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Feedback comments for LD38
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| Timestamp | Since previous | Game | davision's comment | |
|---|---|---|---|---|
| May 15 22:59:50 | Flerth | ♥ 1 | Funny, maybe except for the fact that I have to smash them once the know the truth. Gameplay is too simple for my taste but it has the potential to be more | |
| May 15 23:09:48 | 9m 58s | Divine Marbles | ♥ 3 | Nice idea. Was it in a Simpson intro where the gods played marbles with planets? Anyway, it is tricky at the beginning with force dragging in so heavy when its close but once you got a feel for it and know the right angle it gets kinda easy. I also exprimented with being able to manipulate the force while the projectile is flying but I found it to be too tricky because it hardly has feedback because force needs to be added subtle. Might have been better to have some mechanic to control the starting force/impulse more. Some objects collision to make it more interesting would be also nice. |
| May 15 23:16:17 | 6m 29s | Feather Fighter | ♥ 1 | Cool! But this birds are kinda bullet spongy, would have prefered more birds and then one hit killing them. I like the destruction part a lot but it doesn't matter much for gameplay in my case since I die relatively quickly. Maybe more splash damage destruction and then you can somehow turn eggs into new ground with shooting them would be more interesting. |
| May 16 19:57:25 | 20h 41m | Tiny Colonies | ♥ 0 | Nice concept but it is not clear what you have to build and what is what, some sort of unlock mechanic so you have to build them in the right order at the start would have been nice. I like the simple pixel art style except for the fact that the buildings get distorted to fit in the pixel grid. |
| May 16 20:07:13 | 9m 48s | Stupid Humans | ♥ 0 | The graphics and concept are great but the gameplay is lacking, it is just that it is too simple and I'm not a fan of recharging abilities. Would be nice if you can actually have some sort of control mechanic for each ability and then more feedback for the destruction but I guess time contraints also played a big role here. |
| May 21 11:34:58 | 111h 27m | Hopper | ♥ 0 | Congratz fellow 14th placed in Fun! It certainly is a lot of fun. I ended up always charging my shots and jumping full power and then just going straight since that is easier which is kinda sad since that ignores the gravity part a lot. I think it would be much more interesting if you have to make shots where you have to take the gravity in account and jumping in arks. More space between the planets and the projectiles with big explosions might be a way to go for that. Is is very cool in any case though, jumping around, dodging enemies, shooting at them. Great mechanics! I also like how it displays all the trails but maybe it is bit too much helping. If you like to check out my game which also plays with planets, gravity and shooting it is called Dots In Space... https://ldjam.com/events/ludum-dare/38/dots-in-space |