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karln

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TimestampSince previousGamekarln's comment
Dec 12 21:12:00 120202 Can't run. 64-bit version just pops up a window that instantly closes. 32-bit gives a Runtime Error :(
Dec 12 21:42:00 30m 00s Grinder I like it! Turrets are a nice touch, and the pickups give you a reason to not just hide in a corner and let them work. I would recommend putting a bigger pointer or crosshair or something at the mouse location though, as I kept losing my mouse. Even if you don't disable the default mouse pointer it helps a lot.
Dec 12 22:07:00 25m 00s Splashy Room Great idea and nice graphics. I found it hard to control myself in midair since you stop almost instantly when you release the move key; in most shooters you take a second to slow down and stop after you release the key so I kept stopping short of the platforms out of habit.
Dec 12 22:17:00 10m 00s Jam Room Just a note for other raters: it took a while to start up and the window said 'Not responding' for a while too, so be patient I guess. <br/> <br/>Anyway I liked standing in the swirly thing.
Dec 13 20:15:00 21h 58m Hero Pub You made it too addictive. <br/> <br/>;) <br/> <br/>Love the Final Fantasy vibe in both the graphics and music.
Dec 13 21:01:00 46m 00s trails I like the audio effects, visual aesthetic and the trails idea seems quite original, although in practice it tends to push the player into standing still and thus having no trail to hit. <br/> <br/>Maybe a version in which the player can't shoot and can only use their trail to damage enemies could be interesting? Or it might just be frustrating. Destroying enemies with your trail is a neat idea though. <br/> <br/>It felt like there should be some visual effect when an enemy is destroyed, even just a little puff of particles or a brief flare of light, and an audio response of some kind.
Dec 14 19:02:00 22h 01m One Room Full of Presents I like how level 3 teaches you that you can drag boxes sideways by giving you a very simple setup with no other solutions.
Dec 14 19:34:00 32m 00s Death Dash Nice idea, good level design, controls are mostly good but I could have done with an alternative jump button away from the left/right controls (my arm hurts now) and maybe it could be a little easier to grab walls?
Dec 14 22:07:00 2h 33m Euclid Distorted and unplayable for me too :( Shame, looked interesting.
Dec 15 14:20:00 16h 13m RoomClimb It's beautiful and the look and sound kept me playing for a while, but I found the controls and layout of the room infuriating. <br/> <br/>Unless you want to make the player tear their hair out (which doesn't seem to fit with the pleasant mood of the room) there are a few tweaks that might help with playability: <br/> <br/>- give the player a short 'grace period' after running off an edge when they can still start a jump despite being technically too late <br/> <br/>- stack the books on the second window ledge a bit higher so it's more clear that you can't jump over them <br/> <br/>- arrange the first series of lights so that they're spaced exactly right for either a running or non-running jump. You could put the harder version of those jumps further along, above a shelf or something to catch the player and let him walk back and try again quickly <br/> <br/>- generally have something underneath later jumps to catch the player and not just drop them all the way back to the start. <br/> <br/>I did really like the feeling of being in the room and the idea of climbing around on all the features around the walls, though.
Dec 15 14:32:00 12m 00s Breach Lockdown Took me a while to work out what was going on and I'm still not sure I understood what 'repressurizing' does. But it's playable and quite fun in a stressful way once you've figured out how to seal the nodes and what that does.
Dec 24 13:35:00 215h 03m Eye in the Sky Nice and unusual idea. A couple of times I clicked what I was sure was the right person but it was wrong - are there duplicates?