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Feedback comments for LD40
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| Timestamp | Since previous | Game | FerNandXor's comment | |
|---|---|---|---|---|
| Dec 6 11:54:05 | Flirt the(m)all | ♥ 2 | Cool concept, a bit rushed backgrounds but good art overall. Only bad thing I could mention is that I found it a bit confusing, not sure if I'm doing it wright or not, needs some feedback. Besides that, Nice work. | |
| Dec 6 12:11:10 | 17m 05s | Lapped | ♥ 0 | As others mention, is a good implementation of the basic premise. Overall I found it a good game, but it has two main flaws: the lack of music and FX (obvious) and the start point every lap you do. I got frustrated everytime I complete a lap, because your ghosts appear almost the same starting point as you, no matter what speed you have, and that kills me every time, it's the only design decission I found tricky. Otherwise, nice game dude! |
| Dec 6 12:26:30 | 15m 20s | You can't have too many cats | ♥ 1 | I like a lot the funny cat-killer concept, and I love pixel art well done. For the cons, the ludum premise is a bit weak here, and collision with walls is also a bit tricky. Overall is a nice game, congrats! |
| Dec 6 12:58:32 | 32m 02s | Werewolf Village Attack | ♥ 3 | I don't want to sound too harsh, but this game is a perfect example of what happens when you aim a bit too high on a Jam. Let me explain: has a lot of potential, but I can hardly enjoy all these great 3D stuff and atmosphere because of the rushed mechanics, something common in a jam, though. Interaction with doors and npcs is not clear at first, despite of the controls help menu. Wolves come constantly from everywhere just at start with no time to react (and later they get stucked on walls, just a bug I guess). You run out of ammo in seconds, and the slow manual reloads makes things even worse. It should be a bit more paced, IMO. On the good side, graphics are amazing for a 48 hours game, and sound design is very well implemented. Kudos for that! |
| Dec 6 17:47:27 | 4h 48m | Lil' Justin's Fame Escape | ♥ 3 | A very fun game with perfect match for the "the more you have, the worse it gets" premise. Best game I've tried so far :) |
| Dec 6 18:19:51 | 32m 24s | Western Hero | ♥ 2 | Very good game, It keeped me playing until I defeat it. Music doesn't fit the style, though, and the Ludum theme is not as present as I'd like. Any way, great work! |
| Dec 6 18:53:44 | 33m 53s | Home Raider | ♥ 1 | Nice game overall. The npc movements is a bit random and frustrating sometimes, I'd put more visual feedback of their vision range, but is a good work. |
| Dec 6 20:01:11 | 1h 07m | Babies! Babies! Babies! | ♥ 0 | Cool concept. Toys give a nice/creepy touch. Controls are a bit off, sometimes got unresponsive. Just glad to play such a bizarre concept :D |
| Dec 7 22:10:53 | 26h 09m | Make Ludum Dare Great Again | ♥ 2 | As others pointed I don't quite see the ludum theme here, and music is... "a bit" ripped, but I enjoyed it a lot, very funny concept, and graphics are pretty cool! Congrats! |
| Dec 7 23:12:48 | 1h 01m | Dipsomaniac | ♥ 4 | A very, veeery enjoyable game. Original, well executed mechanics, fine graphics with cool drunk effects, almost everything is perfect. One of the best I've played so far. BTW: I was getting all the references before the barmans tell, even the Tommy Wiseau one xD. I won at my second try, I'm good at drinking, I guess! |
| Dec 7 23:32:41 | 19m 53s | Leaf Me Alone | ♥ 0 | Not a bad game, but has some room for improvement. I never had to use space key, and I made 96 points only because of an incoming log (which is a little tricky cause the lack of feedback, weird sound appart). I just walked left and right so I felt the main mechanic a bit weak, I would have added something like a temporal power up like a leaf blower os something like that. The ludum theme is very well implemented here though, and the title is pretty smart :) |
| Dec 8 00:02:47 | 30m 06s | Starbage Man | ♥ 0 | I really like the idea, but I found myself lost with all these mixed mechanics, with just some cartoonish guy explaining them (which is neat and I love it, but not enough to replace visual feedback). Also controls and/or collisions inside the ship are a bit unresponsive sometimes. I got lost all the time flying around the ship and finally got bored :( As I said, the voice acting, is a great detail, but that caused me some issues too, you should avoid player actions while cutscene is on screen. May be I'm a pretty lame player, I don't know. Is just my subjective opinion. Just take it in count (or not!) for your next game, or for this if you plan to improve it. Anyway, I can see there's work here, son Kudos for that. |
| Dec 8 00:19:08 | 16m 21s | Billy the giant hates dancing paragliders on a boat | ♥ 0 | I liked the concept. The theme is well executed, I love pixel art, and the music is totally retro. But for the cons, I found it a bit simplistic, I would add some mechanical depth appart from the telechinesis, like some kind of item, or so. I mean, I just ran from one side to another constantly, with no skill needed to pick up dancing paragliders, just pressing a button and going back and forth, knowing that paragliders make you drown sooner or later. I enjoyed it for a while, though. I just need something more that keeps me playing again and again, knowing that I'm really getting better, not just random luck. At least is how I felt it. That said, overall is a nice game, I appreciate the work. |
| Dec 8 00:36:32 | 17m 24s | For The Tribe | ♥ 1 | After completing all the simbols, I saw a dragon and a giant tentacle, but I'm still wondering if that's the end of the game, which is definitively a flaw. I'm playing a lot of games lacking a lot of feedback, and you must remember that these are videogames, and rules or mechanics should be visually explained somehow, in an implicit or explicit way. On the good side, I found it original and interesting, graphics are good, and music is catchy. Nice work :) |
| Dec 8 13:24:46 | 12h 48m | Stranger Danger: A Nightly Visit | ♥ 0 | I beat the game (played on Web), a bit easy and short to my taste, but fine concept. I found a bug: when you are detected, enemies walk through walls. Also, interaction triggers should be improved, sometimes in front of a door and I can't do anything but move around until it shows. The light effect is well implemented, music and fx are pretty atmospheric. |
| Dec 8 13:33:32 | 8m 46s | NeonTropics | ♥ 0 | I played web version. Game runs well, but I discovered by accident that you can change levels using number keys. I never needed to kill enemies, so. |
| Dec 8 17:12:41 | 3h 39m | For Better or For Worse | ♥ 1 | I can't believe this is a LD game. Awesome work! |
| Dec 9 16:25:09 | 23h 12m | RE-SANTA | ♥ 0 | Great entry! Love the visual style, and is pretty original. Congrats! |