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Feedback comments for LD37
Indiestry's games and stats for all events →
| Timestamp | Since previous | Game | Indiestry's comment |
|---|---|---|---|
| Dec 17 09:59:00 | Well of Youth | Nice little game :) <br/>Very simple, but good fun for a while. All the mechanics and the different items worked flawlessly, well done! | |
| Dec 17 17:57:00 | 7h 58m | Coconut Frog | Nice aesthetics, simple but effective concept! (also sometimes unfair spawns ;) ) |
| Dec 17 18:18:00 | 21m 00s | Fisherman Bob's Happy Cabin | Really good considering it was made within a single weekend, it feels like a full complete game with all the different elements coming together nicely. Only thing I would add to the game would be buttonprompts whenever your close enough to interact with an object, at the start I had slight trouble with finding the "sweet spot" of where I had to stand to interact with objects :). |
| Dec 20 10:11:00 | 63h 53m | Final Boss | Good job considering all of this was done on a single weekend, though I felt like there was some hit-feedback missing when hitting the monster, so it wasn't exactly outright obvious wether or not I had actually hit the monster, well done otherwise! |
| Dec 20 10:18:00 | 7m 00s | A-Sync | Very Innovative, though it's really apparent you made the game on a single weekend. I am often missing sone feedback in regards to the actions I'm doing, but the concept is great! |
| Dec 20 10:32:00 | 14m 00s | RoomBash | Great Idea, good execution, my only complaint is that it's not really obvious that you have to defeat a certain amount of enemy waves at one point, especially since there is an arrow pointing the way while the player is unable to move the room. |
| Dec 20 10:52:00 | 20m 00s | Plantolution | One of my favourites so far! It's lovely to look at and really calming! At first I was slightly confused about what to do when nothing happened after I put a flower into one of the rounded pots, but after reading the tutorial again (carefully this time) I figured it out! It feels very polished and complete! |
| Dec 20 14:33:00 | 3h 41m | Out of Breath | Very neat, the resource managment in general was good, I felt like the oxygene could have recharged a bit faster, as from time to time i had to wait for it to recharge. Also I just couldn't find the third beacon peace. |
| Dec 27 07:46:00 | 161h 13m | Professor Calloway's Room of Traps | Many good idea, although a bit shallow at first. After Stage 2 the difficulty ramps up nicely, turning the game into a good challenge! (Also if you can't create an Windows application, I would advise you to export your project as a .yyz file (File -> Export Project) which combines your whole Project into a single file, making it easier to handle when opening it.) |
| Dec 27 08:12:00 | 26m 00s | 120202 | Beautifull aesthetics and very unique puzzle-mechanics, just took some time to figure out the "loadingscreen". |