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harark

Feedback comments for LD37

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TimestampSince previousGameharark's comment
Dec 12 15:12:00 Block Bullies I liked how you signaled wall proximity to the player both through a counter and through colored text. Simple graphics but they show off the concept. A bit hard to hit the things with the laser, and jump propels oneself perpendicular to the camera angle rather than what I as a player perceives as up. Made me jump into the wall quite a few times. ;)
Dec 12 15:37:00 25m 00s Cockroach Reaction Very fun game! I'm impressed. Didn't think it would be this fun to fill a room with pesticide. ;) The chain reactions are quite fun and I like how it is possible to turn the game around by starting one. A bit hard to see at a glance how big the piles are. Not sure how to fix that.
Dec 12 15:43:00 6m 00s An ordinary room? Nice graphics and humor! The controls felt nice, though it was a bit hard to push the cubes precisely. Luckily, the game didn't require that to finish.
Dec 12 15:47:00 4m 00s The Pit Clean design. I liked playing the game. A bit hard to build things, though. I accidentally used up all my blocks several times.
Dec 12 16:48:00 1h 01m Poopy R**mba Quite fun puzzle game. Played to level 9. I really like the graphics! Blocky in a nice way. Cute roomba! It was sometimes hard to see if a tile was blocked or not. It didn't affect any decisions negatively but made me having to focus on something other than the puzzles themselves.
Dec 12 16:56:00 8m 00s Machina I like the concept. The "analyzing"-sound was really hard on my ears. It was quite hard to see anything, as well. Dark. I think I don't have a problem with it if it is supposed to be dark in just the first instance of the room while the rooms in "other times" are brighter.
Dec 12 17:04:00 8m 00s Just One More Room First I found it strange to throw swords (or maybe they are knives...), but then I found it quite an interesting mechanic. The green text that appears when you pick up a chest is really hard to read.
Dec 12 17:11:00 7m 00s Abandon Ship Interesting concept! I really liked it. The text was a bit small and the sound too low. Took some time for me o figure out that I the cryo pod was closed since it looked like I was supposed to go through what proved to be a window in the hatch. The controls is my favorite part. It felt really nice to use once I got a hang of it. It was, however, frustrating that I was often propelled not directly forward but rather forwards and upwards, or something like that.
Dec 12 17:16:00 5m 00s Ludum Dare 38 Clean design. Fun to play. I think I would have liked it if the meters were a bit larger.
Dec 12 17:22:00 6m 00s Paper Airplane Attack Didn't notice the tanks at first. Quite a surprise when a hail of bullets rained, well, up on me all of a sudden. I guess that wasn't intentional but it entertained me. Fun to fly, though a bit hard when I went into corners and such. I expected that I would have to restart or something when flying into walls and tables and floors. Hard to aim with the weapons.
Dec 12 17:27:00 5m 00s Stain This Planet With Cosmic Prism Innovative controls! I had fun playing. Nice music, though a bit repetitive.
Dec 12 17:33:00 6m 00s The Growing Room I really like how the room keeps changing. Clear graphics.
Dec 13 04:39:00 11h 06m You can room,but you cant hide! Hard to not get hit. Maybe too hard. Also, I didn't notice any difference in behavior between the different colored balls.
Dec 18 14:57:00 130h 18m sit down Nice concept! I got the feeling that two students sometimes could sit at the same table, but not sure.
Dec 19 08:52:00 17h 55m Manic Mars Base Manager Interesting concept! <br/> <br/>I found it a bit annoying that I sometimes when I was pressing buttons I couldn't also see how it affected the relevant numbers (for example when I was pressing the "remove heat gently"-button I couldn't see how much of the pillar was still red). Once I'd played around a bit (and killed a few hundred people) I got the hang of the game and it was quite engaging. <br/> <br/>A shame, though, that there was no acknowledgment of when I reached 350 people.