Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → UltraRat
Feedback comments for LD37
UltraRat's games and stats for all events →
| Timestamp | Since previous | Game | UltraRat's comment |
|---|---|---|---|
| Dec 13 06:25:00 | Escape The Room | Anyway you can wrap it in an exe so I don't need to install java? | |
| Dec 13 06:49:00 | 24m 00s | One Way Out | I like your outline fx. <br/> <br/>Couldn't beat it though... I think I was missing an equation somewhere as there were a lot of variables in the system |
| Dec 13 06:54:00 | 5m 00s | Worst Mixer Ever | Music really shines, makes just the rhythmic clicking kinda fun. <br/> <br/>I also liked using the window as a game exit device, especially since so many unity gamejam games don't exit gracefully hehe... |
| Dec 13 07:02:00 | 8m 00s | You shall not pass! | This game has a nice nostalgic feel to it. <br/> <br/>It'd be nice if the guns auto switched with a sfx when you kept clicking and were out of ammo. <br/>I agree with previous comments that its a bit odd that your rotation point is around the gun and not the human center |
| Dec 13 07:28:00 | 26m 00s | Recoil | Oh man, two of the best things, physics and particles! <br/> <br/>Also good use of programmer art. |
| Dec 13 07:42:00 | 14m 00s | Stack Overflow | Hehe... programmer puns as a name. <br/> <br/>It'd be nice if the game had a bit more of an intro level. Feels confusing even after reading the instructions. |
| Dec 13 07:48:00 | 6m 00s | May The User Be With You | I love these kind of reversal concepts, or just unique spins on genres. <br/> <br/>It was a lot more fun when I discovered the cauldron AOE, wish it had been highlighted more. |
| Dec 13 07:56:00 | 8m 00s | I Need More Room, Meow | haha... the cat art is so cute. I kept wanting to chase the mirror spot like a laser pointer. |
| Dec 13 08:02:00 | 6m 00s | Heavy Industries | The audio sounded thought out. The concept is fresh, but like most people I don't have friends to rate games with to test how fun it is in its ideal environment. <br/> HappyFunTimes.net kept giving me an error message. |
| Dec 13 08:43:00 | 41m 00s | Fancy Goldfish | haha at poop and glutton expression. Really cool to see a gamejam game with a backend. |
| Dec 13 20:00:00 | 11h 17m | BomBallRoom | Original recorded sounds, hilarious, especially the UI click. <br/> <br/>Agree with some of the other comments that I had to read the tutorial for how timer changes work, that feels like it really could have been done with a keyboard or with arrows buttons that appear when clicking on them. <br/> <br/>I did actively want more maps though so thats a good sign on the fun level. |
| Dec 13 20:02:00 | 2m 00s | Nexus Qoph | You can edit the entry so that it displays "Android download" instead of "Web" It's really confusing that a "web" links lead to an APK download. |
| Dec 14 08:00:00 | 11h 58m | Dibs: Top Bunk | I like the variety of enemies and how individual instances will have slightly different height movements and things, little number tweaks make a huge difference to the end experience. <br/>I also really enjoyed the fullscreen UI flash when getting hurt, really clear what was happening. |
| Dec 14 08:12:00 | 12m 00s | Bye. | Cool management game, I liked the funny flavor popups, actually made me read them rather than just scan for numbers hehe... <br/> <br/>I'd be cool if the UI for research had tooltips for what didn't fit on screen. |
| Dec 14 08:21:00 | 9m 00s | A Ghost in Time | Nice suspenseful mood, I like the one room theme combined with the isolated space sheep feel. <br/>The time fx are cool looking. <br/> <br/>I think you could make fast forward a keypress instead of on screen button would be a really easy help towards improving the controls. |
| Dec 15 05:26:00 | 21h 05m | Claustrophobia | Good job on all parts for the team. The upgrades give a good sense of progression for a game jam. <br/> <br/>I read the notes after dying a few times, it wasn't immediately clear to me that the room was shrinking because I wasn't killing fast enough, I just thought it was on an invisible timer. Maybe instead of just the room glowing an animation could come out from all monsters to the edges when it shrinks? I dunno. |
| Dec 15 05:33:00 | 7m 00s | Oni 'Room | Bushido Blade meets shrooms, cool. <br/>The high score was a nice touch, it makes it feel very arcade-y, but not having many animations makes it hard to read any combos or enemy attacks like a fighting game. |
| Dec 15 05:42:00 | 9m 00s | Room 2106-B | Properly depressing. <br/>Also, I really liked phaser when I used it ( although I only used the typescript version ) glad to see it's getting some popularity. |
| Dec 15 05:50:00 | 8m 00s | Swanky Otter Soccer | Otters in top hats? Get otter here. |
| Dec 15 06:30:00 | 40m 00s | Roomba Fight Club | It made me laugh that the second rule of roomba fight club was different than the first. <br/>It's clear who gets the point based on hit location, which is really cool great natural visual indicators of health and damage area. Good player expectations are fun. |
| Dec 30 22:37:00 | 376h 07m | Ludum Dare: The Game | It's really helpful how you break down how the scoring works, makes even the randomness seem fair. |
| Jan 1 17:25:00 | 42h 48m | Roomies | Cool. It seemed like I just kept hoping the next round of dumpster diving got us another mattress though. |
| Jan 1 17:35:00 | 10m 00s | The Elevator | Interesting narrative, got stuck on crafting the map so thanks for including the spoiler walkthrough = you're a GameJam pro. |
| Jan 2 01:55:00 | 8h 20m | One Roomba | My final score: 39. <br/>But dude, no computer is a super hardcore and determined, mind blown. |