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Maple

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TimestampSince previousGameMaple's comment
Dec 13 09:11:00 1 Room and 48 Hours Hey, thanks for checking out my game! (All that you missed is that you can leave the room when you put your clothes back on!) <br/> <br/>This is a really cool concept. I played a few rounds, because I was interested to see what sort of comments my game would get, or if I could get a high overall rating. It didn't make sense that I couldn't breach the top #200 with #1 graphics and fun, so, a tad more balancing could have gone into it. A bit more variety of comments would have kept me curious a bit longer, too. <br/> <br/>Graphically you did well, aside from the HUD. I felt like the HUD was kinda thrown together just because the game needed one. Same-ish vibe I got from the music. Both decent, however. <br/> <br/>Aside from these, you had a pretty solid idea and execution. Keep it up! :&gt;
Dec 13 09:48:00 37m 00s Tangent This was hectic af. You did well. I'm scratching my head for criticism here... <br/> <br/>I'd say that the time between death and re-spawn could have been shorter. Made me feel like I was waiting, a little. I also feel like a variable jump height could have benefited this game. Also, a little bit of polish in regards to the ending would be nice (Like, it doesn't do something final such as taking you back to the title -- you just sit there like "oh, this is it? Do I quit from here?" -- Even if walking off the right hand side of the screen reset the game, it would be much better). <br/> <br/>The music was awesome btw. And, a few nice moments: It felt good the first time I used the door switch to make the door raise, for the purpose of using it as a jumping platform to get accross. That was rad. That was like some zelda shit. Also, that empty room with trees was awesome. It was a nice break, and then you in the same room introduced the new mechanic of room-shift by proximity to invisible trigger. That was rad, too. <br/> <br/>Overall, good job. You did well. <br/> <br/>P.S. I'm super curious as to how your itch.io pay-what-you-want thing is going. I've been trying to make a bigger game, but, at least for the moment, my skill seems to be with small games, so you've made me interested in doing something similar. If you're willing to share, get back to me somehow. :&gt; <br/> <br/>Thanks! See you around
Dec 13 10:41:00 53m 00s CatRooM Nice job with the graphics, and nice use of one-button. The biggest flaw, I think, was that the menu / title screen was so out of the way that I didn't know to press space. A little silly of me, now that I see you say so on this page, but still! <br/> <br/>Anyway, keep it up!
Dec 13 11:03:00 22m 00s Tell me who you are in one Room Oddly addictive. I ended up making a red block as big as the screen! the two red blocks half that size were deparated by another, so i was trying to get them together and then when they got together, everything just like flew out of the box, haha. <br/> <br/>Biggest downside, I guess, is that there was a wait time between clicking for new blocks. Also, the new blocks spawned off the level, sometimes. I sort of expected that the game would say things depending on whether you were destroying blocks or putting them together, but this is oddly fun as-is. Good job.
Dec 14 07:33:00 20h 30m Room Loop This was awesome. The audio was particularly awesome. Set a real nice vibe, and the death sound felt like it was part of the music. Very cool. <br/> <br/>The bounce upon landing kinda threw me off a tad. Perhaps if you were rewarded for jumping on the bounce (eg: with a bigger jump) it would have been cool. <br/> <br/>Graphically, a bit to be desired. However, the rewind effect was super cool, and somehow the floaty morphy blob was fitting, too. <br/> <br/>The level rotate is something I've been trying to play with in my own game design (outside of Ludum Dare), so it was awesome to see another game use it. And, the way you used it was very fitting. Added a whole new dimension to gameplay, from the same level layout. <br/> <br/>Pretty solid entry. You guys should jam more. :&gt;
Dec 14 08:00:00 27m 00s Quentin Wow, what a sassy game. I like how quick and witty it was. <br/> <br/>The biggest downfall was the trial and error-ing your way through levels, where you couldn't guess where platforms would be. It's sad because It started to look like there was a bit of a story forming, but It stopped being fun a few levels in to world 2. <br/> <br/>Next to that, I'd say it felt weird using A and S as primarys. A bit of nit-picking, but I would have started with F and D, and then branched left. <br/> <br/>Music / sound was pretty rad. The vibe in general was pretty good. Subtle things like the quick camera movement and shake really is what gave this game life. <br/> <br/>Keep it up. Stay cool.
Dec 14 08:10:00 10m 00s ROOM Man, what a weird and cool vibe. I didn't play through to the end, because it got way too confusing as to where everything was, to the point that I wasn't paying attention to where I'd been -- I just walked around aimlessly, hoping objects would appear, to interact with. <br/> <br/>The sound and weird graphics gave a pretty good vibe. I could imagine getting lost in a world with this vibe if it were was bigger than one room! :p <br/> <br/>Nice job!
Dec 14 10:28:00 2h 18m We Need A Hero Hmm, nice concept. <br/> <br/>It was a bit overwhelming at first -- information overload with a visible countdown in the top right! -- but as I messed around for a bit, I got the hang of what was happening. Super difficult, though (and a little buggy). The fame i/o was like an even tug of war. <br/> <br/>I'd say the biggest issue is with the information overload, though -- I don't need to know everything at once. Also, figuring out that I could zoom out was super helpful -- and I wonder why it is even a feature. K.I.S.S. would have really helped this entry. <br/> <br/>Overall, though, you did pretty well. You were off in the right direction, and given some more time for polish you'd have a solid game. <br/> <br/>Keep it up!
Dec 14 12:50:00 2h 22m spring cleaning God dammit, Bush! <br/> <br/>Surprisingly good entry, considering how over the theme you were. Music/sound is perfect. Really got me hyped for cleaning! The text and speech SFX were spot on, too. <br/> <br/>You could have done a lot more with the room, like more events and stuff, but the narrative and vibe were somehow enough to keep me going. <br/> <br/>Good job, lol. <br/> <br/>And now I'm curious about Managore's entry.
Dec 15 08:39:00 19h 49m Walkie Talkie This is great! <br/> <br/>It really could benefit from Copy and Paste function, for people to send people levels. <br/> <br/>It also could really do with some music. a lot of vibe was lost. I image like typing sfx when in chat and then lvl sfx/bgm while in playing mode. <br/> <br/>Anyway, keep it up. I'll def be following your works.
Dec 15 10:22:00 1h 43m Interdimensional Chrono Janitor Service Oh, cool entry! <br/> <br/>This kinda reminds me of that truck dismount game. I wish you had a bit more time to flesh it out, though, cause it did get boring quick. I think this is a case where giving the player too much freedom was a bad thing. Especially with the random levels, I didn't care what score I got on any particular one. <br/> <br/>It's pretty cool, graphically. Particularly the time bombs. And I admire how clean the mouse is -- It always clicks where I want it to, despite being in 3D space. <br/> <br/>Nice work~
Dec 15 15:37:00 5h 15m (One) Room for Improvement You really shouldn't get the player to move their hand away from a particular spot frequently. Pressing R to restart is great when you are actually stuck in an area and can't die, but it really breaks up the game to not have auto-respawn, when death happens so frequently. <br/> <br/>Also, I feel like the dash would have benefited from zero gravity for the duration of it -- I couldn't really practically use the dash, because I didn't feel like it got me far enough in the air. <br/> <br/>Aside from these things, you did well. I liked the Spy vibe you had going on there, and the variety of enemies and obstacles was nice. <br/> <br/>Nice game. Keep it up!
Dec 18 06:03:00 62h 26m Recursion Ooh, nice. I really like the part where I had to find the numbers through the lenses. <br/> <br/>The puzzle after that was a real leap up... I couldn't solve it, haha. <br/> <br/>Really nice vibe, though. Nice work!
Dec 18 06:24:00 21m 00s One Step Back Nice entry. A+ to the graphics. <br/> <br/>A little sad that there wasn't more than one ending. Also I think the game really lacked an atmosphere which I think you would've gotten from sfx/bgm. Footsteps, crackling fireplace, etc. <br/> <br/>But yeah, overall, good work! See you in a future jam
Dec 18 06:37:00 13m 00s The Coffee Room What a strange setting, haha. Good entry. <br/> <br/>Would've liked more variety in the enemies, though understandably time restraints are a factor. I also felt that the screen jumped around a bit too much, and also, a spawn and death animation for the blobs would have really benefited the game, as it currently sorta feels like they just appear and dissapear. <br/> <br/>Above all, though, you did well. Also "The Coffee Room" sign looks like it could actually be in a cafe/bar!
Dec 18 06:50:00 13m 00s How To Cope With Boredom and Loneliness - A Guide For The Isolated - A Documentary Filmmaker Simulator Wow, pretty unique entry. Nice animation and voice acting!
Dec 18 06:54:00 4m 00s Planetary Tycoon Hey, your link seems to be broken, or something. <br/> <br/>I'm getting this error: bit.ly’s server DNS address could not be found. <br/> <br/>I'll check back later.
Dec 18 07:26:00 32m 00s Mad Room You did pretty well. <br/> <br/>You definitely need some work in all areas, but I'm impressed that you at the same time have a level of skill in all areas -- many entries tend to be good at one thing, but bad at other things. <br/> <br/>For your entry, graphically, at first I didn't know why the room was changing, but then I realised it was cause I was walking into that grey switch thing; so maybe that switch thing needs to stick out from the background a bit. Your audio gave some super retro vibes, which was cool, however, the game-over music was louder than the other music, so pay attention to the sfx and bgm volumes in relation to eachother, in the future. Your hitboxes/collisions also need a bit of work, and I think the gun felt a bit slow and weak. I think i'd rather shoot faster and more frequently even if it takes more bullets -- you can make a gun feel powerful by adding a crunching sound &amp; a screen shake &amp; a delay (think about the delay when dealing an attack that has meteor in smash brothers -- after you hit the enemy, there is a slight delay while they shake before they fly off screen, and that adds to the feeling that the attack was very powerful). Anyway I guess this is a bit off-topic. But this game sorta reminds me of my first LD entries, so I guess I want you to get better, haha. <br/> <br/>Also, you can add a simple menu to contain your game, which makes it feel a bit more polished and cohesive. <br/> <br/>I'm happy that you tried to make this entry better than your last. Keep doing that! Good luck, see you around!
Dec 18 07:46:00 20m 00s Behind the Dream Nice atmosphere and graphics! Shame that it was super short, though.
Dec 18 07:50:00 4m 00s Final Boss Haha, what... Good job on the overall presentation and... tentacle sounds. lmao
Dec 18 08:18:00 28m 00s eCubed³ Well that was cool and weird. Jumping was a tad difficult, and sometimes the doorways felt a bit buggy, but I definitely enjoyed the weird vibe. The directional humming SFX of the exit helped to create that.
Dec 18 08:34:00 16m 00s Huge & Cute Nice entry! Really good presentation, and the mechanic was unique, too. :&gt;
Dec 20 09:01:00 48h 27m The Leaky Ceiling I want to play this, but for some reason I can't seem to get Java to work. Or like, nothing happens when I try to open your game with Java. This is a new PC and the first time I've tried to run anything Java on it, though, so the problem very likely isn't to do with your game.
Dec 20 09:53:00 52m 00s Hamsterical Nuts I beat the game! <br/> <br/>Once I realised that those big things are spawners, and that you can shoot vertically much faster, it became much easier. I assume that the quicker vertical shooting speed was unintentional? <br/> <br/>The music was a bit off-putting at first, as it didn't seem to match the visuals, but it shortly grew on me. <br/> <br/>Awesome animation/drawing. <br/> <br/>Above all, it kept me playing until the end, which not many LD games do. <br/> <br/>Good job! <br/> <br/>P.S. if you want a good game to check out for your vid, check out Managore's Walkie Talkie. Best game I've played yet for this LD!
Dec 20 10:09:00 16m 00s Hikikomori Interesting game. I was a complete hikikomori for at least 2 years of my life, so I can relate. <br/> <br/>Good job with graphics. It's a shame that there's no sound in your entry, though. also, I like how you can just walk over dad like he's a piece of paper, haha. <br/> <br/>Good job! <br/> <br/>P.S. I don't like to mention my game in other people's comments, but given that you made a game about being a shut-in, I think you might enjoy mine. Click on my name if you're interested. <br/> <br/>Hope to see you around. Good luck!
Dec 21 09:35:00 23h 26m Rudum Bare loooooooooool, what? Dat cam zoom. Also, accurate stereotypes. Also, wish the thing didn't just stop when seeing someone's vote. I guess that's where the jam ended tho :p
Dec 22 07:19:00 21h 44m One Room's Story Haha, nice!
Dec 22 07:58:00 39m 00s Roomescape Really cool QR use.. I had to download a QR reader mid-game, haha. <br/> <br/>Also, I somehow opened the door but I never got to break down the wall or anything. is there more than one ending? <br/> <br/>Nice game!
Dec 22 08:07:00 9m 00s levelone Hahah, I laughed at "I will single-handedly destroy you!". This was really cool. Good job!
Dec 22 08:12:00 5m 00s Dark room I found the cat... Yaaaaaaay...! <br/> <br/>Haha, good job
Dec 22 08:27:00 15m 00s I Didn't Sign Up for This! Ooh, nice concept. <br/> <br/>I played with xbox one s controller, and whenever I wasn't aiming, the character faced to the right. I would have expected him to face where I last aimed. Also, a few more sfx would've done the game well. <br/> <br/>Otherwise, you did well! Cool game! :&gt;
Dec 22 08:51:00 24m 00s The Collapsed Room Wtf even is this game anymore?! hahaha <br/> <br/>This is great.. I couldn't really figure out the yellow circle that says "stand here. just go on and fight! :D my lovely kids". I noticed that the text in the air pointed to things on the wall, but I couldn't figure it out. Is there an ending? <br/> <br/>Nice work!!
Jan 3 01:32:00 280h 41m Rotate the room! Man, what a unique concept! It was balls-difficult, but it had a chill atmosphere. <br/> <br/>Was there a win-state? I'm sure I got all of the blue-yellow cubes in the tutorial stage. Since I couldn't find another, I skipped to the next level. <br/> <br/>Really cool game. 5 stars innovation. :&gt;
Jan 3 01:40:00 8m 00s Cat and Robot Haha, the scary vacuum noise! Pretty cool once I figured out what to do. I beat the game -- cool concept! The music was really fitting, too. :&gt;
Jan 3 01:47:00 7m 00s STEREOJO Hmm, really cool, weird concept. I managed to beat the game, but it just loops around to the first level again? Would've been cool to have a win-state, but otherwise good job! Nice presentation and tutorial, too. :&gt;
Jan 3 02:01:00 14m 00s Dwarfsplosion Haha, it was hilarious. I tried to drill through the wall with the arrow keys and died! Nice explosive effects! <br/> <br/>I played for a bit -- eventually I just used the rocket to dig through, as it was faster and sometimes safer. Also, the controller input for up and down was very narrow. You needed to be pretty precise with the analogue stick when travelling vertically, so I ended up using the keyboard instead. <br/> <br/>I liked how there could be an earthquake that blocked some of the stage. Overall a pretty good concept -- I reckon you could really turn this into something. <br/> <br/>Nice work! :&gt;
Jan 3 02:20:00 19m 00s RubixRoom Man, what a crazy game. It was a kinda confusing to play, but I think you have the beginning of something. I really like how you can walk up a slope block to transition between walking on the ground and walking on the wall. You could do heaps with that. Nice entry!
Jan 3 02:34:00 14m 00s Roombat The intro screen set a really nice atmosphere, but unfortunately that same vibe didn't carry in to the main game. <br/> <br/>Aside from that, you did alright. The game was rounded. I ended up beating it with sore wrists, lol.