Foon → Ludum Dare Explorer → LD39 → Feedback comment stats → timeracers
Feedback comments for LD39
timeracers's games and stats for all events →
| Timestamp | Since previous | Game | timeracers's comment | |
|---|---|---|---|---|
| Aug 3 14:59:28 | Power Hungry | ♥ 0 | You made a game, which is great. Being instantly thrown into the game is jarring, and the gameplay wasn't that interesting. | |
| Aug 3 15:40:53 | 41m 25s | Light Panels | ♥ 0 | You made a game in 48 hours! Finding matches doesn't make much for gameplay though, and a color blind mode really would've been great. |
| Aug 4 07:06:18 | 15h 25m | Click The Power | ♥ 1 | The graphics and audio were nice, but the gameplay didn't have much to it. |
| Aug 4 13:44:18 | 6h 38m | Power Rhythm | ♥ 1 | Great game. My only complaints are that you don't have the song end, and no high score tracker. |
| Aug 5 20:44:29 | 31h 00m | THIRST | ♥ 1 | Excellent game, loved the music. I do also find it too luck based. I hate it when I pick up an inferior weapon, if only the mermaid was smart enough to not equip any weapon she comes across. Hint For finding the exit: with three scans (3 different corners) you should be able to pinpoint the exit assuming the scans are accurate. 2 scans are vertical from each other which tells you the x coordinate while 2 scans are horizontal telling you the y coordinate. |
| Aug 8 08:20:01 | 59h 35m | Till the last spin | ♥ 1 | Unlike DDR you don't have the arrows disappear after hitting them or have a visual effect saying how good the hit was. I couldn't enjoy the game without any of the visual cues. At first I tried using the arrow keys, thinking they failed I tried using the wasd keys, giving up I then viewed this comment section. Also you have no visual effect for when you miss a note, however you do have one for when a note leaves the screen if you missed it. Here is a question to think about: what is the point of a game without indicators of how good the player performed? |
| Aug 13 10:26:41 | 122h 06m | Electr-Ed | ♥ 0 | Great music. The gameplay was lacking, after a point getting a battery wouldn't increase the light enough to give you the time to get another battery, walking back and forth getting batteries gets bland after a while, and the monsters weren't exactly the most fun creatures to evade. |