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sepharoth213

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TimestampSince previousGamesepharoth213's comment
Dec 12 06:09:00 Down the Cave Great job on finishing a game! Aside from the lack of a reset system, it's pretty complete. Lots of mechanics and a pretty robust implementation, and very little art that looks noticeably like placeholder art. <br/> <br/>Gameplay-wise, the game is awfully slow. If you made the game maybe 10x faster, it would be intense and difficult, but as it stands the early levels are tedious enough that I didn't want to try to play through it a second time after I died. There are so many skulls and they are easily the least interesting monster, the jumping bugs are the piece de resistance of the game and if I died before seeing them I likely never would have. <br/> <br/>Also I'm not quite sure 'one room at a time' fits with the theme...but it's cheeky anyway. :)
Dec 12 06:37:00 28m 00s The Infinite Sorrow of a Heartbroken Mind Very well polished! I love the art style, it's cohesive and not obvious that this game was made in 48 hours. :) <br/>The interaction hitboxes on the pages was totally busted for me, it was a lot of guesswork and eventually I figured out I had to aim up and to the left, but it had me wondering if anything even happens in this game for a while. <br/>I think this is a good walking simulator, the presentation is fantastic. The wall shifting animations is a cool way to evolve the story, but it doesn't quite fit the theme of one room. I personally think the worst part of this is actually the writing: boy loses girl into suicide is a played out combo imo, and there's not anything especially good about the execution here. It is, however, a Ludum Dare, and congrats on finishing such a polished entry!
Dec 12 06:50:00 13m 00s Domain Fantastic story, I loved the intro! The intro was so good I was basically disappointed when the game turned out to not be more story. <br/>As for the game itself, it tended to be tedious. There was one moment where I had to think about what I had to do, but it turned out that the right strategy was to do what I was already doing, but to wait for the powerups to come by. From that perspective, the game is functional, but there's not much in terms of interest. <br/>The story, however, is phenomenal. There's a disconnect between 'everyone lives and dies alone' to 'time to kill all my neighbors with the tanks we magically have', which makes me wish there was a different game alongside this story. I suppose you did what you could, and the 'twist' at the end fit with the theme very well and did tie it in, so good job with that. Congrats on finishing your entry!
Dec 12 06:53:00 3m 00s Dont Breathe It is as you described, a very unfinished demo. Interesting concept, however!
Dec 12 06:59:00 6m 00s Exit Route I'm impressed by the implementation here! It must not have been easy. Like others have said, the game boils down to a memory game, and with a low fov and the footstep sounds it ends up being a grind. I couldn't get to the end on any level. Also, unless I'm misunderstanding something about the space, I'm pretty sure doors and corridors constitute more than one room...
Dec 12 07:14:00 15m 00s Spell Bear Simple concept, good execution. This is a quintessential Ludum Dare entry.
Dec 12 15:47:00 8h 33m One Roomba Fun take on the theme, and damn impressive making a game in codepen on your phone! That takes some serious grit, I'm sure you ran into frustrations. The game doesn't stay too long, but there's potential for expansion with bouncing off of walls etc. The twist at the end made me smile. Great job!
Dec 12 15:51:00 4m 00s The One Room Dungeon Quick and clean, nice job. I found that the game was too easy, and can't see myself going back for a second playthrough, but you have a framework that has tons of potential. The game is well polished and robust, which is impressive for 12 hours. Great job!
Dec 12 16:24:00 33m 00s Spooky Room Implementation here is surprisingly deep! Unfortunately I think managing spiders is tedious, as I didn't feel like there was much to do besides wait until flies get caught and hope that the guy doesn't walk over to where you decided to build. <br/>I'm really impressed by how the flies really feel like flies, and how the AI for the guy is solid. Great job!
Dec 12 16:39:00 15m 00s Detective Noword and the case of the floor tiles Not much to say about this besides: fantastic job!
Dec 12 20:08:00 3h 29m Roomba Rampage One room, one roomba. Brilliant! I LOVE the background track, it's super catchy and inviting. I think the level design fits the mechanics well, it doesn't stay too long and is satisfying to finish without any grinding appearing at all. Well done!
Dec 12 21:24:00 1h 16m ConQuest Hilarious use of the theme, great job! The number of different scenes in the game is impressive, and I got a good chuckle out of the art. Sucks to have to rest the game on RNG rock paper scissors though, but I suppose if there's no ending then it's fine.
Dec 12 21:52:00 28m 00s Danger Room Scratch is fun :) Hopefully the next LD will be nicer to you, your previous entry is great!
Dec 13 03:15:00 5h 23m Space Junk Very well done! The level of polish on the music and the graphics is very impressive. I was frustrated with the acceleration on the z-axis movement, since it's the hardest axis to perceive change in, having it done gradually makes it feel terribly unresponsive, especially when the main death condition (for me at least) was hitting either wall. <br/> <br/>You did a fantastic job on the texture work for the conveyor belt, that is just the best little piece of polish to make the whole thing come together.
Dec 13 03:23:00 8m 00s Subway Taxi I love the design of the level! It feels aware of its aesthetic and doesn't overreach while also not feeling like it's lacking at all. That said, it's much too short. Once you can pick people up from the building the game gets pretty easy driving in a nice and simple circle. Congrats on finishing your entry!
Dec 13 03:32:00 9m 00s Block Bullies Bonus points from me for doing physics outside of Unity! I felt like the mechanics for something really fun are here, but the execution is totally off. A lot of the minor annoyances add up to bring the experience down, which is a shame: this game could be quite the Doom-like minigame. My list of grievances: <br/> - The movement controls are so insanely touchy! If you hold the forward button down for as much as a quarter of a second you die immediately! <br/> - The death sound is absolutely grating. It feels like you want to punish people for even playing the game, especially when considered along with the first point. <br/> - It's not so much a laser as it is a hitscan rifle, which means if your aim isn't impeccable (those blocks move damn fast!) then you are basically spamming fire hoping that the swarm of blocks will eventually land underneath your crosshairs. <br/> - Score is kill-based, not time based, which seems to conflict with the premise. Combined with the previous point, it's quite the frustration. <br/> - You have put in 2 different indicators to tell you how close you are to the wall when all you needed to do was add a texture to the ground that showed you! If it weren't all grey, and instead were darker towards the edges in a gradient or a shadow of some sort then people's natural spatial awareness would kick in. <br/> <br/>The good news is, if you addressed all these points, you'd have a fantastic game on your hands. Either way, congrats on finishing your entry! It's a lot more than most can say :) <br/> <br/>P.S. I played the game on Firefox and it seemed to work perfectly fine.
Dec 13 16:36:00 13h 04m Dark room Short, sweet, and to the point. Its length contributes most of the humor, which is great, it fits well within the medium of a Ludum Dare game, and aptly the effort clearly went into making the models look just as cheeky and inviting as the game is. Great job!
Dec 13 16:43:00 7m 00s The Boxing Ring GameJolt :( <br/> <br/>The aesthetics were on point! A lot of people say pixel art is overdone, but I think as long as the thing is cohesive and fits the game it's fine, and personally I think this gmae does a great job with that. Gameplay wise, there is plenty of potential, and the disembodied boxing glove is really satisfying to manipulate. However, you can win infinitely by blocking and walking toward any enemies, which I did for 3 minutes until I assumed there was nothing else to discover. Congrats on your first entry!
Dec 14 00:18:00 7h 35m Comfort Zone Excellent entry, you managed to innovate on basically every front. The subtle animations on the walls when they are pushed along with the sped up voice effect really sell the character. Great job on a great game!