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littleball

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TimestampSince previousGamelittleball's comment
May 1 21:01:39 a-small-world ♥ 1 It's cute and very simple. I like the graphics, which suit the game nicely. Replay value would benefit tremendously with a Replay button. Wish there were more than just two levels. Does not seem to have any sound or music? Also, I am not sure where "A Small World" comes in, other than the name of the game and the supposed name of the sketch troupe. I also like the idea. In comedy, timing is everything, and what better way to exemplify that than judging the timing of the "slap someone with a fish" trope?
May 1 21:08:55 7m 16s 'Tis a small world ♥ 1 I agree that there were times I wasn't able to shoot, and turning was difficult to handle. The art looks good, and overall atmosphere was pretty spot on. The childlike music suddenly seems very creepy when the bulls charge at you. The sprites are very menacing. Well done :)
May 9 15:23:56 186h 15m Potions recipes ♥ 1 Hi! I have the following suggestions for an improved user experience: - Have a different screen instead of the Main Menu for the player to go to after collecting an item. I was confused, thinking "Wait, the game just restarted?" - After collecting all 5, the "You found everything!" screen should pop up immediately, not after going back to the Main Menu and walking a couple more steps Overall, you've got a solid base to build on. Good luck :)
May 9 15:31:13 7m 17s Blobs Planet ♥ 1 Interesting concept to have your bullets become steps for the character to go on. However, I found that when walking on the edge of your bullet steps, the character will glitch out for a bit and move back and forth erratically until I jump off the edge.
May 9 15:37:57 6m 44s Mr Muffin ♥ 1 Interesting idea! However, I must say the camera controls leave much to be desired, I was not able to get very far before feeling dizzy and frustrated. I really want to know more about Mr. Muffin though :)
May 9 15:47:48 9m 51s Still Waters ♥ 1 Thank you, Hanzo mains! ;) I actually liked this a lot! It's simple, clean time/resource management game. Certainly fits the small world theme, 4 people in a cramped boat. It really is hard to keep them alive because their stats drain so quickly, and I feel there should be more warning before they die. But once I got the hang of it, I enjoyed playing! Definitely attempts to capture the feeling of urgency and hopelessness associated with survival. Well done :)
May 9 15:52:23 4m 35s Dig With Friends ♥ 0 Love the graphics. Cute sandbox type of game. Lacking in gameplay, like what is the goal? It is a good start though, to what can be a fun multiplayer farming simulation game :)
May 9 16:03:44 11m 21s Deity in Training ♥ 1 I loved it! Interesting idea of keeping the world close to the middle for the temperature stat, and collecting hearts for temperament (I thought those were bad initially, something about them looking menacing). And reading the little blurbs at the bottom left kept me interested until the win. Funny to go from Tesla and advanced philosophy to primates banging rocks together after one comet :D You got a lot done in the time! I enjoyed playing and found it cute and creative. Nice Latin touch with the u's btw :)
May 19 18:54:12 242h 50m Spermicorn ♥ 0 Hey, I loved this! Short, sweet, and funny. Love the colors, really help the mood. Only complaints are that I'm not a fan of the controls, because it felt I couldn't move left/right and hit at the same time. I like having a dedicated finger on each control, I guess. Maybe a way for players to customize controls would be nice, though in a small game like this, definitely not necessary. Also maybe some way to tell progression, though the game is short and didn't feel long at all. I liked that when I lost in phase two, it restarted me to the beginning of that part rather than having to play it all again :)
May 19 19:12:44 18m 32s Too Big For This WorLD38 ♥ 1 The opening sequence was impressive! Visionaire seems like a powerful engine, though it may need more optimization for file size. The controls were really too difficult to understand, especially playing from a laptop with a touchpad.
May 19 20:17:23 1h 04m More Room! ♥ 1 This is a super well-polished, compact-but-complex strategy game! I'm really impressed by this. I must've spent an hour playing to the end. Strategy games often add too much in my opinion, and I really enjoy how simple yet engaging this was. A Ctrl-A to select all would've been really helpful, as well as the ability to zoom in and out. For extending the game, I'd recommend keeping the levels you have as-is in terms of features, and adding new levels that could include new features as well. Again, I love how smooth and polished this game is!
May 19 20:30:14 12m 51s TARJECTORIES ♥ 0 Unfortunately I had a lot of trouble understanding the Up/Down elevation control, maybe I am just slow. I didn't see anything change when I press Up/Down, so I think maybe some sort of indication that you're at elevation level 1,2,3,4, etc. might help? I thought it worked by holding it down or something, but I think I deduced that every time you press, the elevation goes up/down a level?
May 19 20:37:05 6m 51s Invasion ♥ 1 Not bad! I like that it's simple. I agree that a health indicator of sorts on the planet will be helpful. :)
May 19 20:53:22 16m 17s MicroCHIP ♥ 0 Graphics are awesome! Well done :) I think the controls aren't very friendly, though, I would prefer if they were a simple up-down-left-right than oriented to the player character. It took a little bit to figure out what part is the face.