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JoeProgram

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TimestampSince previousGameJoeProgram's comment
Dec 12 16:04:00 Beware Of The Spiders Nice - I loved how you could make things even more frantic as you didn't have to worry about being hit yourself! I think there might be a bug with the spider counter - sometimes it went up without the kid hitting a spider.
Dec 12 16:58:00 54m 00s Critters I liked the challenge of trying to feed the pups in the back of the group - with the front ones growing bigger and happier, it's easy to see how litters have a runt! Would have loved more indicators of how close I was to winning or losing.
Dec 12 17:10:00 12m 00s Magic Panic Great entry! The pacing, level up system, different enemy types, and shield abilities were all really well done. Surprisingly gruesome.
Dec 13 06:29:00 13h 19m Space Junk Yeah, fun! I LOVED that jumping depleted your air resource - I've never seen such an interesting twist on such a common game mechanic and it fits so well with the space theme. I would have loved a few more cues to help figure out spatial relationships - when the astronaut and his shadow are behind some boxes, I sometimes got lost spatially.
Dec 13 06:52:00 23m 00s Cancelled Refuge Wow - I am crazy impressed. The number of fun mechanics, level design, art - it's amazing! I loved seeing how the level changed each time, and the characters did a great job encouraging me to replay the level - which was even more satisfying the second time as I started to memorize where the enemies and hazards would show up. Loved the foreshadowing of the different mechanics, too. <br/> <br/>The only constructive criticism I can find is that I think there's a bug - I don't think the level counter is properly reset, where if finish one level then go into the next one, by the end of it the level counter has re-counted my loops from the first game. <br/> <br/>Great job!
Dec 13 07:03:00 11m 00s Come On Up So clever! Way to take a simple mechanic and really play with it. Loved the story interstitials - particularly during the boss fight as your punishment for getting hit. Good call on reminding me to press space there. Totally thought Brad was going to get locked out at the end!
Dec 13 07:10:00 7m 00s Heavens Inc. Liked the format of the questions - way to take ethical problems and put them in a dating app interface! Things felt a little to random to me - the weird man is often just a game over, independent of what I had done.
Dec 13 07:20:00 10m 00s Fancy Goldfish Lovely art - I don't think I've seen a handpainted style used in quite this way before. I liked that flakes were both positive and negative. <br/> <br/>Took a try or two to figure out the controls - that I needed to be constantly pressing the buttons.
Dec 13 16:22:00 9h 02m Rubi's Room Very innovative! I loved how it both made a Rubix cube puzzle easier - I didn't have to undo my progress - but also harder - there's now orientation, and challenging camera angle. One of the most interesting parts of the gameplay is that it sometimes seemed easier to do in my head than in the game - I would look around at the furniture, stop and close my eyes, and do the rotations mentally.
Dec 16 03:16:00 58h 54m AREA 51 Favorite moment was the 3rd boss fight - I've played plenty of games where the boss spawns extra enemies, but the laser gun encourages you to line them all up - very cool and clever strategy. Would have preferred if enemies didn't respawn, or only respawned sometimes - made them feel less important to kill.
Dec 16 03:33:00 17m 00s Voyage Nice entry! Congrats on your first game project!
Dec 16 03:41:00 8m 00s SpaceBeaver Loved the little intro, the fun premise, the circular room mechanic. Controls are the trickiest part - there's lots of cool abilities and weapons, and remembering how to switch between them is tricky.
Dec 16 03:55:00 14m 00s One Room Hotel Great entry! A really solid mechanic, a fun take on the premise, and it scaled simply and nicely. Took me a round or two to understand that customers were instantly satisfied once I put them in a room and could take them right back out again.
Dec 16 04:04:00 9m 00s Defend One Room Got to wave 8 until my 1 room became 0 rooms. I liked the ring around the tower placement - definitely helped to figure out where I could maximize the impact. I also really appreciate the simplicity of adding new towers rather than upgrading other towers - it avoids the problem of the ideal way of winning is sitting down and doing some DPS calcuations.
Dec 16 04:19:00 15m 00s Cozy Taxi Nice entry! Graphics were really bright and colorful, and the music matched the mood really well. I wonder if a stronger shadow beneath the truck would have helped make the ramps easier to get up? <br/> <br/>Also, I love trying to figure out who lives in this room, and needs so many guides on the Digital Internet - really made me chuckle!
Dec 16 04:27:00 8m 00s Mechaxolotl Rampage Really nice! Reminded me of Lovers in a Dangerous Spacetime, but the addition of the water mechanic was a nice touch. Great humor with the battle umbrella and pump system. Personal Best: 18283 - pretty close!
Dec 16 04:35:00 8m 00s Gogol Cool - reminded me a little of Super Crate Box. Daggers were easily my favorite weapon - they took care of slimes like nobody's business.
Dec 16 04:48:00 13m 00s Fracture Wow - you've got so many cool things going on here. The purple square floor effect is great, and really emphasizes the moments when you discover a memory. The mix of very abstract space and defenses does a great job contrasting and highlighting the very specific symbols. So few polys and colors, but you're really nailing the mood with them. Well done!
Dec 16 05:00:00 12m 00s Obelisk Really lovely graphics and audio - set the tone of the game very well. Would have loved a little more attack cue from the enemies - I ended up playing very carefully and would like to have felt a little more pressure.
Dec 16 05:15:00 15m 00s Room 007 Very clever - very impressive. You've done so much with so little. The theme of the room is one of my favorite parts - functional, weird, yet definitely starts to build a story about this space. One of my favorites of this jam!
Dec 16 05:33:00 18m 00s 13 jellyfish Lovely art, and great use of the theme! Would have loved some more scaffolding on the mechanics - I had to play 4 times and read the comments to understand what was going on with the fisherman and the cook.
Dec 16 15:31:00 9h 58m Cure4Life Nicely done! Having the axe bring you closer to your enemies is a really nice touch, and the decaying-hold-to-upgrade is very fun. I'd love it if the pacing were a bit faster - I didn't have to plan the use of my time until about 5 minutes into the game.
Dec 16 15:40:00 9m 00s HourGlass Collector Nicely done! My favorite modes were "spotlight" and the one where the stage goes away while you're jumping. The darkness was the most frustrating part for me - I hadn't memorized the stage, and the reset was so quick I couldn't tell what I had run into.
Dec 16 15:54:00 14m 00s Don't Stop Me Lovely mood - your logo and the pan down were really classy, and keeping the instructions on the screen until I had a chance to try them all out felt great. I didn't get very far - the enemies were just too tough. I liked that the strategy called for shooting them when they were up high, but shielding if they came down low and shot into your room. I think it would really shine if things were slowed down to give the player more reaction time.
Dec 16 16:06:00 12m 00s KILLOBIT Nice entry! I liked that you included a tutorial option, but that was also too hard for me ;D
Dec 17 16:48:00 24h 42m The Recursive Dollhouse Lovely entry! Putting the key inside the house was such a great way to build on your mechanic - my favorite part of the game. I'd love to play a post-jam version that built even more on the great stuff you've done here!
Dec 17 17:02:00 14m 00s A Buzzy Bee Loved the little graphic at the start - particularly the way it hovered up and down like a bee. It's an adorable game! I had a bit of a problem lining things up - sometimes I would think I would be over an object where I needed to be nudged in a bit of a different spot, or I'd throw an object and had a hard time lining it up.
Dec 17 17:12:00 10m 00s The Walking Closet Lovingly bizarre. The absurdist horror is done really well. Sometimes it was hard to tell whether a wall parallel with the direction of the camera had a door in it or not.
Dec 17 22:20:00 5h 08m The One Room Experiment I liked the lighting and collecting of the mysterious lanterns. I like the claw idea, and I would love to be able to make choices based on it.
Dec 17 22:32:00 12m 00s Xenopunch Wow - there's so many ideas and so much polish packed into this game. The quality of feeling of the controls is pretty superb - it easily beats many commercial games that have taken much longer to make. I would have loved to have the audio a bit clearer - I had difficulty understanding who was talking or what they were saying.
Dec 18 04:47:00 6h 15m Huge & Cute How beautiful - incredible that you made something so lovely so quickly. The polish here just really shines through.
Dec 18 04:52:00 5m 00s Fish Physics Congrats on your first ludum dare entry!
Dec 18 06:18:00 1h 26m Psy Room The art here is beautiful - it both makes me excited to keep playing, as well as fitting so perfectly with the tone of what you're going for. The interaction is confusing - I would prefer more opportunities to explore acting on things before running into a fail state.
Dec 18 07:02:00 44m 00s BullyBully Classroom Pixel art was really nice. I'm not sure why you could choose to continue to be a bully - it didn't feel like a fun option.
Dec 18 10:12:00 3h 10m The Magic Workshop Really nice - the furniture changing to enemies and back is so simple but works so well. I do wish the holes gave you a little more time to get off them - they can be insta-death if you're unlucky.
Dec 19 17:24:00 31h 12m INFINIROOM Amazing - what a great take on the theme. Easily my favorite difficult game this jam. Each time I lost, I immediately had the though "ah, but if I had been clever and done it that way..." which is the key to my heart. Well done! Made it to 33.81
Dec 20 04:11:00 10h 47m [Almost] One Room Fun! I really enjoyed the yellow and blue rooms, and eventually found the magenta room. Green was a little tricky - I could see what was supposed to happen, but had trouble seeing it clearly. No idea on red - got that one through guessing. Loved the ambiance and general feeling, ending was a fun reveal. Nice work!
Dec 20 04:20:00 9m 00s levelone So good! Loved every minute of it! Great balance of creepy noises and funny-because-its-true humor.
Dec 20 04:34:00 14m 00s Christmas Time Very cool. I ran into a few tech problems - at first I couldn't type, and even after I closed Chrome, a new tab registered as the second instance rather than the first. I was able to work around it in Chrome's Incognito mode. Totally worth it - a fun concept and story.