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Feedback comments for LD37
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| Timestamp | Since previous | Game | janiq's comment |
|---|---|---|---|
| Dec 23 19:18:00 | Dissonance | From the graphics standpoint I thought it matches the mood of the music so no trouble there for me :-) However you should add some gameplay in the next jam to try some idea instead of creating the game engine even if creating engines can be pretty rewarding too :-) Also for me rotation has too much sensitivity and I cannot rotate to any point correctly. Maybe think for this kind of game it is better to use dungeon master movement style. | |
| Dec 23 20:16:00 | 58m 00s | Dreadroom | Good job :-) very engaging, effects are good. Maybe do some work on the controls because it is not intuitive at all. I would say if the wall selection moves to the other side it should stay at the same x/y location as was before and more stuff like this. After I got over the controls the gameplay kept me going ? |
| Dec 23 22:06:00 | 1h 50m | Final Boss | Love3D rules :-D for the actual game I think the controls are little bit awkward. Movement is good but I had trouble with attacking the monster. Also it can make some visual feedback about hits. Graphics is really good. |
| Dec 23 22:10:00 | 4m 00s | Librarian | Hi could you do the mac os build? In case this is done with unity or so it should be possible easily, thanks. |
| Dec 24 12:54:00 | 14h 44m | Rat House | Heh I liked it. Maybe you can make the detection area of the chiefs visible so the stealth part of the game become more challenging. And death animation is golden :-D |