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JorgeGameDev

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TimestampSince previousGameJorgeGameDev's comment
May 1 17:52:57 Super Snowman Spider Showdown Supreme ♥ 3 How a game with such gorgeous art didn't have a comment until now is beyond my comprehension. The game is really aesthetically appealing! The graphics are definitely the game's forte, the modelling from snowman to the spiders is really well done and cutely animated and the tittle screen illustration and logo are also nicely looking! πŸ˜„ As for the gameplay, it's simple, but it gets the job done. The spiders shadows crawling through the inner-sphere of the globe helped create some tension as to when to exactly expect for them to come down and attack the ginger-man. On both of my playthroughs, my time-span was about of 160. ⛄️ Some things we're a bit disorienting regarding the gameplay though. I've noticed there was a small cool-down to when you could fire carrots at the spiders and I think a small indicator of when you could fire again could have helped establish when I could fire again instead of guessing if I had or not passed the cool-down yet when I pressed the fire button again. I also found the camera slightly disorienting at times, but I would guess me having two monitors plugged in was also a bit at fault here. I wouldn't say it's really that much of a big deal. I don't know if it your team was the one composing the music or not (since you opted-out of that category), but I did feel the loop became somewhat repetitive after a while, and the music suddenly cuts off near the end when you're almost defeated. I think having just a little more to the loop would be enough to the looping less noticeable. On another small and minor note, the _Main Menu_ button on the _Pause Menu_ quits the game instead of going back to the _Main Menu_. Just a small issue really. I also liked you had some sounds options for the players. β€‹πŸ˜‰β€‹ Overall, again, I really have to praise the graphical aesthetics of the game. Hope you get more comments with feedback soon, as the game really deserves it!
May 1 18:20:15 27m 18s My Very Own World ♥ 1 This game was just so dorky (in a good sense) that it had me smiling at how simple and charming the game was. The simple narrative and progression of the game really kept me curious about what the next thing that was going to happen. As some of the previous commenters have said before me, the silly dance was the pinnacle of it all. It was great. There's not a lot of stuff to say about the game really, just that it was nice seeing how the planet involved. I legit tried to destroy as many asteroids as possible thinking it would impact a bit in the direction the planet was heading towards, but in the end it was just a scripted event. 😞 The audio and graphics were simple, but they worked for the charm of the game. ​I know Flash has started to fall in disuse, but there's still something about it adds an extra layer of charm to games like yours. Overall, it was a nice and cute experiment. πŸ˜„ The question is, what kind of being is my uncle to be able to leave me an entire planet?!
May 1 20:42:30 2h 22m Symbios ♥ 2 Whow! This entry really has a lot of polish to it! I loved the overall small details of even being able to move the cells/microbes around on the tittle screen. I played two rounds of the game and was able to get a perfect colony on the second run, doing the exact same strategy that @wtoa mentioned above, and sectioning the map into two separate corners. 😜 Overall it's really a great and solid entry, but the one thing I didn't understand in terms of gameplay was the purpose of feeding healthy bacteria to the microbes. Did it make them distracted for a moment or was it for some other purpose? I wasn't really able to find what exactly they did, especially after using the separation strategy. I also really like the music and how it fits with the game, as well as the simple graphics of it. Everything is simple in nature, yet effective. Congrats! πŸ˜„
May 1 22:07:58 1h 25m For Eternity ♥ 2 Played the game for a while, and finally was able to get the pyramid on my third playthrough, since there were a lot of things I missed on my first two playthroughs. Although there was a lot of stuff I didn't really get by the time I was able to complete the game's goal. It's amazing to know that someone tried to do a full-fledged city builder on the jam's limited time frame, but you can also see this was a pretty harsh limitation for a game of this scope. 😞 I have to say that the instructions and tips and tricks didn't really help me much while building up my city. I was honestly confused about what counted for _Quality of Life (QoL)_ and what did not, although my suspicions by the end led me to the conclusion, that I needed workers to work at my cisterns and other buildings in order for them to count towards _QoL_, however, since my _QoL_ was low, I wasn't getting enough new citizens to satisfy those worker needs, therefor resulting in a loop-hole of not being able to get my _QoL_ up no matter the situation. It would be nice to get a streamlined explanation of how _QoL_ works, together with more clearer instructions of what each building does. I saw in the instructions that you we're supposed to get some info if you hovered the icons, but I don't know if just seeing the _Name + Price_ was all that info, or if there was more to it. I also didn't really get the benefits of turning off trading in the trading menu, as it didn't seem to have any impacts on the prices whatsoever. ​There were a few more issues, but I have already hit the character limit. Overall, I admire your bravery to tackle a game of a scope like this in a Jam, but honestly, it's a game that would require more time in order to really show it's true potential. I hope you pick this up after judging ends (or even during it) and give it a bit more polish, instructions, and streamlined systems. After all, even with all it's issues, it still grabbed me for a while. Imagine how it would be if all the previous issues were fixed. πŸ˜‰
May 17 22:04:10 383h 56m Minor Alternative Destroyer ♥ 3 Gave your game a try. A simple yet fun game to play. I personally liked the idea of a endless runner set across multiple rooms representing parallel universes and how the apocalypse explosion was chasing after you. It's not terribly innovative, but it serves its purpose. I also liked the mechanic of how running over certain props in the world gave you extra bonus points, almost like as an incentive to try different routes and see what's the best way to increase your score while speed is building up. πŸ˜› There's not much to say regarding gameplay other than what's been said above. However, even if I'm not our teams artist, I do have to agree with the previous comment and say that the different pixel scaling between objects is really the only major problem I see in the game. Basically, what I mean is how certain objects both in the background and foreground use different pixel scaling references. It's kind of difficult to explain by words, so I've added a mushroom picture example by the end of the paragraph. Notice how, in the scaled mushroom, one border pixel isn't exactly one pixel, but multiple ones together. Having multiple sprites with different 'border sizes' like this creates a clashing sensation, and disorients the player a bit when it comes to environment scale which exactly the problem with sprites in your game. Giving sprites a small touches, like the manual touched-up mushroom, where each border pixel is exactly one pixel helps the game look much more consistent. MushroomExample.jpg I understand the game was made under a tight time limit and some stuff needed to be prioritized/cut as a consequence, but in case you plan to revisit this later after _Ludum Dare_ I would definitely suggest you to work together with another artist, as I can definitely see see this becoming a fun and fast-paced endless runner to play on a mobile, even if it's just for a quick playthrough. πŸ˜„ We at [**WhalesAndGames**](https://twitter.com/WhalesAndGames) have given you a follow with on Twitter, as we're always looking for more creators and developers alike to follow, and we would also love to keep track of your work - especially if you decide to continue working on the game after judging ends. Cheers and we hope to see more from you in the future! β€‹πŸ³β€‹