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Feedback comments for LD39
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| Timestamp | Since previous | Game | boboman's comment | |
|---|---|---|---|---|
| Jul 31 21:30:13 | Mower Storms | ♥ 7 | Tested on MacOS (Sierra) and the .jar ran just fine. Loved the beginning cutscene, but was also slightly confused about the goal at first. It seemed like a rescue mission, but after rewatching I see its an argument between purple and black penguins for the castle (Escaping the castle, and we are preventing them from escaping it?). Would have liked a 'replay cutscene' option. Why does the castle eat penguins, why are there lawn mowers? *shrg* I like randomness so I'll go with humor points there. Slightly at a loss about which part applies to the running out of power theme? Agree with the point about a tutorial mission. I thought my units were the ones on the left at first, causing me to think the game was unresponsive for a few seconds. When I figured out which units were mine, and saw the green squares denoting possible movement action became intuitive. Played on medium difficulty and the lawn mower only rained on 2 of my units during the entire game, so barely noticed the lawn mowers despite playing "Mower Storms" :) The potential for strategy here is nice, but I did not play test that far. I don't think I lost any units playing on medium, so was not too worried about strategy unfortunately. The audio is a bit harsh when multiple penguins are attacking per turn. I really liked the different penguin sprites for each type, the fit each type's namesake and they are distinguishable-enough while not distracting. If strategy is important though I would consider making them slightly more distinguishable at a glance. (Tank has a bigger helmet, ranged maybe a larger slingshot) The UI is a bit clunky in that it is hard to click the buttons sometimes. Example, "Return to Main Menu" button seems hard to click during gameplay. It was awesome playing your game, thanks for participating! | |
| Aug 1 00:55:38 | 3h 25m | Batt(l)ery | ♥ 2 | Note: Did not get to play it extensively on multiplayer. Really enjoyed the graphics, and the sound too. Love the shared energy game mechanic, prevents AND incentivizes troll mechanics like burning energy shooting a wall! to keep your enemy from killing you too quickly, or getting the jump on you with health. The emergency battery regen I think could be quicker as I sat for a good amount of seconds after obliviously burning energy -- but I like that an emergency battery regen occurred, well thought out! Recharging it from anywhere on the level could be OP, but I like the strategy involved with saving up battery packs so that your enemy doesn't have the energy and then only burning the batteries when you're ready to own. Well done and great stuff, hope to see you here more in the future! |
| Aug 1 01:21:29 | 25m 51s | Greenhouse Dystopia | ♥ 2 | Nice work! The game felt very polished and the music was a perfect choice. The story was cool and had me interested! The electricity mechanics were intuitive, yet simple while the level design and monster AI still added in challenge. Being nit picky about the control scheme here but I hate when UPARROW or W is jump. Otherwise once I got over the controls (ended up using arrows and W,E) I had fun and I HAD to play it until I beat it! I really enjoyed your level design. If this was mostly unintentional kudos for the natural talent --- I like how the beginning of the level introduces the player to movement and jumping without pressure from dying with the platform area. As you charge (pun intended) into the level, the generator mechanic is immediately apparent, followed by the first area with scaffolding platforms and enemies blocking you, and the kite. I even knew the kite intuitively was an interactable because, its all about electricity - power running out - you're charging the world back up and the whole kite and key ben franklin bit right? That's some damned fine gameplay right there. The "Buy the DLC to fight me" guy was a nice touch of humor, but the end was a little lackluster with the typos pulling away from the overall polished feel. Nice! |
| Aug 2 04:02:30 | 26h 41m | Power Stationed | ♥ 0 | This was fun! Great job. I really liked the mechanics and the theme. Art is solid, gameplay challenging but simple, and a WONDERFUL take on the LD theme! Good luck. |
| Aug 2 04:23:06 | 20m 36s | The Day The Robots Attacked | ♥ 1 | Fun game! I like the gameplay, it was fun juggling the batteries, using them as shields etc. Maybe some more prominent feedback on low ammo, and being attacked since the camera is a little close. Great game, Good luck! |