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| Timestamp | Since previous | Game | wan's comment | |
|---|---|---|---|---|
| Apr 25 11:34:34 | Den | ♥ 10 | Loved the atmosphere! Everything from the environments to the audio to the bizarre creature and its unusual controls/actions worked well together to build a strange look & feel, not unlike Rain World. The effort on particles, sound FX, and then again the polished environments show of great sense of detail for a jam entry. Moving around through tunnels is pretty pleasing to the eye, and while the physics can be a bit glitchy it doesn't take away the fun. The bad news is I didn't make it too far I think, getting stuck at the second base of those puny humans (the one with the metal door). I looked around trying to find missed tunnels or something to break, but without success! Any hint would be welcome, I'd love to see what more this game has to offer :) | |
| May 1 16:33:27 | 148h 58m | The Mother of All Games | ♥ 4 | Fitting entry for a OneHourGameJam veteran! Congrats for actually making 10 (more like 11) games in a week-end. All of them turned out to be polished enough to be enjoyable by themselves. They all have a cohesive art-style, and the overworld bind them together in an interesting way. While I was a bit confused at first like @elzach, after understanding the ocarina & playing a couple games I ended up considering the overworld as just a hub gathering all the companions I got from my adventures. The animals AIs were a nice touch! Here's the game order I got: * Sokoban - Nooo I'm bad at this! It eventually turned out less frustrating than expected. I looked for a restart button at some point, pressed Escape, got the lesson, then started killing myself when I needed to ;) * Key rooms - I never played that kind of game, but it was intuitive & level 3 was interesting. * Frogger - Easy & fun, maybe the best art. I would have loved if it lasted a bit longer! * Snake - Level 3 was a bit too long, I think it might scare away a few players. Thankfully I didn't get it as the first game! The immediate feedback when rotating confused me a bit - this plus the music of a different tempo made it a bit hard to follow the rhythm. After 3 attempts I removed my headphones to finish that one :P * "Helicopter rescue" - Nice find! Thanks for the permissive hitbox. The gameplay I'm used to doesn't clamp the speed, making it more challenging but also more fun I think. * Shooter: At first I thought I just had to avoid the enemies until I could touch them. Then I remembered the Space key was a thing. Great idea! I wondered whether it was based on a classic I didn't know. At first the fact that the controls weren't twin-stick felt a bit frustrating, but I quickly got the hang of it. The level design was good, making me want to come back for more. Level 3 in particular is complete mayhem, loved it! |
| Jul 23 09:44:01 | 1985h 10m | Polar Protector | ♥ 0 | Here's the gameplay video made for Alakajam's Feedback Fortnight: https://www.youtube.com/watch?v=P0zRarn8yrg Our review: **PROS** - Hectic and challenging gameplay - Good balancing - Awesome messages pop-up as we increase our score :D **CONS** - If even Nikola Tesla can't repel the attack, who can?? |