Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → harark
Feedback comments for LD37
harark's games and stats for all events →
| Timestamp | Since previous | Game | harark's comment |
|---|---|---|---|
| Dec 12 15:12:00 | Block Bullies | I liked how you signaled wall proximity to the player both through a counter and through colored text. Simple graphics but they show off the concept. A bit hard to hit the things with the laser, and jump propels oneself perpendicular to the camera angle rather than what I as a player perceives as up. Made me jump into the wall quite a few times. ;) | |
| Dec 12 15:37:00 | 25m 00s | Cockroach Reaction | Very fun game! I'm impressed. Didn't think it would be this fun to fill a room with pesticide. ;) The chain reactions are quite fun and I like how it is possible to turn the game around by starting one. A bit hard to see at a glance how big the piles are. Not sure how to fix that. |
| Dec 12 15:43:00 | 6m 00s | An ordinary room? | Nice graphics and humor! The controls felt nice, though it was a bit hard to push the cubes precisely. Luckily, the game didn't require that to finish. |
| Dec 12 15:47:00 | 4m 00s | The Pit | Clean design. I liked playing the game. A bit hard to build things, though. I accidentally used up all my blocks several times. |
| Dec 12 16:48:00 | 1h 01m | Poopy R**mba | Quite fun puzzle game. Played to level 9. I really like the graphics! Blocky in a nice way. Cute roomba! It was sometimes hard to see if a tile was blocked or not. It didn't affect any decisions negatively but made me having to focus on something other than the puzzles themselves. |
| Dec 12 16:56:00 | 8m 00s | Machina | I like the concept. The "analyzing"-sound was really hard on my ears. It was quite hard to see anything, as well. Dark. I think I don't have a problem with it if it is supposed to be dark in just the first instance of the room while the rooms in "other times" are brighter. |
| Dec 12 17:04:00 | 8m 00s | Just One More Room | First I found it strange to throw swords (or maybe they are knives...), but then I found it quite an interesting mechanic. The green text that appears when you pick up a chest is really hard to read. |
| Dec 12 17:11:00 | 7m 00s | Abandon Ship | Interesting concept! I really liked it. The text was a bit small and the sound too low. Took some time for me o figure out that I the cryo pod was closed since it looked like I was supposed to go through what proved to be a window in the hatch. The controls is my favorite part. It felt really nice to use once I got a hang of it. It was, however, frustrating that I was often propelled not directly forward but rather forwards and upwards, or something like that. |
| Dec 12 17:16:00 | 5m 00s | Ludum Dare 38 | Clean design. Fun to play. I think I would have liked it if the meters were a bit larger. |
| Dec 12 17:22:00 | 6m 00s | Paper Airplane Attack | Didn't notice the tanks at first. Quite a surprise when a hail of bullets rained, well, up on me all of a sudden. I guess that wasn't intentional but it entertained me. Fun to fly, though a bit hard when I went into corners and such. I expected that I would have to restart or something when flying into walls and tables and floors. Hard to aim with the weapons. |
| Dec 12 17:27:00 | 5m 00s | Stain This Planet With Cosmic Prism | Innovative controls! I had fun playing. Nice music, though a bit repetitive. |
| Dec 12 17:33:00 | 6m 00s | The Growing Room | I really like how the room keeps changing. Clear graphics. |
| Dec 13 04:39:00 | 11h 06m | You can room,but you cant hide! | Hard to not get hit. Maybe too hard. Also, I didn't notice any difference in behavior between the different colored balls. |
| Dec 18 14:57:00 | 130h 18m | sit down | Nice concept! I got the feeling that two students sometimes could sit at the same table, but not sure. |
| Dec 19 08:52:00 | 17h 55m | Manic Mars Base Manager | Interesting concept! <br/> <br/>I found it a bit annoying that I sometimes when I was pressing buttons I couldn't also see how it affected the relevant numbers (for example when I was pressing the "remove heat gently"-button I couldn't see how much of the pillar was still red). Once I'd played around a bit (and killed a few hundred people) I got the hang of the game and it was quite engaging. <br/> <br/>A shame, though, that there was no acknowledgment of when I reached 350 people. |