Foon → Ludum Dare Explorer → LD38 → Feedback comment stats → novodantis

novodantis

Feedback comments for LD38

LD42 →

novodantis's games and stats for all events →

TimestampSince previousGamenovodantis's comment
May 3 07:41:18 A Bloody Small World ♥ 2 I see what you mean; yeah a very different take indeed! I love the implementation of game mechanics around real-world mechanics here. Art and sound are cute; I agree the music loop is maybe too short for the session time (stuff like that is always really hard to pick up on in a games jam). I liked how you introduced the organs gradually with the activity of the day. Going forward, it'd be good to see the day's activities causing strong dips in the oxygen levels of certain areas, maybe with a rough outline so that you could get an element of strategy going, to break out of the "okay I'm at the lungs, what organ's lowest?" pattern. In all, I really enjoyed it. Also, who doesn't love a punny title? =)
May 3 08:01:58 20m 40s Too Big For This WorLD38 ♥ 1 Very cinematic, especially for an LD. I think I broke everything when I possessed a T-Rex and accidentally stood on my drone.
May 3 13:07:18 5h 05m Amoebros ♥ 4 Well, managed to escape the lab! After an admittedly shaky start not really knowing what I was doing. Main thing that it took me a while to grasp was that the list of microbes (with their three letter names) are *individuals*. And you can only take one of those as the foundation of the next generation, after modifying a few traits as DNA points allow. I especially liked watching for "heroic" ones (bashing the crap outta Flu), noting their name, then going straight to selecting them for improvement at the end of the generation. That soon had them kicking ass, but it takes a while before they start doing notable things.
May 3 13:22:56 15m 38s Colonial Kart World ♥ 2 A lot of fun! Definitely potential in this. I thought they were human players at first (I took the other meaning of "play online"). But then I started doing well, so clearly they weren't =P
May 5 00:24:25 35h 01m RASHLANDER ♥ 1 Rashlander is a superb name. Tells me right away what I need to know: it's a bit like the mechanics of Lander but I will be taking ALL the risks. A great game, but yeah pretty unforgiving. Area 4 was the furthest I could get. I do like that saving fuel in early good performance is important, but perhaps some kind of refuelling mechanic (powerups, time bonus etc) so that it doesn't just feel like a lost cause if you have low fuel by area 2.
May 8 01:09:11 72h 44m Ant Detective ♥ 1 This is a rather fantastic example of how great worldbuilding doesn't have to take itself seriously. The length and character in this was hugely impressive for a games jam. This really isn't the kind of idea I'd expect to be able to pull off in so short a time, but you guys did so with style! I'm looking forward to seeing more of this one =)
May 14 16:25:10 159h 15m Murder Mitosis ♥ 2 Glad I finally got around to playing this, it's great fun once you get the hang of it. I imagine even better with human opponents, but the AI did a pretty good job.
May 14 16:33:37 8m 27s Ascension ♥ 1 A cute world and an easy-to-grasp mechanic make it very approachable. I liked the little touches like variation on the laser sound and the detailed lighting. I think the addition of "destroy FX" on enemy death would go a long way to making the combat more satisfying & clearer, but overall an enjoyable entry!
May 14 19:27:58 2h 54m ATLANTIS ♥ 3 I enjoyed this one, especially once I better figured out what I was doing. I came close to the end on playthrough 2, but was then informed Atlantis fell; though it seemed to still be okay. Perhaps because one of the towers sank? In any case, I think I grasped the overall strategy and I think the immersive feel here is spot on. Was pleasantly reminded of Greed Corp (what with all the collapsing hexes), as well as the boardgame Forbidden Island. I'd be interested to see where you take this, given time to tighten the UX and presentation.
May 14 21:34:29 2h 06m The Burrow ♥ 0 Very simple but wonderfully packaged and felt polished. The camera pulling out at the ending was a nice touch.
May 14 22:05:00 30m 31s Micro Mayor ♥ 0 Took me a while to spot that drop-down build menu and the info panel appearing when I chose where to build something was a tad confusing, but there's a lot here for so short a time in development. Unexpectedly, the dialogue was my favourite part of this.
May 17 11:45:17 61h 40m Planetary Assault Self Defense! ♥ 0 I enjoyed the music, thought it really fit the art and feel nicely. Wasn't a fan of the way the weapon cooldown only advancing while the fire button is being pressed... took me a while to figure out that's why my cannon fire never seemed ready. Once I'd figured it though, it was very easy to go indefinitely with four cannons and the fire button held down. The little upgrades/shop dude was also really cool.
May 17 15:17:38 3h 32m TARJECTORIES ♥ 0 This is really cool! Simple-looking, but there's a lot to play with in the gravitational mechanics. Starts to get particularly interesting when multiple planets are involved. 10/10 would launch shell into neighbouring planet's orbit again
May 17 16:51:59 1h 34m SubAttack ♥ 0 A nice looking game with challenging gameplay. The controls were quite tricky, but the concept of saving the fishes being the main objective made it feel more varied than a straightforward shooter.
May 17 17:04:24 12m 25s Every World Has a Pizzeria ♥ 2 This is a really polished entry graphically; I had some issues with the controls because I was using a gamepad (the buttons seemed to be keyboard only but movement worked). Great voice acting and the music was just right. EDIT: So yeah to be fair it works much better on keys, hence you only gave key controls. Still found it a bit tricky to use right/left throws past my WASD hand but the gameplay on here is pretty tight! MOAR EDIT: Also I think with this beautiful art it would hugely benefit from a thumbnail in the game listing!
May 17 17:50:51 46m 27s Rift World ♥ 0 As others have said, it's a very overwhelming game at first. I died a few times before figuring things out, but it seems like there's a lot of potential for strategic nuance here.
May 17 17:59:50 8m 59s Extraction ♥ 1 Short but sweet! As with any other game of this genre, you tend to be either completely stumped or breezing through. It was enjoyable and atmospheric, though.
May 17 22:32:15 4h 32m Outer Reach - LD38 ♥ 2 I found this one to be pretty interesting. Something about it reminded me of the simple fun I had making space games that got me so into Unity in the first place. It's a shame you ran out of time before you could add in more playable elements, but striking the right balance with how much time you spend on what is exactly the sort of thing you'll improve on as you do more jams! I'd like to offer a few points of critique that stood out for me: - When making title text, always consider the background! I think light-coloured text would work better here. - Whack up the resolution/tiling of the starfield by a few factors, I think it'd make a big difference - I didn't notice if there was already, but a slight randomisation on even simple elements can add a lot of replayability. Anyway, good luck with future games! =)