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Campbell

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TimestampSince previousGameCampbell's comment
May 1 19:15:56 I'd kill for a gym membership ♥ 0 Interesting concept, but I didn't really feel like I was playing a game. I think I won? I'm not quite sure. It could have used an end scene. The way the game is titled, I was fully expecting to start murdering people, haha!
May 1 19:35:46 19m 50s Advanced Mitosis ♥ 1 I love the innovation brought to the "Fishy" style game. You added some great features to that genre. Some critiques: - I had to give up on the "Engagement" level, it was too slow to keep repeating. - You move faster going diagonally. - The movement sound effect started to get annoying.
May 1 20:07:30 31m 44s The Nedludd Club ♥ 1 I'm impressed with how much you were able to squeeze into one weekend! It definitely has the longest playtime of the games I've tried so far. I wasn't able to finish, couldn't find the computer that the bartender was talking about. Am I supposed to have a map? NPCs kept mentioning it, but I couldn't find it.
May 1 20:32:47 25m 17s Karma is a Bitch ♥ 1 Great innovation, I love the idea of your own attacks coming back at you. However, the collision and randomness of spawns made it so I never made it that far. It feels like you really could have used an extra hour or two to tighten things up just a little bit more, then you would have had a really good game!
May 1 20:56:45 23m 58s Flurpies ♥ 1 Nice work! I hope to begin my own virtual pet game soon, so this was very inspiring!
May 3 03:51:17 30h 54m To do list ♥ 1 Holy crap, this is amazing. This inspires me to try so much harder in future LDs. *Greatjob* Four Quarters!
May 5 00:10:32 44h 19m Small World Transport ♥ 1 What you did get done was done very well. It seems like you were very close to having a complete game before you ran out of time. Since you're using Unity, I would look into building your future LD games as WebGL. It makes it much more likely to be played.
May 18 19:41:16 331h 30m Inside the Blockhead ♥ 0 Nice job! I loved the controls. I, too, had some troubles with the jumping, but I was able to persevere and make it to the end.