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Feedback comments for LD32
TurboCorp's games and stats for all events →
| Timestamp | Since previous | Game | TurboCorp's comment |
|---|---|---|---|
| Apr 21 19:39:00 | Crazy Baker | Graphics are nice, but careful if you animate a walk loop for walking forward and your character mainly moves sideways. | |
| Apr 21 19:45:00 | 6m 00s | ScarKrow | Gameplay fell a little flat once I found out I could aim the mouse elsewhere once I was engaged with an enemy so I could aim to the next one. There where many enemies by the end, but I managed to find a way across them, not killing most, to the end, resulting in a pretty easy experience. <br/> <br/>Graphics are really good. |
| Apr 22 12:03:00 | 16h 18m | Backfire | Sounds became a bit repetitive. <br/> <br/>The nanobots are absolutely lovely, and the gameplay is pretty cool, kept me engaged until I finished it. |
| Apr 22 12:12:00 | 9m 00s | Cake War | Sound was way too repetitive and annoying. <br/> <br/>Movement was a bit too slippery. I understand that's the point of the game, but just a little bit less slippery would make it much more playable. <br/> <br/>Confetti is the foundation of any good game. Well done. |
| Apr 22 12:29:00 | 17m 00s | Bad Buns | The puns are great. This game absolutely needs some screenShake :D |
| Apr 22 13:39:00 | 1h 10m | The Mighty Writer. | Wish the enemy soldiers also had names, so the writer could be a bit more neutral in his telling of the story. <br/> <br/>Also, it was nice that I could write "[Soldier Name] fires her gun" and it would work, but then the game kept referring to all characters as male. <br/> <br/>Oh, and you should be able to erase the sentences that didn't register a command. |