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Feedback comments for LD37
ohsqueezy's games and stats for all events →
| Timestamp | Since previous | Game | ohsqueezy's comment |
|---|---|---|---|
| Dec 15 05:01:00 | Single room shooter | Hey if these bullets are all the same color why do only the enemy bullets hurt | |
| Dec 15 05:16:00 | 15m 00s | Hikikomori | think I'm gonna go be a banker brb |
| Dec 16 06:48:00 | 25h 32m | AREA 51 | That was a romp~ The blood, lighting and screen shake made the game feel like I was moving through a beating heart. I like that it reminds me more of a de-made FPS than a top-down arena shooter. I must have had an ace up my sleeve, though, because I annihilated everything, like it was nothing. |
| Dec 16 07:03:00 | 15m 00s | Nyankolor: SoulStrokes | How did you get the cats to sing like that and run around painting the floors |
| Dec 17 02:46:00 | 19h 43m | Tim in Time | On the seventh day, God finished his Ludum Dare entry. He had extra days because he is God. |
| Dec 18 00:49:00 | 22h 03m | A.E.O. | What lies beyond the screen |
| Dec 19 06:30:00 | 29h 41m | Community Bored | The tension comes across through the music and character animations. Everyone looking pissed off and impatient, either tapping their feet or heaving their shoulders. <br/> <br/>An interpreter ideally would make a neutral, literal translation, but this game makes you think about how that's not really possible. |
| Dec 19 07:29:00 | 59m 00s | My Dear Pepe | oedipus is back with a macabre twist a frog haunting your dreams and a brutal face off with your dad who looks like a minion |
| Dec 19 07:37:00 | 8m 00s | UPYACH | The dancing is good and could be considered lethal |
| Dec 19 17:01:00 | 9h 24m | One Room Dungeon | The new sport of futurism and a riff on the greatest moments of American Gladiators and Nickelodeon game shows |
| Dec 19 17:52:00 | 51m 00s | INF | Out of the frying pan and into the fire. The way this can be construed is for it to be played. |
| Dec 19 18:14:00 | 22m 00s | Roach Escape | The scavenger! I like watching the roach move through the level, even when it doesn't reach the goal. It's fun to see it unfold. Some timing based puzzles with moving obstacles might make that part of the game dynamic. |
| Dec 23 04:15:00 | 82h 01m | Tidy Up | This is a cool concept. I think another interesting idea would be if the room rotated and the pieces fell from the center. |
| Dec 23 05:33:00 | 1h 18m | Alien Cube Sorting Room | I like games that form around experimental abstract mechanics, where the story and art are like skins on top of the basic interactions. It seems like the most interesting characters emerge from that style of design. |
| Dec 25 01:45:00 | 44h 12m | Bomb Run | This person is walking very nonchalantly for someone running away from a bomb |
| Dec 25 02:22:00 | 37m 00s | Death Dash | 19:33 lol <br/> <br/>great game, very tight and uses the theme to add something new and useful to one of the most common genres <br/> <br/>my suggestion would be to try some non-symmetrical designs... the obstacles don't have to be the same on both sides just because the player is going back and forth |
| Dec 25 03:13:00 | 51m 00s | Sonder | The narrator reminds me of Iwazaru from Killer 7. It might be fun to take this in a dark direction like that, though I also appreciate the idea of making a game around something so mundane. I would like to see more development of the relationships between characters and maybe something that reveals why the narrator is so enthusiastic. |
| Dec 25 03:24:00 | 11m 00s | Room | I got 384... Cool physics and flipping tile effect. The one level near the end where you have to jump from column to column is more difficult than the others combined! I spent more than half my time there. |
| Dec 25 04:23:00 | 59m 00s | Giiver's Hop | Awesome! The variety that comes out of three basic enemies is impressive, as is the faithfulness to traditional arcade game design. I think if there were different room shapes it could really test a player's ability to deal with the enemies. I also think the challenge that Q-bert has where the floor color can change back to the original color if you jump on it twice would open up some more level designs. |
| Dec 26 20:23:00 | 40h 00m | One room-one car-one flag | Good sounds, good challenge, an overall tight, classic game. I'd like to know the backstory of this bizarre world! |
| Dec 26 20:34:00 | 11m 00s | Room Zero | The enemy sprites are awesome, and nice menu graphics. It's a little too easy to be considered a challenge, but it's fun to play. Most of the levels seem to rely on the jumping up from underneath technique, which can get repetitive. |
| Dec 26 21:30:00 | 56m 00s | Super Nippon Removals: Ascension of Extend | Awesome puzzles! The ridiculousness of having everything crammed into the room is probably the best part of the game. <br/> <br/>The nationalism/patriotic vibe is heavy. It's a sign of the times. |