Foon → Ludum Dare Explorer → LD38 → Feedback comment stats → croze
Feedback comments for LD38
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| Timestamp | Since previous | Game | croze's comment | |
|---|---|---|---|---|
| May 2 05:23:08 | Belaruse Panic | ♥ 2 | Super pretty game! The sound effects were a little uncomfortable, especially the bathroom one, but it seems like that was intended. Not a whole lot gameplay wise, but I enjoyed finding fast paths to picking up and dropping off people while consistently going through food gas and bathrooms. I could imagine a storyline implemented and it being less survival arcadey post-mortem being really dope! Unfortunately the game crashed when I was at like $550 when I picked someone up so that's when I chose to stop. | |
| May 2 05:42:00 | 18m 52s | Meteor Jam | ♥ 6 | Really cool game! Only died once on Pluto and twice on Planet X :) I absolutely loved the variation in visual aesthetic, sound, and difficulty through each of the 5 planets. I found that I could use the crafting bench as a shield from the meteors on the earlier planets, not sure if this was intended but felt like a fun little strategy lol. Felt very much like the bomb survival games I used to play in Little Big Planet but with upgrades! Very easy to pick up/learn and very clean/bug free. Well done! Also, I think I won the "Annoying sound contest", your jumping sound got to me a little bit, but it's no match to my game's walking sound! The rest of your audio was fantastic though so 4 stars in that category ;) |
| May 2 05:52:27 | 10m 27s | The Taker | ♥ 3 | It's a bit buggy, and doesn't work all that well, but I think I can see where you're going with the idea and can dig it. I'd suggest switching to a WASD controlled camera and have each castle provide a sort of "allowed building area" so you can only place buildings and troops near your own castles. This would also allow you to prevent players from building multiple buildings in the same spot or on roads, bugging out troops or buildings. I only got to the second level as well as dj, I'd suggest contacting an admin and asking if this qualifies as a game breaking bug, and if so implement WASD controls onto the camera. |
| May 2 06:10:37 | 18m 10s | Limited Space | ♥ 3 | It wouldn't let me submit my second record which was 2500 :( cool game though! Took me a while to notice that the timer goes up in space and down on planets, it felt like you could have done more with the planets but just didn't have time to implement everything you could have. Same with the resources, it seemed like there could have been more uses for them, and the health bar, the space level was just too easy to ever die. I like where the idea is going, and hope to see a post mortem status update eventually! |
| May 2 06:22:46 | 12m 09s | Annulus | ♥ 3 | I was able to get pretty much infinite food from Xanthelopes, and the controls shifting occasionally was a little funky. I beat the game and couldn't fully figure out the point of Hope or Might, maybe that's because I had thousnads of food right away though. Maybe add a combat tile post-mortem? Pretty game and cool concept, was kind of Civ-esque |
| May 2 23:53:14 | 17h 30m | Bamboo Life | ♥ 2 | This game was absolutely fantastic. I really hope you continue developing it post-mortem, you really have something going here. I have zero complaints, 5 stars all around. Untitled.png |
| May 12 18:38:54 | 234h 45m | Curses and Coconuts | ♥ 2 | I got 34 kills :) Lovin the graphics, this seems like a really solid framework for something with potential. It did feel quite unfinished, without much gameplay or any objective to go off it lost my short attention span fairly quickly. |
| May 12 18:53:46 | 14m 52s | Tiny Battlehex | ♥ 1 | Lol I love that end credit track music. I really like the idea, but think it would have worked better as a turned based game. At first I didn't realize I could send troops from my castle to any lit tile on the map, so it was super challenge and incredibly click-spammy, but once I realized I can just click each tile on my side on by one from the castle and get a bunch of tiles at once, I can quickly build up a line of defense to protect all of my deep-rooted "1" tiles, then push the enemy in. Maybe turn based isn't the right way to go, but definitely some tweaking of gameplay mechanics. I couldn't even click fast enough to keep up with my castle's regeneration rate at times |