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Feedback comments for LD37
TurboCorp's games and stats for all events →
| Timestamp | Since previous | Game | TurboCorp's comment |
|---|---|---|---|
| Dec 13 23:05:00 | Real Room Lander | The abstract look of the room is really great, it turns the fight with the controls a weird (in a good way) experience. <br/>Gameplay-wise it's what I'd say Bennet Foddy would do were he to make a game about planes. | |
| Dec 13 23:14:00 | 9m 00s | NINJA ROOM | Nice simple mechanics. Takes a while for it to get hard, though. <br/> <br/>Turning the camera is a really clever effect, and it's probably the only thing that makes it clear its a modern game. <br/> <br/>Good job! |
| Dec 13 23:25:00 | 11m 00s | Leave The Room | I could barely play it, because it crashed a couple of times when I got through like two rooms. <br/> <br/>I said two rooms and I already regret it. I feel like the idea is that the room itself is getting bigger. It would be interesting to see everythinig remain from one level to another, just adding more enemies each iteration. <br/> <br/>As said by others, the controls make you stop in place a lot, but that should be a not-so-hard fix. <br/> <br/>Good job! |
| Dec 13 23:33:00 | 8m 00s | Escape Pod | Really interesting idea. The rotation was disorienting just as (I assume) intended. <br/> <br/>The controls were more confusing than they should, better feedback when you actually pressed something and a less hidden HUD would go a long way. <br/> <br/>Good job! |
| Dec 13 23:48:00 | 15m 00s | Sweet Home | This game is too adorable. I wish fire grew in random places, sort of broke the magic to see it was always in the same spots. <br/> <br/>Oh, and the game starts you almost out of the house not yet knowing what's going on. Maybe spawning the player by the fireside would help linking gameplay and menu. <br/> <br/>Good job! |
| Dec 14 23:19:00 | 23h 31m | Oscar's chamber of darkness | This game looks absolutely fantastic! great job! <br/> <br/>The time constraint is just a pain, I just wantes to solve the thing at my own pace. <br/> <br/>Water puzzle seem to be broken, the toilet says it has no water in it no matter how much I pour in it. |
| Dec 14 23:42:00 | 23m 00s | ONE ROOM - DANCE CLUB | This was ridiculously fun. Great to see a music game that isn't about punishing people with a bad sense of rythm. <br/> <br/>When I got to 100 happy dancers I had to quit the game because the computer was lagging, maybe you could've optimized the physics computing a bit. <br/> <br/>Oh, and the music is awesome. Good job! |
| Dec 24 11:33:00 | 227h 51m | 4/4 Room | This is a really clever game, balance is quite off (compo-version) but it's overall a pretty great game. Good job! |
| Dec 24 11:40:00 | 7m 00s | SpaceBeaver | Really cool idea! love the ammount of abilities & weapons you got in, too. With a little sense of progression and some balancing this could be a really great game! <br/> <br/>Moving left and right when on the top of the screen and sides is kind of weird, but oh well. |
| Dec 24 11:49:00 | 9m 00s | Herboto | Really great game! balance is a bit off, some variation on enemies would be better than just more and more bugs, but overall a great game, love the resource management mix with the twin stick shooter |
| Dec 24 12:12:00 | 23m 00s | Downside Up | Nice concept, but attack animations run for suuuuch a looong tiiime that they get in the way of playing |