Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → LoHii
Feedback comments for LD37
LoHii's games and stats for all events →
| Timestamp | Since previous | Game | LoHii's comment |
|---|---|---|---|
| Dec 16 14:53:00 | Room of Chaos and Creation | I have mixed feelings about this one. The atmosphere is nice, and the game looks quite good, although there really isn't a special artstyle to distuingish it from other Unreal submissions. <br/> <br/>The music fit, but I would've wished for more little simple sounds: footsteps and maybe some eerie sound for the room transforms. <br/> <br/>I found myself intrigued about what the story was gonna be. The actual gameplay and the way you went about weren't so hot on the other hand. The walkspeed was a little sluggish, especially compared to the turnrate of the camera, some of the look triggers were surprisingly strict, and my biggest peeve was that you could sort of go back to an earlier state. With a game like this, I really would've wished for a truly linear experience. | |
| Dec 16 15:08:00 | 15m 00s | Fishing Rod 3000 | This was a fun puzzle game. The graphics were a tad all over the place, but they fit the mood. The SFX were hilarious. The gameplay was fun and made me think, but the moving fish were annoying because I couldn't really tell what square it would be in once I started the fishing. Also the wait time when you gave multiple fish to the penguins was a bit tedious. One last thing is that I didn't feel this game really fit the theme. There was one screen for sure, but it changed between the levels and the setting didn't really feel like a room. |
| Dec 16 15:14:00 | 6m 00s | Chaos Room | What a simple yet fun concept. The music really sold it and I felt the deadline creeping on me. The graphics were what they were but especially the outdoors fit the funny and absurd mood. My only grievance was that the game felt a tad too easy, I could just mash away to victory and ignore all the flames and chaos around me. I'm not sure if that affected my score. Nonetheless, I feel you shouldn't be able to win without paying attention to the fiery items. |
| Dec 18 17:08:00 | 49h 54m | Santas Little Helper | Its a nice small little game. The switching of the lane didn't feel too good and the animation confused me at first with its mixed perspective. The graphics were really nice except for the presents and the monsters, which were made especially jarring with the comparison. |
| Dec 18 17:17:00 | 9m 00s | BigRyan591 | Well it truly was quickie, but it had a surprising number of different interactions going on. It did what it set out to do, can't really say much else. Also, the music unfortunately wasn't my cup of tea. |
| Dec 18 17:23:00 | 6m 00s | Claim Your Color | I really enjoyed this one, although the actual game isn't something new and exciting. It was really solid on all fronts, worked bugfree and was quite fun. If there were something to improve upon, I'd look into changing up little things if they work better: what if the powerups spawn randomly, what if the whole screen is visible, things like that. |
| Dec 18 17:28:00 | 5m 00s | Pressure | I really didn't get what it was supposed to be about, except the walls caving in and pressure, so I can't really comment on anything. I wished actually interacting with the thing would be meaningful for the experience, since the point is to make games. In my eyes, this would've worked exactly as well as video as a game in its current state. |
| Dec 23 21:31:00 | 124h 03m | Begging and Gambling | First of all, I don't really see how this game fits the theme at all, which is a pretty big deal. I liked the individual pieces and the ideas, but in the end it just felt tidious. The rate of which you got the coins was too slow, and even worse was that you could only spend so little collecting them in one session. I liked the look of the game, but I would've wished for slightly more cohesion in the pieces. Individually everything looked nice, but some parts didn't really fit together. |
| Dec 23 21:41:00 | 10m 00s | ShadowWall | I really liked the idea behind this, but the execution was sorta lacking. The weapon felt clumsy and didn't really do much against multiple enemies that stood close to one another. I propably would've binged this a lot more, but the fact that I had to go to the menu every time I died made starting a new replay a bit tidious. All in all, great job! |
| Dec 23 22:00:00 | 19m 00s | Room at Night | Lovely game. The aesthetic was really nice. I'm not sure if happiness affected the score or unlocked choices you otherwise didn't have. Knowing that would've been nice. The ending also felt a bit abrupt, which felt extra bitter because of the incredible buildup the mood was able to do. One of my favorite entries. |
| Dec 23 22:06:00 | 6m 00s | Echo Chamber | A nice little arcade game. The wallbug does allow you to exploit your way through, but there is really no reason to do that so it didn't hurt the experience. A bug that did however was that the music stopped, which lowered the atmosphere. There wasn't any pinpoint dodging of the bullethells, which is the salt of the genre, so overall it felt a little flat. |
| Dec 29 20:40:00 | 142h 34m | Freedom | I liked it! The movementspeed was nice and the graphics were cute and felt cohesive. The textbreaks were a nice change of pace after each level. I do have some nitpicks though. The darkening of the room was more annoying than anything. You technically did adhere to the theme, but since the transition between the chances in the room were instant, it might as well have been different rooms. If not for the fork pattern on the ground, the average person propably would've guessed that the rooms really were different. I liked the looping nature more than just a blank THE END -screen, but since the dialog after the first room didn't change or didn't fit the 2nd run in the first place, the effect was lessened. |
| Dec 29 20:52:00 | 12m 00s | room-fate | This was truly lovely. The story was immediately grokkable, the visuals were nice as was the music, altho the latter two didn't mesh exactly as well as one could've hoped. The movementspeed got a little tedious in one place or two and the first progression could've been made more obvious, especially since every single one after that was a nobrainer. While I did truly enjoy this, the game side of this wasn't up to snuff. I didn't really get anything out of interacting with the world, someone watching over my shoulder would've most likely enjoyed it as much. |
| Dec 29 20:59:00 | 7m 00s | Good Impression | Holy crap. The graphics and the sounds are amazing, it's funny, it really hits the theme home. The actual gameplay is fine, but I sometimes felt that I had to focus and force for it to do what I want. I am extremely amazed that all of this was accomplished in 72 hours, or less. |