Foon → Ludum Dare Explorer → LD38 → Feedback comment stats → Dregs
Feedback comments for LD38
Dregs's games and stats for all events →
| Timestamp | Since previous | Game | Dregs's comment | |
|---|---|---|---|---|
| May 4 23:36:23 | Immortal's Heart Defender | ♥ 1 | Quite enjoyed it, the game got hard quite quickly, but dialog text was clear and a nice size and the keyboard mouse combo worked well together, might have made the aiming too easy if anything, but then keeping track of the mouse button clicks probably evened that out too. | |
| May 4 23:47:11 | 10m 48s | Prismaze | ♥ 0 | Colour effects were nice, easy to grasp concept. Cant turn the camera fully around, which caused me to move the mouse out of the play area quite often. Good maze design, fading colours were calming to look at. having the floor black and the top of the walls black meant at some angles i couldnt see the entrances, if this was intentional, then very nice, if not, very annoying :D good game. |
| May 4 23:55:52 | 8m 41s | Stuck on a Small World | ♥ 1 | Thought i was going to enjoy this game, but i gotta admit, i couldnt actually find the first one, i know that probably says more about my stellar cartography skills but still. had there been a zoom component to it too i would have deemed it impossible. maybe add some colours for people like me? still, awesomes concept, wish i could have followed it all the way through. |
| May 5 00:09:15 | 13m 23s | The Little Llama | ♥ 0 | Llamas are awesome! as mentioned, water tiles and controls are a little clunky, hope to see more mechanics added, but still, nice layout, easy to grasp, relaxing music, and soft blocky llamas! :D |
| May 5 00:16:43 | 7m 28s | Quaternion War! | ♥ 0 | Very fun :D mouse control seemed insanely sensitive to me, but gameplay was good and smooth and fun, just blasting away. also had the issue with the walls sometimes getting in the way at the worst possible time. big red laser blocks, for some reason i didnt cotton on that they were shots given how my own weaponry looked, got mobbed a few times but still, overall, lots of fun, nice one. |
| May 16 18:51:26 | 282h 34m | Stardust - A space adventure | ♥ 0 | I really like this, this is how i wish i could protoype most of my games, but i cannot draw, but if i could, this is what i would aspire to. lots of fun. Possible bug, i came back to the ship, the computer broke the wall and said i could have some tape, but no tape appeared, and then i think i accidentally completed the game. other than that really smooth, and the walking animations i thought we very well done. |
| May 16 19:06:38 | 15m 12s | Adrift Under a Sunless Sky | ♥ 0 | Ok, so yeah, its pretty linear, step 3 i discovered accidentally, but was a nice idea. mostly everything looked nice, as you said, biggest problem is lack of content, its more like a poc, but i completed it, which always makes me a little happy :D |
| May 16 19:19:23 | 12m 45s | S.A.V.E.🐣 | ♥ 1 | Flows well, completion text could do with hanging for a little longer as i sometimes had trouble seeing the context "message" straight away, and the bear one is impossible unless it pops up last it seems? otherwise, very clean, consistent and if the tempo of the music isnt slowly increasing then the game is making me feel like it is at least :D enjoyed playing |
| May 16 19:27:58 | 8m 35s | Island Attack | ♥ 0 | Nice implementation of a classic games, as said, missing sound effects (i made up for it by making mouth noises), but graphics are nice, gameplay is smooth, one thing i did notice tho was that the ai could do with leading its target as i flew along pretty low at the same height for ages watching all the rockets fire at me from in front but aimed at my back so i was never in any danger of being hit. still fun, hope to see more updates for it soon |
| May 16 19:40:18 | 12m 20s | Acquaintances | ♥ 3 | Really good concept and take on the theme. wish i could find the last 3 achievements. game flows really well, no voice breakage when i go slap happy on some one. all in all, really well done, hard to find anything negative to say at all, other than i noticed that sometimes the faces of ppl would show through anyone standing in front before they started fading, but its over so quick, and only noticable when you do go cray cray and mass click. awesome job edit: the credit screen has no names? if there is a way to make them show, im just not getting it. |