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Omniorcus

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TimestampSince previousGameOmniorcus's comment
Dec 12 14:43:00 Moonlight Maximum Everything feels a bit too slow, except for the enemies movement speed. Early game turrets aren't worth the cost, and the lack of a reloading sound breaks the feeling of the guns, especially compared to shooting sounds. Lack of sound effects in general is a problem, such as a damage taken indicator or an enemies spawned sound. On the positive side, the back story fits(although that a stupid spot for a reactor), and the end game sequence is good, if a little juxtaposed with the lax of additional sounds before it. The gun play is also fine, with the shogun feeling satisfying; although the MG, not so much. A good entry. Next time, try to ad more audio ques for the player. They really add to the immersion.
Dec 12 15:25:00 42m 00s Jim is Moving Out! A brilliant piece of work. The simple but clear art style pairs well with the simple, but fun, mechanics of the game. There is a lack of audio feedback, but the overly epic soundtrack, despite the simplicity, make it a mute point. The theme is in-your-face strong, and while some levels definitely feel hard, they are all obvious in hindsight. That's the hall mark of a good puzzle game. Lots of fun, Great work.
Dec 17 00:06:00 104h 41m The Exterminators Part II Like Hawk said, A bit short and no challenge. Also the lack of an ability to shoot in the y dimension, despite the level being 3D is annoying. A nice concept though, with an original doom feel. Might have been better to make the wave size increase with each consecutive press of the wave button, and make there be a mandatory 5 or 6 ammo drop between waves.
Dec 17 00:13:00 7m 00s The Room Um, My antivirus has just flagged and lock the exe file. It's also apparently sent a copy off to the AV company to be tested. I don't know what you used to make this, but my AV REALLY didn't like it. :/
Dec 17 00:25:00 12m 00s Laser Panic Simple concept. Simple Controls. I love it. Addicting to. You die, but just want to come back for more. Art style is basic, but effective, With the color scheme making hazards easy to spot. Great job man. :)
Dec 17 00:40:00 15m 00s Bad Panda - The ex-panda-ble Interesting little game. Surprisingly endearing art style, combined with functional and more importantly fun bullet-hell mechanics. I do have to major issues though. One is the buildings, which feel like the should give you cover from bullets, but don't. Second is the hit boxes, which are all squares. This isn't so much an issue on the regular enemies, But is a major issue on the boss. Otherwise, great game.
Dec 17 00:49:00 9m 00s One Room Battle Arena Can't run this one atm as I don't have a controller, so I will have to find some friends. I rate this when I find some. :(
Dec 17 01:02:00 13m 00s Tim in Time A nice little game. Simple, and more of a walking sim, but I enjoyed it. The humor and commentary on gaming genres was also a really nice touch.
Dec 17 01:21:00 19m 00s This is Where the Dead Live Simple but effective. Definitely fits the theme. Nice character sheet too. Manual reloading feels clunky, but that more due to auto reloading being a thing. Also, the game feels a bit too easy. It's a bigger 'challenge' to remember to reload, than it is to kill the zombies.
Dec 17 01:33:00 12m 00s Violent Rom What a brilliant little bullet-hell arena shooter. I love the graphics, the sprite work is of high quality. The visual recoil of the shooting, plus the audio feedback, makes the character feel powerful. The background music is also brilliant, and reminded me of the early Crash Bandicoot games. Also, the controls buttons on the UI make the game playable with a touch screen. Nice work mate. :)
Dec 17 01:53:00 20m 00s Kitchen Wizard Pinball A good game of pinball. I like. It uses the theme to dictate it visual aesthetic, so its good there. It is fun to play. It is just pinball, but its a good pinball. Audio wise, the soundfx are good, and the backing is fine. A little repetitive, but that's what the gameplay's for. Graphically, it's a little dull, but it is also done in 3D, so that's a bit more acceptable. The lack of a backdrop to the machine is really unsettling for me.
Dec 17 02:29:00 36m 00s One Room to Freedom Not bad for a first attempt. Interesting idea, with the simultaneous movement, and the bolder moving. Simple to set up too. The graphics, while basic were fine. The lack of a clear indicator of which key goes with which box was annoying though. Background music was fitting, if highly annoying. Also your voice for the announcements? Next time you might want to use audacity to mess with the sound a bit.
Dec 17 02:44:00 15m 00s one room arena Nice concept. Annoying in practice. The Graphics style is interesting and I like it, but not with this control scheme, as its hard to know the exact borders of the wall. I feel it would have been better as a pure twin stick, or with rotation on a and d instead of strafe. The sound design a bit annoying, but overall fine. With some polish, and a new control scheme, this could be a really nice little arena shooter.
Dec 17 03:01:00 17m 00s Space Mail Room I like it. It's hard but I like it. Graphically it's boring, dull and prefect for the setting. The lack of sound bugs me, but too much would have been a bad thing here. A nice bit of humor too, with the various sci-fi references. Not everyone's cup of tea, but a nice entry none the less.
Dec 17 03:31:00 30m 00s Cursed King's Court Nice idea. No challenge. <br/> <br/>It's play style is very similar to any other "Clicker" game. You don't even have to look at the cares as the trade offs for one card over another is practical zero. I was up to 26 days until death at one point, using the "rapidly like a valid button" strategy. <br/> <br/>It's a shame too, as the concept is so interesting, as is the art style and the backing audio. One other issue is the placement of the resource counters, with seem to be separate from the game, visual speaking. These counts would have been better off next too the 'people' on either side of the king. <br/> <br/>Overall it's a really good attempt, with bunch of brilliant elements, all let down by poor balancing. It you can get those balancing issues for the cards right, then this game will be brilliant.