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Feedback comments for LD39
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| Timestamp | Since previous | Game | bentglasstube's comment | |
|---|---|---|---|---|
| Aug 3 09:07:20 | Power Town : Dr. Merdioneth's Attack! | ♥ 1 | I really enjoyed the art style of the first level and the random level generation felt well balanced and was fun. The enemies didn't seem like much of a threat - my strategy was just to run as fast as I could toward the golden battery and ignore any enemies, so maybe a bit more balance could be done with that. The boss level seemed like fun but behaved a bit strangely for me (reverse controls, the girlfriend hoisted me above her head instead of trying to get me, things like that). Overall a really enjoyable game. | |
| Aug 3 09:10:01 | 2m 41s | Phil | ♥ 1 | This was a terrific little puzzle game. I really enjoyed the art style and the music. The puzzle elements were introduced wonderfully by showing me instead of by telling me. I, like others, did get trapped later on in the level but still found it quite enjoyable. |
| Aug 3 09:13:09 | 3m 08s | Don't Go Flat | ♥ 2 | This game seemed impossibly difficult at first but once I got the hang of kiting the enemy robots and shooting them while backing up it felt a lot more fun, though I still wasn't able to pull off a victory. I really liked the mechanic where you could kill the enemies but generally not recover enough power to have made it worthwhile |
| Aug 9 08:01:07 | 142h 47m | First Ludum Dare Submit (Hackerman) | ♥ 0 | Really great art and well done platforming. One thing that was frustrating was that the guards could basically hit you continuously after they hit you once so it made health seem relatively useless. The reset to the beginning was also a bit harsh. I liked the hacking mechanic but I didn't get to use it much because I couldn't get passed the second door. |
| Aug 9 08:03:18 | 2m 11s | Das Riverboot | ♥ 0 | It took me a long while to understand how the game worked but once I got it it seemed promising. Unfortunately that promise turned to more frustration because I was not very good at catching anything. This was an interesting concept that just feels a bit rough around the edges. |
| Aug 9 08:09:37 | 6m 19s | Slowbot | ♥ 0 | Really nice aesthetics on this game. I found the camera a bit annoying as well since it made it difficult to see anything other than the one direction. The mines also didn't seem to present much of a threat because they were regularly spaced. You might consider making the mine patterns more hap-hazard |
| Aug 9 08:16:56 | 7m 19s | Lil' Digger | ♥ 0 | Really impressed with the fact you made an NES game in 48 hours. The level layouts were terrific and felt impressively large the first run through. Loved it so much I am speedrunning it now. Any% WR 2:25 |
| Aug 9 08:19:38 | 2m 42s | Drain | ♥ 0 | This seemed like a really cool premise and the mechanics were really interesting. Unfortunately, from the first two voice clips the game seemed too depressing for the mood I was in at that moment to continue much farther. Great job with the atmosphere and puzzle aspects though. |
| Aug 9 08:26:03 | 6m 25s | Funkotron 5k | ♥ 0 | This game was a real hoot. It was hard to understand how to time the inputs, especially when transitioning between levels, but easy was forgiving enough that it didn't get in the way. The models and animation were amazing |