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Feedback comments for LD38
LeviDSmith's games and stats for all events →
| Timestamp | Since previous | Game | LeviDSmith's comment | |
|---|---|---|---|---|
| May 11 06:15:36 | Tiny Planet Dash | ♥ 0 | Nice little game. It reminded me a lot of Blaster Master for the NES, which was one of my favorite games as a kid. | |
| May 11 06:25:26 | 9m 50s | Hopperbot | ♥ 0 | Nice new take on the classic Angry Birds slingshot mechanic. I like how getting the coin on the first try added an additional challenge. The four planets with differing gravity properties was a nice touch! |
| May 12 03:51:23 | 21h 25m | You Dig-It | ♥ 1 | Great game! Sometimes it was hard finding the exits and the crabs sometimes got me before I had a chance to react. I definitely think that your pixel art has improved compared to your previous entries. I would like to see this game expanded with more enemies, powerups, and things to buy with the money that you've collected. |
| May 12 04:00:48 | 9m 25s | Satellite Bash | ♥ 1 | I really wasn't sure what I was supposed to be doing in this game, but swinging the moon around and crashing my planet into things was fun. |
| May 12 04:07:48 | 7m 00s | Turing Compete | ♥ 2 | Seems like a cool concept, although I never really understood what I was supposed to be doing. |
| May 12 04:17:47 | 9m 59s | World Conqueror: Rule the Seas | ♥ 1 | Fun little game. The controls were simple enough for me to start playing without reading a lot of instructions, which I really liked. I wish there was a way to replenish my health. Maybe have powerups dropped after defeating the enemy ships. |
| May 12 04:27:46 | 9m 59s | It's a Small World | ♥ 1 | This game reminded me a lot of Kirby's Adventure. It took me a little while to figure out that I could jump higher by jumping again after landing. Maybe introduce the jump mechanics one at a time and not all at the beginning of the game. |
| May 12 04:35:52 | 8m 06s | Warhex | ♥ 0 | Too bad you didn't finish. I was looking forward to playing your game. 😄 |
| May 12 05:03:59 | 28m 07s | Ninja-Vu | ♥ 0 | I liked the AI of the characters in this game. Nice unique feel and story. Sometimes it reminded me of the old Batman show from 1960s. |
| May 12 05:27:29 | 23m 30s | Small Tactics | ♥ 1 | Fun little strategy game. It took me a little while to figure out what the icons meant and how to attack the enemy units. |
| May 12 05:38:49 | 11m 20s | A Small War | ♥ 0 | It looks pretty, but the gameplay still needs a lot of work. It would have been nice if there was different difficultly levels. The units seem to pretty much be the same by walking in a straight line to the enemy base. The units should probably also have differing costs to construct based on the type of unit. There seemed to be a bug when I pressed escape, it said press escape to unpause but it didn't do anything. The models looked pretty, but the animations could be improved. I liked the bright stylistic health bars. |
| May 13 08:31:49 | 26h 53m | Suds of War | ♥ 2 | Nice water effects! I really liked the unique concept. I think the sponge bases should have been different colors. There could have also been an hourglass or waiting icon displayed whenever the AI is processing its move. |
| May 13 08:41:28 | 9m 39s | Fixville | ♥ 2 | Nice little game. Could have used some music. Seems like it took forever to get around, even when I held shift to run. Maybe some of the time spent on the opening story could have been devoted towards adding other gameplay mechanics. |
| May 13 08:58:10 | 16m 42s | Hi Pluto! | ♥ 1 | I had fun playing this, but it seemed to become monotonous after a while. I got to 1000 altitude and then had to quit. I'm assuming that it is possible to eventually reach Pluto. Sometimes I felt that the placement of the asteroids were random, and if there is a break in asteroids then it's impossible to continue. The yellow asteroids were a nice touch by allowing the player to continue. |
| May 13 09:12:15 | 14m 05s | CHEM TRIALS | ♥ 1 | Fun little game. Sometimes it was hard to tell if I was about to crash into a mountain or building. I liked the consistent low-poly style. I wasn't sure if it was possible to divert the missile back towards the helicopters to destroy them. |
| May 13 09:18:33 | 6m 18s | Pollux | ♥ 0 | The game seemed a little short, and I didn't get a chance to use the rest of the power-ups. Aiming felt a little awkward and it was hard to get the planet to rotate in the right way to shoot. The cartoon graphics looked nice. I would have the build menu on a different key than escape, because it took me out of full screen with the web build. |