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Feedback comments for LD37
Ludipe's games and stats for all events →
| Timestamp | Since previous | Game | Ludipe's comment |
|---|---|---|---|
| Dec 12 22:40:00 | sit down | Fun game, though it got a bit frustrating when I got to level 4. One single loose kid can mess up everything. <br/> <br/>It was pretty nice :-) | |
| Dec 12 22:45:00 | 5m 00s | Christmas Time | Wow, that was suuuper cool. Really liked the concept. Well done! :-) |
| Dec 12 22:55:00 | 10m 00s | PONGUY | It's a cool idea. Having two different mechanics you need to pay attention to. |
| Dec 12 23:03:00 | 8m 00s | 4th Snail Indoor World Championship | Were those procedurally generated comments? They were pretty cool. <br/> <br/>Liked the overall concept :-) |
| Dec 12 23:15:00 | 12m 00s | Crown Room | Feels like an old-school arcade game. It's pretty fun and cool, though I didn't quite understand your take on the theme. |
| Dec 12 23:21:00 | 6m 00s | The Oval Office | Cool take on Reign's mechanics. <br/>Completed this on my first run and thought it was pretty fun. |
| Dec 12 23:28:00 | 7m 00s | Concierge | Took me a while to figure out the right solution. Using trial and error to figure out the patterns what pretty fun. Also liked the presentation. |
| Dec 12 23:33:00 | 5m 00s | THE ROOM | Simple and cool point & click adventure. Would be nice to have some hotspots indicators. |
| Dec 12 23:46:00 | 13m 00s | Ghouls | Liked the concept and had fun with the game. It'd be nice to have some warning about enemy spawns, they can spawn over you and that feels kinda unfair. |
| Dec 12 23:55:00 | 9m 00s | Room One | Pretty fun game. Loved the presentation and the art. Well done! :-) |
| Dec 13 00:06:00 | 11m 00s | Walkie Talkie | wow, just wow, this was an incredible concept perfectly executed. Would love to read a postmortem about this. |
| Dec 13 00:14:00 | 8m 00s | Tangent | Super fun and challenging. Loved the art and level design :-) |
| Dec 13 00:24:00 | 10m 00s | Simulated | Really cool concept. Took me a while to figure out how to break the loop. Well done, it's awesome! :-) |
| Dec 13 11:21:00 | 10h 57m | JAMCEPTION | Pretty solid entry. Had a lot of fun with it (got "indie voldemort" rank, don't know wether that's good or bad hahaha). <br/> <br/>It was pretty polished, the only thing that bugged me a bit is that colliders were a bit too big during minigames. I'd make them a bit smaller. <br/> <br/>By the way, loved how all you do is reflected on the sides of the screen :-) |
| Dec 13 11:34:00 | 13m 00s | What happened to Michael? | Loved the art, mood and story on this entry. <br/>As others already said, it'd be nice to skip dialogs. <br/>I'd like to be able to highlight hotspots, though that's more of a personal preference. <br/>I also was a bit confused by some interactions; I'd click on something and the character would say "Not now" (but I didn't even knew what I was clicking on). <br/> <br/>But all these are minor details, I really enjoyed the game! Well done! :-) |
| Dec 13 11:56:00 | 22m 00s | Ernő & Rubï | Wow, this is really cool. <br/>The art is awesome and I enjoyed toying around with the different settings. Well done! :-) |
| Dec 13 21:15:00 | 9h 19m | Quentin | Made it to world 4. The core mechanic is pretty cool and level design is great, though this game stressed me quite a lot haha (I think audio is to blame for that). <br/> <br/>It's super polished and it's has an amazing amount of content,super fun entry, congrats! :-D <br/> <br/>By the way, loved using small exploits (like swaping into a place where there's a block to get on top of it) to complete levels faster. |
| Dec 13 21:21:00 | 6m 00s | Welcome to my Room | Really liked the hand-drawn graphics and the overall presentation. Perhaps it'd be cool to put those items in different rooms that you can explore in any order; it's always nice to let players express themselves through gameplay, even if they can only choose the order in which they find things. Exploration and discovery are powerful feelings :-) |
| Dec 13 21:27:00 | 6m 00s | Mindspace | Nice artsy game. Easy to relate to. The ending felt quite powerful. Only had some minor optimization issues (fps dropped as I played). <br/> <br/>Would be cool to have some kind of small interaction (even if it changed nothing). <br/> <br/>Well done! :-) |
| Dec 13 21:34:00 | 7m 00s | At night | Wow, this was great. Loved how it's confusing and oppressive at first and then how powerful it makes you feel once you start getting faster. <br/> <br/>Really cool, well done! :-) |
| Dec 13 21:57:00 | 23m 00s | Roach Escape | Quite fun puzzle game. Had a hard time at the beginning because I couldn't spot the black lines that make you turn (they're a little bit too thin). <br/> <br/>The rest was easy to understand. I think I didn't use most "arrows" in every level, it'd be nice if I knew how many I need for the optimal solution. That way players would keep trying to find the best solution. <br/> <br/>It was a really nice entry with enough content, congrats on finishing it! :-) |
| Dec 13 22:10:00 | 13m 00s | Oscar's chamber of darkness | Pretty cool game. The puzzles were fun and the art is great. I'd consider removing time limitations since it might be too much pressure for some players :-) |
| Dec 13 22:21:00 | 11m 00s | Waiting Room - The Game | Another game about waiting rooms! :-P <br/>It's a fun concept. I kept thinking: "Should I leave? Perhaps they'll call me now." <br/>Cool idea! |
| Dec 13 22:24:00 | 3m 00s | Don't Stop Me | Really cool game! It's fun, it's polished and it has some great art. Well done! :-) |
| Dec 13 22:29:00 | 5m 00s | ONE ROOM - DANCE CLUB | Really liked the core concept and how well design and art fit together. <br/> <br/>It's pretty innovative, the only thing that bugged me was having to set the sliders after each guy (would be nice if they stayed where I left them). <br/> <br/>It's a really solid entry, congrats on finishing it! :-) |
| Dec 13 22:48:00 | 19m 00s | the room | Liked the minimalist looks of the game. The main mechanic is fun and original. Would probably play a longer version, there might be some cool puzzles with this concept. <br/> <br/>I love your usual hardcore arcade games, but seeing something different was also pretty neat :-) |
| Dec 13 22:57:00 | 9m 00s | RITUAL | The game has a nice feel and its presentation (with the dark room and the light just in the middle of it) is pretty cool. <br/> <br/>Getting bullied by those green squares on the first round was kinda amusing (really liked that). <br/> <br/>After 2-3 waves something went wrong and it wouldn't let me keep playing. <br/> <br/>I assume that a longer version would be about your relationship with the AI or whatever is asking you those questions. Might be cool. Glad to know you'll finish it :-) |
| Dec 13 23:08:00 | 11m 00s | NINJA ROOM | Cool game! Played it a couple of times and it's really fun. Liked the camera effect, it's a simple detail that enhances the overall experience. Well done! :-) |
| Dec 13 23:17:00 | 9m 00s | Termite Wars | Thought this was a pretty interesting iteration of the mechanics in "Galcon". The space between nodes is wider so there's a wider range of strategies. <br/> <br/>I also liked your take on the theme. <br/> <br/>It's polished, fun and a really cool entry :-) |
| Dec 13 23:31:00 | 14m 00s | Local Exhibition | Didn't really understand what I was doing but that made the experience more charming, going from one room to the next, interacting with the different items and trying to figure out what was happening. <br/> <br/>The art is pretty simple but I liked the style (and it fited the concept). <br/> <br/>Would have liked to be able to further interact with some items. <br/> <br/>It's a pretty cool entry, congrats! :-) |
| Dec 14 00:03:00 | 32m 00s | The One Room Experiment | It's a really cool, fun and polished game. The art is great and I loved the grappling hook concept. Really well done, congrats! :-) |
| Dec 14 00:10:00 | 7m 00s | The Archwizard's Room | It's a really cool game. Polished and with some great art and sound. Would love to see a expanded version. |
| Dec 14 00:33:00 | 23m 00s | Correct Color | I liked the concept and the take on the theme (plus it was super polished). Reminds me of that experiment in which subjects are asked by a scientist to shock other subjects (most people do based on authority). <br/> <br/>Liked how you use the "eat->sleep" loop to reinforce monotony. <br/> <br/>The only thing I might change is the floor-tile test, I didn't feel like it really fit the overall experience. <br/> <br/>Anyway, it's a really nice entry, congrats on finishing it! :-) |
| Dec 14 00:39:00 | 6m 00s | Good Impression | Super solid entry (and easy to relate to). Loved the art, the gameplay and your take on the concept. Reall cool, congrats! :-) |
| Dec 14 00:44:00 | 5m 00s | 13 jellyfish | Amazing art and quite cool sound. Really liked the concept and your take on the theme. It's a super solid entry, polished and fun. Well done! :-) |
| Dec 14 01:07:00 | 23m 00s | FIIL Mark 37 | The game is super polished and the art is fantastic. Had a hard time understanding how everything works, but overall is a super solid entry, well done! :-) |
| Dec 14 01:12:00 | 5m 00s | Inside the Cube | Really cool entry, nice take on the Fez concept! Left me wanting much more content. Well done! :-) |
| Dec 14 12:28:00 | 11h 16m | Room 007 | Really cool puzzle game. Liked your take on the theme and those homemade sound effects. It's also super polished and fun, well done! :-) |
| Dec 14 14:24:00 | 1h 56m | General Room | Really innovative and fun game. It's super polished and the art is great (loved your take on the theme). <br/> <br/>Well done! :-) |
| Dec 15 00:21:00 | 9h 57m | One-Room-For-All Hotel | Nice take on the theme and quite fun. Felt I didn't have much control over the action since walls take too long to build. Still managed to score 700 points. I think that a more reponsive input would enhance the experience. <br/> <br/>Cool entry! :-) |
| Dec 15 00:48:00 | 27m 00s | Sweet Home | It's a nice concept. Would play a more polished version of it. <br/> <br/>Movement on this one was a bit too slow and frustrating; I believe being able to act faster and go from one place to another would make the overall experience more fun. <br/> <br/>Congrats on completing it! :-) |