Foon → Ludum Dare Explorer → LD36 → Feedback comment stats → Ludipe
Feedback comments for LD36
Ludipe's games and stats for all events →
| Timestamp | Since previous | Game | Ludipe's comment |
|---|---|---|---|
| Aug 30 11:46:00 | Trending Pharaoh | Loved the humor in this entry, it was cool to keep finding new things with every new unlock :-) | |
| Sep 1 15:07:00 | 51h 21m | The Cave of Wonders | Really enjoyed this entry, it was polished, charming and interesting. There were some super minor bugs (like being able to get duplicates of some items) but they didn't make the experience any less enjoyable. <br/> <br/>I liked the fact that puzzles and interactions were pretty logical, nothing like using a chicken and a pulley. <br/> <br/>It would have been cool to have some more objects to interact with (not related to puzzles, just for narrative goals). <br/> <br/>Congrats on making such a cool game! :-) |
| Sep 1 15:24:00 | 17m 00s | Supercontinent Ltd | Really enjoyed this entry, very polished and with great immersion. The small details trully make a difference (as they always do), like that lightning that changes the whole scene. <br/> <br/>I was a bit confused by you being able to press numbers while the ID interface was on, took me a bit to realize it probably was a bug and that I had to disable it before calling. <br/> <br/>From a player's perspective, after a few calls you kinda wish you could just click on somebody's name and auto-call them, but I think adding that feature would damage the mood, as pressing the numbers yourself feels important to the whole experience. <br/> <br/>Loved the writing, art and audio (so basically everything), awesome work guys! :-) |
| Sep 1 16:43:00 | 1h 19m | Write Only | Very fun game and quite polished, beat it on my second try! :-) <br/> <br/>The only thing that really annoyed me while playing was the scroll system. Most times I was targeting a far enemy but the camera wouldn't allow me to see it. Nuclear Throne and many modern 2D shooters tend to scroll in the direction you're facing, that would work great in here. <br/> <br/>As other users said before, the A.I. was a really cool feature, probably what makes the whole game stand out. <br/> <br/>Quite a cool game! :-D |
| Sep 1 17:00:00 | 17m 00s | Yggdrasil | Congrats on finishing a solid entry! :-) <br/> <br/>As the others said before, controls feel kinda of weird, but I'm sure you could fix that with a bit more of time. Perhaps it would be cool to also improve scrolling a bit (let the player see what's ahead on the direction they're facing). <br/> <br/>Clicking on the blue nodes while moving too fast became pretty hard (don't know if that's what you meant), if you were going for something a little bit easier a "warping" button might do the work(since I believe there's never two blue nodes on screen at the same time). <br/> <br/>I loved the level design, it featured "different ideas", the main mechanic was used in a wide range of ways, which is pretty cool and refreshing. <br/> <br/>Also enjoyed the narrative, which I considered an important part of the game. <br/> <br/>Well done! :-D |