemented it well. Didn't really manage to get to any good endings, even though I spent quite a while playing it... | |
| Dec 10 20:20:15 | 57m 42s | The Steam Ocean | ♥ 2 | Heh, interesting interpretation of the theme! |
| Dec 11 16:24:53 | 20h 04m | Museum Keeper | ♥ 1 | Liked the little intro with the audio and camera movement at the start of every day! Might've been a bit more interesting if the burglar had some more complex AI, but aside from that the game was very nicely done! |
| Dec 11 16:40:52 | 15m 59s | Ludum Rest. | ♥ 2 | Nice art and audio, though I agree with vlandemart that some parts could've been a bit more polished. Also, interesting interpretation of the theme :). |
| Dec 12 20:05:48 | 27h 24m | Crystal Curse | ♥ 1 | The game looked very simple at first, but it turned out to be very enjoyable. The platforming in general feels very nice, and I really liked the levels you designed. The music was also quite hypey. The only complaints I have are that for a maximum jump you have to hold space for a very long time, which feels a bit strange, and that the rockets can feel a bit unfair at times (there doesn't seem to really be away to avoid them), though I guess I'm guilty of something like that as well... |
| Dec 18 13:43:29 | 137h 37m | Relic Diver | ♥ 1 | The game feels very polished and I quite like the atmosphere created by the graphics and music. This is probably one of the most 'finished' games I've played. Well done! |
| Dec 27 12:00:59 | 214h 17m | Working Death | ♥ 1 | Really fun to play. The music felt a bit silly (not in a bad way) given that you're playing as death murdering people. The only complaint I have is that the auto-magnet can feel a bit too frustrating. You never know when you're going to be forced to kill someone. I think it would be a lot better if there was some sort of circle showing the attack radius. |