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TimestampSince previousGameboats's comment
Aug 2 01:53:41 Powerless Miner ♥ 1 The level design worked out perfectly. I really appreciate keeping the game short and sweet rather than going for tons of content. The 'puzzles' felt like actual puzzles where I had to think about my moves rather than just a point a to point b we see in a lot of jam puzzle games. The art style worked well, and while the music was repetitive I think it worked well as I didn't really focus on it which is a good thing. Overall it was a great game. Only suggestion could be some sort of short cooldown after moves (even just translating the character from one tile to the next) just to avoid accidental actions.
Aug 2 02:07:58 14m 17s V-Empire ♥ 2 The art style was nice and simple, I think the red tinting works well for the general theme of the game. I think it suffers from a lack of content, although the general gameplay loop was enjoyable I think either going for the 'feel' of the current gameplay, or adding additional depth to the gameplay would have improved this greatly. Some sort of sound cues for killing or transforming, anyhting to break up the background music. I will say I didn't enjoy the control scheme, but that's just personal preference, there was no issue with it. Some bugs I found, eventually the religious AI stopped moving completely and were stationary for random periods of time. Maybe not a bug, but I was also able to kill villagers within the religious dudes light radius and get away quite easily. Good take on the theme, decent audio, great visuals. Overall a solid entry, good work!
Aug 2 13:21:33 11h 13m Yet Another Exhausted Day ♥ 0 Fun little game, definitely a 5/5 in humor. The movement worked out well, although I wasn't really sure what caused the screen to go blurry and snap back? I assume it's just to add flavor but initially I thought I was causing it by doing something wrong. although it was hilarious, I wasn't a huge fan of my legs also causing a sleep state, not a big deal though. The walla climbing was hilarious as well. Excellent work!
Aug 2 13:35:58 14m 25s Snow Train ♥ 0 I really enjoyed the simple graphic style on this one. It's cute and sweet. The humor humor adds a lot of character haha. There's a lot of systems going on here, I'm rather impressed it works so well. I did find a bug where you're able to pick up both water and a log at the same time which cut down on my trips back and forth a bit. If you grab a log, and pass over the waterbucket in the snow heater you'll carry both. Perhaps show some sort of indicator a crate is coming up? I ended up reversing just to check it out, sort of annoying to stop PERFECTLY at 5km (but i guess the idea of the game was to be a bit annoying). I would have liked a way to 'stop' the projectiles fired by the eskimos. It was sort of frustrating to still be hit by them even though I had killed all of them because I can't dodge the projectile chasing me. Overall pretty good.
Aug 3 14:45:41 25h 09m Exile ♥ 1 I'll be honest at first I thought this was going to be a cheap remake of Downwell. You perfectly captured the art style of downwell either intentionally or unintentionally. Not that there's anything wrong with that, it looks great! Gameplay loop was solid although it would have been nice to have a longer 'combat' section. Overall a decent entry, definitely an excellent entry graphics wise. Good work!
Aug 4 17:36:12 26h 50m Hominem Ex Machina ♥ 0 The sheer amount of content and writing put into this is very impressive. That being said, I would have liked to see some way of 'remembering' combinations that failed, and possibly a 'tech tree' of recipes that I've discovered. Stopped at 6/33 but this could be a really interesting mobile game.
Aug 4 17:44:28 8m 16s Powerless: Trump Teaches Typing ♥ 1 Ends up being pretty difficult for such simple words. Good for a couple play throughs, and the theme was implemented in quite a unique way. Good work.
Aug 4 17:57:44 13m 16s Night Driver ♥ 1 Love the style, although I might increase the thickness of the wireframe, it was sort of distracting with the aliasing on it. The driving was tight which is surprising given it was a game jam. I did encounter a sort of physics bug when rear-ending another car at high speed it flung me over them and pretty high up on a wall. It would have been nice to give the other cars different colors just for variety sake. Overall Excellent work.