Foon → Ludum Dare Explorer → LD38 → Feedback comment stats → Pete
Feedback comments for LD38
Pete's games and stats for all events →
| Timestamp | Since previous | Game | Pete's comment | |
|---|---|---|---|---|
| May 10 19:25:13 | Draw a Small World | ♥ 1 | Neat idea to combine all the drawings in the end. | |
| May 10 19:48:06 | 22m 53s | My Dearest Child | ♥ 0 | A voiced game is quite nice and not something I expected. The soundscape is also quite nice and helps the atmosphere a lot. But to me the main interaction with the game is quite dull and unintuitive. I almost gave up at the start as I tried trying 1,2,3,4 and nothing happed. I thought it might be broken. I did figure it out in the end. All in all, I don't think the interactions adds much when you seem to have no control over the output. Overall I think it's a nice concept with an interesting mood that need some work on the game mechanics. |
| May 10 20:01:54 | 13m 48s | Planet Hopper | ♥ 1 | I didn't quite understand if I missed something as I couldn't find more than 6 energy cells and the closest planet is 7 away. When I tried to go to another planet it let me, but now I am in negative energy cells. Not sure if I missed some energy cells or it's a bug? I think the planets looks quite nice, but could use some more props. The movement of the vehicle is also quite nice and I like the scale it gives to the planet. |
| May 11 07:17:16 | 11h 15m | King Of The Seals | ♥ 1 | This is great. The hit boxes of the different attacks seems a bit wonky, but it is a nice selection of the special moves, which all seems nice and powerful. The game was very fun. |
| May 11 07:33:03 | 15m 47s | Djinn Duel | ♥ 0 | Very nice game, but a little too random for my taste. The game has a nice simplicity to it, but could use some in-game explanation. Reading this page did explain it fine. Not much more is needed. |
| May 11 07:41:44 | 8m 41s | Planet Domination | ♥ 0 | Great game, but I miss some more movement options like strafe. It also seems to me like the planets are too close to the spawns, making it very hard to hold any planet for more than a small time. The ship and planets designs I very much like, they fit very much together. |
| May 11 07:45:44 | 4m 00s | Protoware Planet | ♥ 1 | One of the more stylized games I've played, very neat. |
| May 13 19:36:47 | 59h 51m | Meteor Mania | ♥ 1 | The art and sound are really nice. But I think you need more of a warning of what is coming. I don't know if my game is running faster, but I am unable to react to very many of meteors. Meteors on the other side of the planet just seems impossible to reach in time. The scoreboard is really a nice addition. The gameplay seems nice and hectic, but needs some tweaking. |
| May 13 21:41:28 | 2h 04m | Virulence | ♥ 1 | Nice idea and but the interaction seems a bit limiting. I think the block design are a bit limiting. The attack vs armor seems to not give as much wanted customization as I would have hoped, and the placement of speed doesn't seem to matter? They always push the same way no matter how they are placed. One of the things I am miss is more information on like what blocks do I have left, and what blocks do I get. Also some feedback on the actions you do like attacking, would be great. I also seemed to get a bug where it let me place unlimited green blocks and red blocks. The gameplay loop of evolving is quite nice, but could use some changes. The music is good too. |
| May 13 22:04:03 | 22m 35s | Polyville | ♥ 1 | It was great that no items were frustrating to find. It's also very nice to see the people use the items you've just given them, feeling like you actually have done something. The writing could use some work, none of the quests are motivated on your part besides fixing the mill. On my first try I made the player fall over and had to restart. Freezing the rotation would have been great. Staying on the technically side, I also miss some lights. Based on the ending I see you tried to make it look like it was fogged, but the total monotone caused by no lighting was a boring to look at, and hurting the game, I think. Also please mouse support. Very nice ending and very pleasant experience. |
| May 14 20:07:22 | 22h 03m | Small Worlds | ♥ 1 | Nice visual, the lighting when you move around is pretty nice, and the different planets looks interesting for what they are. Of course some more game play would have been nice or some motivation/explanation to what you are doing would have been in place. Even though the controls are quite simple, you never tell/learn the player that he can double jump, this made me think I was stuck as I couldn't reach any more planets. I first though it was a bug because it kind of contradict the idea of charging your jump. Overall a nice little game. |
| May 14 21:36:25 | 1h 29m | Enlarge your planet ! | ♥ 1 | Interesting concept but what it boil down to is a test of patients, with minimal interaction. Some more interaction or choices would have been very welcome, and could have helped make it more of just a game of patients. It could also use some more information on what the prices and effect of the different things is. It's a fine little experience but could use a more enlarged concept. |
| May 16 10:31:26 | 36h 55m | Cathode Way | ♥ 2 | That was really interesting. I really liked the gimmick, the visual had a nice tone to them and made me think of the The Witness. I think some of the platforming seemed like a bit of busy work where you just needed to walk around a lot, but overall not a real problem. A very interesting project, good work. |