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Ristoretto

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TimestampSince previousGameRistoretto's comment
Dec 25 18:13:00 The Shifting Theatre Nice background music, I had some problems with the wall jumping, I think its because it continue to jump when I hold the button. Nice levels overall, and I like the screen transition :)
Dec 25 18:34:00 21m 00s Little Knights I like how the narrative fits into the game, like how you play some screens (the game play make me think of limbo or oddworld games, with trial and error platforming in a world with progression and a lot of check points), and then have the narration in between. I agree that the game play could be more developed but I really like the flow between game play and story, its pretty hard to create :)
Dec 25 19:01:00 27m 00s Falling Dungeon Cool idea :) I think it might work better to have pieces with different forms, like in tetris, or just bigger smaller rooms, or long corridors, because you have to stack a lot of rooms to get anywhere in a different column, and might create interesting domino effect when pieces are destroyed.
Dec 25 19:23:00 22m 00s Death Dash Really nice :) Some thoughts: <br/> <br/>Blood effect - in meat boy all of the level gets red pretty fast, but here, because the background got red, it was more precise, and added up for each transformation. <br/> <br/>Number on the level - Might be a idea to add a number, about the current transformation. <br/> <br/>Additive level design - I have tried to do something similar, but only between smaller levels and its hard, but it works well here, well done :) <br/> <br/>highs core 1:22 with controller, on the other tries the last level took a lot longer, like 1 min + 4 on the last level.. :)
Dec 25 20:36:00 1h 13m Quest of the Wizard I really like the idea about moving the doors, feels a little like the movie howls moving castle :) It was hard to figure out if I should explore more in a room or move into another room to find some other item to be able to continue. Add that the limited health, how you respawn with little health, and how the enemies which I killed earlier also respawn in all rooms... <br/> <br/>The game feels really cool, but I wasn't able to figure out/ survive to experience all of it :)
Dec 25 21:10:00 34m 00s It Only Gets More Cluttered Very interesting! <br/> <br/>I took some time for me to understand that the position of the balls was not part of the layers selected.(I was first thinking that each layer had a ball which would activate it, then that each level had a "ball slot" which would active the next selection) <br/> <br/>It might be a idea to show all different layers in the room as wire frames in different colors to make it more clear how they relate to each other. <br/> <br/>As long as its possible to make some easier introduction puzzles I think this could be really great :)