Foon → Ludum Dare Explorer → LD38 → Feedback comment stats → AlexT_Design

AlexT_Design

Feedback comments for LD38

LD40 →

AlexT_Design's games and stats for all events →

TimestampSince previousGameAlexT_Design's comment
May 2 07:54:44 Sillyzilla Rampage ♥ 1 Really enjoyed playing! It has excellent game-feel. I was thinking that it'd be easy once I got rid of the people on the ground, but how you handled the waves of enemies flying-by or cropping up, kept me fully engaged! Aesthetically, everything is solid and it's quite polished, too. If I have any complaint it's that the Home button is too big or close to the action. I got to I think 4:37 before I accidentally clicked it.
May 2 08:06:49 12m 05s Global Disaster ♥ 1 Great entry for a small world! The chip-tune music wasn't ajaring, which is usually the case for me, haha. And it was pretty fun overall. It seemed like the clouds didn't always work for me, but it may have just been something I was doing wrong. I also like how you managed to mix 2D sprites and 3D models together!
May 2 08:27:54 21m 05s Cardboard Cats Online ♥ 1 I'm glad I didn't have the server issues ya'll seem to be! XD It was quite fun, would have been interesting to see other people though, too. I got to lv5, fully armored, defeated the boss, etc. I haven't played an MMO in awhile, and now I remember why, SO ADDICTING! Must have cardboard armor! Really liked the graphics, humor, and tone. Maybe I'll return one day...
May 3 05:18:40 20h 50m NT-Virus ♥ 1 Really cool angle with the theme! I loved the Intro stuff, there was actually a bit of story. And the way the scans/levels were set-up, it really sets the kind of mood/tone I was expecting. Unfortunately, I only managed to get to Scan #2. I don't know if it's because the Raycast detection or whatnot(not a programmer, sorry) just wasn't very responsive. It's unfortunate, since I think the game has pretty good game feel. It is lacking in feedback, like others have said. Since I don't think you're using a 'gun' even though the control is 'shoot' you could still have a lingering animation of like the defragmentation or whatnot, and it could even hit a few enemies(if they're clustered) that may add a bit of depth to the combat, but it may also break the current flow- so I dunno, haha. I don't know if it was the game's intention, but I would click, hear the noise like I shot the thing and it would keep coming at me for a few more moments before it disappeared- this is mainly why I didn't make it past Scan 2. But, again, I do love the art style and narrative. It's a cool game, and I hope to make it to the end someday!