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Feedback comments for LD37
maxim's games and stats for all events →
| Timestamp | Since previous | Game | maxim's comment |
|---|---|---|---|
| Dec 16 12:06:00 | Shenzhen Manufacturing Co. | Very nice! The mini-games probably need the most work but overall it has a nice flow. <br/> <br/>I got bored and quit after I got 10 hat orders in a row is that normal behaviour or a bug? | |
| Dec 20 06:51:00 | 90h 45m | RoomBash | Clever idea. It'd be interesting to see this done with realistic physics. Or perhaps a cooperative version where one person controls the box. There's a huge amount of potential to this concept. |
| Dec 20 07:02:00 | 11m 00s | Your first room | That baby looks suspiciously like a bean ;) |
| Dec 20 07:14:00 | 12m 00s | ORSSST | Good Effort! <br/> <br/>Can't say I've completed every LD game I've ever started, not by a long shot :) <br/> <br/>I rated you high on innovation because I thought your concept sounded fun |
| Dec 20 07:19:00 | 5m 00s | aa | A very well polished game. It's easier to not shoot which is a bit of a shame, but overall it's quite good |
| Dec 20 07:36:00 | 17m 00s | Wake Up | Good way of expressing a storyline |
| Dec 20 09:24:00 | 1h 48m | Contrapti0n | I liked the concept, but it didn't seem to provide any benefit over direct controls other than making the game too slow. I'd like to see this working with two machines maybe... (if this isn't already in the game. I got stuck early on). <br/> <br/>There were also a few bugs. Quite a few times I managed to drag two icons onto the circle. There were other times where the machine wouldn't perform any actions until I reset the marker. I also got stuck on the level with the 4 vertical blocks, unfortunately there's no restart button. |
| Dec 20 09:51:00 | 27m 00s | Final Boss | I'll get you next time FINAL BOSS!!! |
| Dec 20 09:55:00 | 4m 00s | Roum1 | The camera keeps moving down on its own for some reason. I'll rate this if it gets fixed otherwise I can't play it :( |
| Dec 20 10:06:00 | 11m 00s | Shrinkage | I got the idea of the puzzle, but I'm not sure how the controls work |
| Dec 20 10:24:00 | 18m 00s | Track Talk | Best chat-em-up i've ever played |
| Dec 20 10:31:00 | 7m 00s | Magic Trial | A thoroughly well-polished game |
| Dec 20 10:35:00 | 4m 00s | Jumping Jeeves | There's a surprising amount of strategy is this simple game |
| Jan 1 11:54:00 | 289h 19m | Filthy Chore | This a great stress reliever |
| Jan 1 12:02:00 | 8m 00s | The Room in The Ocean | A fairly good puzzle game. I got stuck on the level with the two glass floors. I stepped on the last platform but nothing happened. Overall I think you need more puzzle elements to make this engaging. |
| Jan 1 12:20:00 | 18m 00s | soup kitchen | I'll echo the comments here. It's too difficult to figure out what's going on even with the instructions. I can't quite figure out what most of the icons are. <br/> <br/>I commend you on making an authentic atari game ;) |
| Jan 1 12:32:00 | 12m 00s | Heroes of Okarine | Cute game, I love the music. Needs more actions to flesh out the fighting system however |
| Jan 1 12:44:00 | 12m 00s | The One Room | I was surprised to see such a unique combat system. It obviously needs lots of work but see a lot of potential here. I especially like the way you can fight hordes by timing your dashes. Vertical combat feels very awkward however. |
| Jan 1 12:51:00 | 7m 00s | 12 Angry Tenants | Solid concept, very nice art style. The only complaint I had was that the building system was much more difficult than it had to be. |